PC Gaming Handhelds Market Size(US$)

CAGR 2026-2032
15.7%
Market Size,2032
USD 6,620
Million
Market Snapshot
Source: Secondary research, interviews with experts, and QYResearch analysis
The global market for PC Gaming Handhelds was estimated to be worth US$ 2418 million in 2025 and is projected to reach US$ 6620 million, growing at a CAGR of 15.7% from 2026 to 2032.
The potential shifts in the 2025 U.S. tariff framework pose substantial volatility risks to global markets. This report provides a comprehensive assessment of recent tariff adjustments and international strategic countermeasures on PC Gaming Handhelds cross-border industrial footprints, capital allocation patterns, regional economic interdependencies, and supply chain reconfigurations.
As of 2024, global sales of PC Gaming Handhelds reached approximately 3.2 million units, with an average price of around $730.
PC Gaming Handheld is a category of portable gaming devices running the Windows OS, combining PC-level performance with handheld portability. Equipped with x86-based processors (like AMD Ryzen or Intel Core), integrated GPUs, SSDs, built-in displays, gaming controls, and touch functionality, they support AAA games from platforms such as Steam, Xbox Game Pass, and Epic. They’re also used for light productivity and media consumption. With ongoing advancements in chip efficiency and thermal design, these devices have gained popularity among gamers and mobile users alike.
The North American market for PC Gaming Handhelds was valued at US$ million in 2025 and is projected to reach US$ million by 2032, at a CAGR of % from 2026 to 2032.
The Asia-Pacific market for PC Gaming Handhelds was valued at $ million in 2025 and is projected to climb to US$ million by 2032, at a CAGR of % from 2026 to 2032.
The European market for PC Gaming Handhelds was valued at $ million in 2025 and is projected to total US$ million by 2032, at a CAGR of % from 2026 to 2032.
The global key companies in the PC Gaming Handhelds market include Valve Corporation, ROG (ASUS), MSI, Lenovo, OnexPlayer, AYANEO (Anyun Intelligent Technology), etc. In 2025, the five largest players accounted for approximately % of revenue.
This report provides a comprehensive view of the global market for PC Gaming Handhelds, covering total sales volume, sales revenue, pricing, the market share and ranking of key companies, along with analyses by region & country, by Type, and by Sales Channels.
The PC Gaming Handhelds market size, estimations, and forecasts are presented in terms of sales volume (Units) and revenue ($ millions), with 2025 as the base year and historical and forecast data from 2021 to 2032. The report combines quantitative and qualitative analysis to help readers develop growth strategies, assess the competitive landscape, evaluate their position in the current marketplace, and make informed business decisions regarding PC Gaming Handhelds.
MARKET SEGMENTATION
CHAPTER OUTLINE
Chapter 1: Introduces the scope of the report and the global market size (value, volume, and price). It also summarizes market dynamics and Recent Developments; identifies key drivers and restraints; outlines challenges and risks for manufacturers; reviews relevant industry policies and U.S. tariff implications.
Chapter 2: Provides a detailed analysis of the PC Gaming Handhelds manufacturers' competitive landscape—including pricing, sales and revenue shares, Recent Developments plans, and mergers and acquisitions (M&A).
Chapter 3: Analyzes market segmentation by Type, presenting the size and growth potential of each segment to help readers identify blue-ocean opportunities.
Chapter 4: Analyzes market segmentation by Sales Channels, presenting the size and growth potential of each downstream segment to help readers identify blue-ocean opportunities.
Chapter 5: Presents PC Gaming Handhelds sales and revenue at the regional level. It offers a quantitative assessment of market size and growth potential by region and summarizes market development, future prospects, addressable space, and country-level market size worldwide.
Chapter 6: Presents PC Gaming Handhelds sales and revenue at the country level. It provides segmented data by Type and by Sales Channels for each country/region.
Chapter 7: Profiles key players, detailing the main companies' product sales, revenue, pricing, gross margin, product portfolios, Recent Developments, etc.
Chapter 8: Analyzes the industry value chain, including upstream suppliers and downstream applications/customers.
Chapter 9: Conclusion.
QYRESEARCH'S STRENGTHS
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:
We identify regional market threats and growth prospects to guide your overseas layout.
We adjust product portfolios in line with local consumption habits.
We unpack rivals’ operation strategies for scattered and highly concentrated industries.
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Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.
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All data is cross-verified from multiple industry sources to deliver thorough, precise analysis that supports reliable corporate strategic decisions.
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TABLE OF CONTENTS
1 Market Overview
1.1 PC Gaming Handhelds Product Introduction
1.2 Global PC Gaming Handhelds Market Size Forecast
1.2.1 Global PC Gaming Handhelds Sales Value (2021–2032)
1.2.2 Global PC Gaming Handhelds Sales Volume (2021–2032)
1.2.3 Global PC Gaming Handhelds Sales Price (2021–2032)
1.3 PC Gaming Handhelds Market Trends & Drivers
1.3.1 PC Gaming Handhelds Industry Trends
1.3.2 PC Gaming Handhelds Market Drivers & Opportunities
1.3.3 PC Gaming Handhelds Market Challenges
1.3.4 PC Gaming Handhelds Market Restraints
1.3.5 Impact of U.S. Tariffs
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global PC Gaming Handhelds Players Revenue Ranking (2025)
2.2 Global PC Gaming Handhelds Revenue by Company (2021–2026)
2.3 Global PC Gaming Handhelds Sales Volume Ranking of Players (2025)
2.4 Global PC Gaming Handhelds Sales Volume by Company (2021–2026)
2.5 Global PC Gaming Handhelds Average Price by Company (2021–2026)
2.6 Key Manufacturers PC Gaming Handhelds Manufacturing Base and Headquarters
2.7 Key Manufacturers PC Gaming Handhelds Product Offerings
2.8 Key Manufacturers Start of Mass Production of PC Gaming Handhelds
2.9 PC Gaming Handhelds Market Competitive Analysis
2.9.1 PC Gaming Handhelds Market Concentration Rate (2021–2026)
2.9.2 Global 5 and 10 Largest Manufacturers by PC Gaming Handhelds Revenue in 2025
2.9.3 Global Companies by Tier (Tier 1, Tier 2, Tier 3), based on PC Gaming Handhelds revenue, 2025
2.10 Mergers & Acquisitions and Expansion
3 Segmentation PC Gaming Handhelds Market Classification
3.1 Introduction by Type
3.1.1 256 GB
3.1.2 512 GB
3.1.3 1 TB
3.1.4 Others
3.1.5 Global PC Gaming Handhelds Sales Value by Type
3.1.5.1 Global PC Gaming Handhelds Sales Value by Type (2021 vs 2025 vs 2032)
3.1.5.2 Global PC Gaming Handhelds Sales Value, by Type (2021–2032)
3.1.5.3 Global PC Gaming Handhelds Sales Value, by Type (%), 2021–2032
3.1.6 Global PC Gaming Handhelds Sales Volume by Type
3.1.6.1 Global PC Gaming Handhelds Sales Volume by Type (2021 vs 2025 vs 2032)
3.1.6.2 Global PC Gaming Handhelds Sales Volume, by Type (2021–2032)
3.1.6.3 Global PC Gaming Handhelds Sales Volume, by Type (%), 2021–2032
3.1.7 Global PC Gaming Handhelds Average Price by Type (2021–2032)
4 Segmentation by Sales Channels
4.1 Introduction by Sales Channels
4.1.1 Online Sales
4.1.2 Offline Sales
4.2 Global PC Gaming Handhelds Sales Value by Sales Channels
4.2.1 Global PC Gaming Handhelds Sales Value by Sales Channels (2021 vs 2025 vs 2032)
4.2.2 Global PC Gaming Handhelds Sales Value, by Sales Channels (2021–2032)
4.2.3 Global PC Gaming Handhelds Sales Value, by Sales Channels (%), 2021–2032
4.3 Global PC Gaming Handhelds Sales Volume by Sales Channels
4.3.1 Global PC Gaming Handhelds Sales Volume by Sales Channels (2021 vs 2025 vs 2032)
4.3.2 Global PC Gaming Handhelds Sales Volume, by Sales Channels (2021–2032)
4.3.3 Global PC Gaming Handhelds Sales Volume, by Sales Channels (%), 2021–2032
4.4 Global PC Gaming Handhelds Average Price by Sales Channels (2021–2032)
5 Segmentation by Region
5.1 Global PC Gaming Handhelds Sales Value by Region
5.1.1 Global PC Gaming Handhelds Sales Value by Region: 2021 vs 2025 vs 2032
5.1.2 Global PC Gaming Handhelds Sales Value by Region (2021–2026)
5.1.3 Global PC Gaming Handhelds Sales Value by Region (2027–2032)
5.1.4 Global PC Gaming Handhelds Sales Value by Region (%), 2021–2032
5.2 Global PC Gaming Handhelds Sales Volume by Region
5.2.1 Global PC Gaming Handhelds Sales Volume by Region: 2021 vs 2025 vs 2032
5.2.2 Global PC Gaming Handhelds Sales Volume by Region (2021–2026)
5.2.3 Global PC Gaming Handhelds Sales Volume by Region (2027–2032)
5.2.4 Global PC Gaming Handhelds Sales Volume by Region (%), 2021–2032
5.3 Global PC Gaming Handhelds Average Price by Region (2021–2032)
5.4 North America
5.4.1 North America PC Gaming Handhelds Sales Value, 2021–2032
5.4.2 North America PC Gaming Handhelds Sales Value by Country (%), 2025 vs 2032
5.5 Europe
5.5.1 Europe PC Gaming Handhelds Sales Value, 2021–2032
5.5.2 Europe PC Gaming Handhelds Sales Value by Country (%), 2025 vs 2032
5.6 Asia Pacific
5.6.1 Asia Pacific PC Gaming Handhelds Sales Value, 2021–2032
5.6.2 Asia Pacific PC Gaming Handhelds Sales Value by Region (%), 2025 vs 2032
5.7 South America
5.7.1 South America PC Gaming Handhelds Sales Value, 2021–2032
5.7.2 South America PC Gaming Handhelds Sales Value by Country (%), 2025 vs 2032
5.8 Middle East & Africa
5.8.1 Middle East & Africa PC Gaming Handhelds Sales Value, 2021–2032
5.8.2 Middle East & Africa PC Gaming Handhelds Sales Value by Country (%), 2025 vs 2032
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions PC Gaming Handhelds Sales Value Growth Trends, 2021 vs 2025 vs 2032
6.2 Key Countries/Regions PC Gaming Handhelds Sales Value and Sales Volume
6.2.1 Key Countries/Regions PC Gaming Handhelds Sales Value, 2021–2032
6.2.2 Key Countries/Regions PC Gaming Handhelds Sales Volume, 2021–2032
6.3 United States
6.3.1 United States PC Gaming Handhelds Sales Value, 2021–2032
6.3.2 United States PC Gaming Handhelds Sales Value by Type (%), 2025 vs 2032
6.3.3 United States PC Gaming Handhelds Sales Value by Sales Channels, 2025 vs 2032
6.4 Europe
6.4.1 Europe PC Gaming Handhelds Sales Value, 2021–2032
6.4.2 Europe PC Gaming Handhelds Sales Value by Type (%), 2025 vs 2032
6.4.3 Europe PC Gaming Handhelds Sales Value by Sales Channels, 2025 vs 2032
6.5 China
6.5.1 China PC Gaming Handhelds Sales Value, 2021–2032
6.5.2 China PC Gaming Handhelds Sales Value by Type (%), 2025 vs 2032
6.5.3 China PC Gaming Handhelds Sales Value by Sales Channels, 2025 vs 2032
6.6 Japan
6.6.1 Japan PC Gaming Handhelds Sales Value, 2021–2032
6.6.2 Japan PC Gaming Handhelds Sales Value by Type (%), 2025 vs 2032
6.6.3 Japan PC Gaming Handhelds Sales Value by Sales Channels, 2025 vs 2032
6.7 South Korea
6.7.1 South Korea PC Gaming Handhelds Sales Value, 2021–2032
6.7.2 South Korea PC Gaming Handhelds Sales Value by Type (%), 2025 vs 2032
6.7.3 South Korea PC Gaming Handhelds Sales Value by Sales Channels, 2025 vs 2032
6.8 Southeast Asia
6.8.1 Southeast Asia PC Gaming Handhelds Sales Value, 2021–2032
6.8.2 Southeast Asia PC Gaming Handhelds Sales Value by Type (%), 2025 vs 2032
6.8.3 Southeast Asia PC Gaming Handhelds Sales Value by Sales Channels, 2025 vs 2032
6.9 India
6.9.1 India PC Gaming Handhelds Sales Value, 2021–2032
6.9.2 India PC Gaming Handhelds Sales Value by Type (%), 2025 vs 2032
6.9.3 India PC Gaming Handhelds Sales Value by Sales Channels, 2025 vs 2032
7 Company Profiles
7.1 Valve Corporation
7.1.1 Valve Corporation Company Information
7.1.2 Valve Corporation Introduction and Business Overview
7.1.3 Valve Corporation PC Gaming Handhelds Sales, Revenue, Price and Gross Margin (2021–2026)
7.1.4 Valve Corporation PC Gaming Handhelds Product Offerings
7.1.5 Valve Corporation Recent Developments
7.2 ROG (ASUS)
7.2.1 ROG (ASUS) Company Information
7.2.2 ROG (ASUS) Introduction and Business Overview
7.2.3 ROG (ASUS) PC Gaming Handhelds Sales, Revenue, Price and Gross Margin (2021–2026)
7.2.4 ROG (ASUS) PC Gaming Handhelds Product Offerings
7.2.5 ROG (ASUS) Recent Developments
7.3 MSI
7.3.1 MSI Company Information
7.3.2 MSI Introduction and Business Overview
7.3.3 MSI PC Gaming Handhelds Sales, Revenue, Price and Gross Margin (2021–2026)
7.3.4 MSI PC Gaming Handhelds Product Offerings
7.3.5 MSI Recent Developments
7.4 Lenovo
7.4.1 Lenovo Company Information
7.4.2 Lenovo Introduction and Business Overview
7.4.3 Lenovo PC Gaming Handhelds Sales, Revenue, Price and Gross Margin (2021–2026)
7.4.4 Lenovo PC Gaming Handhelds Product Offerings
7.4.5 Lenovo Recent Developments
7.5 OnexPlayer
7.5.1 OnexPlayer Company Information
7.5.2 OnexPlayer Introduction and Business Overview
7.5.3 OnexPlayer PC Gaming Handhelds Sales, Revenue, Price and Gross Margin (2021–2026)
7.5.4 OnexPlayer PC Gaming Handhelds Product Offerings
7.5.5 OnexPlayer Recent Developments
7.6 AYANEO (Anyun Intelligent Technology)
7.6.1 AYANEO (Anyun Intelligent Technology) Company Information
7.6.2 AYANEO (Anyun Intelligent Technology) Introduction and Business Overview
7.6.3 AYANEO (Anyun Intelligent Technology) PC Gaming Handhelds Sales, Revenue, Price and Gross Margin (2021–2026)
7.6.4 AYANEO (Anyun Intelligent Technology) PC Gaming Handhelds Product Offerings
7.6.5 AYANEO (Anyun Intelligent Technology) Recent Developments
8 Industry Chain Analysis
8.1 PC Gaming Handhelds Industrial Chain
8.2 PC Gaming Handhelds Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Key Suppliers of Raw Materials
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customer Analysis)
8.5 Sales Model and Sales Channelss
8.5.1 PC Gaming Handhelds Sales Model
8.5.2 Sales Channels
8.5.3 PC Gaming Handhelds Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.1.1 Research Programs/Design
10.1.1.2 Market Size Estimation
10.1.1.3 Market Breakdown and Data Triangulation
10.1.2 Data Source
10.1.2.1 Secondary Sources
10.1.2.2 Primary Sources
10.2 Author Details
10.3 Disclaimer
TABLE OF FIGURES
List of Tables
List of Figures
KEY QUESTIONS ADDRESSED BY THE REPORT
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REPORT COVERAGE
DESCRIPTION
MARKET SEGMENTATION
QYRESEARCH'S STRENGTHS
TABLE OF CONTENTS
TABLE OF FIGURES
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