PC Gaming Handhelds Market Size(US$)

CAGR 2025-2031
15.7%
Market Size,2031
USD 5,800
Million
Market Snapshot
Source: Secondary research, interviews with experts, and QYResearch analysis
The global market for PC Gaming Handhelds was estimated to be worth US$ 2336 million in 2024 and is forecast to a readjusted size of US$ 5800 million by 2031 with a CAGR of 15.7% during the forecast period 2025-2031.
The potential shifts in the 2025 U.S. tariff framework pose substantial volatility risks to global markets. This report provides a comprehensive assessment of recent tariff adjustments and international strategic countermeasures on PC Gaming Handhelds cross-border industrial footprints, capital allocation patterns, regional economic interdependencies, and supply chain reconfigurations.
As of 2024, global sales of PC Gaming Handhelds reached approximately 3.2 million units, with an average price of around $730.
PC Gaming Handheld is a category of portable gaming devices running the Windows OS, combining PC-level performance with handheld portability. Equipped with x86-based processors (like AMD Ryzen or Intel Core), integrated GPUs, SSDs, built-in displays, gaming controls, and touch functionality, they support AAA games from platforms such as Steam, Xbox Game Pass, and Epic. They’re also used for light productivity and media consumption. With ongoing advancements in chip efficiency and thermal design, these devices have gained popularity among gamers and mobile users alike.
North American market for PC Gaming Handhelds was valued at $ million in 2024 and will reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for PC Gaming Handhelds was valued at $ million in 2024 and will reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for PC Gaming Handhelds was valued at $ million in 2024 and will reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global key companies of PC Gaming Handhelds include Valve Corporation, ROG (ASUS), MSI, Lenovo, OnexPlayer, AYANEO (Anyun Intelligent Technology), etc. In 2024, the global five largest players hold a share approximately % in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for PC Gaming Handhelds, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of PC Gaming Handhelds by region & country, by Type, and by Sales Channels.
The PC Gaming Handhelds market size, estimations, and forecasts are provided in terms of sales volume (Units) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding PC Gaming Handhelds.
MARKET SEGMENTATION
CHAPTER OUTLINE
Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of PC Gaming Handhelds manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Sales Channels, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of PC Gaming Handhelds in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of PC Gaming Handhelds in country level. It provides sigmate data by Type, and by Sales Channels for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
QYRESEARCH'S STRENGTHS
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:
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TABLE OF CONTENTS
1 Market Overview
1.1 PC Gaming Handhelds Product Introduction
1.2 Global PC Gaming Handhelds Market Size Forecast
1.2.1 Global PC Gaming Handhelds Sales Value (2020-2031)
1.2.2 Global PC Gaming Handhelds Sales Volume (2020-2031)
1.2.3 Global PC Gaming Handhelds Sales Price (2020-2031)
1.3 PC Gaming Handhelds Market Trends & Drivers
1.3.1 PC Gaming Handhelds Industry Trends
1.3.2 PC Gaming Handhelds Market Drivers & Opportunity
1.3.3 PC Gaming Handhelds Market Challenges
1.3.4 PC Gaming Handhelds Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global PC Gaming Handhelds Players Revenue Ranking (2024)
2.2 Global PC Gaming Handhelds Revenue by Company (2020-2025)
2.3 Global PC Gaming Handhelds Players Sales Volume Ranking (2024)
2.4 Global PC Gaming Handhelds Sales Volume by Company Players (2020-2025)
2.5 Global PC Gaming Handhelds Average Price by Company (2020-2025)
2.6 Key Manufacturers PC Gaming Handhelds Manufacturing Base and Headquarters
2.7 Key Manufacturers PC Gaming Handhelds Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of PC Gaming Handhelds
2.9 PC Gaming Handhelds Market Competitive Analysis
2.9.1 PC Gaming Handhelds Market Concentration Rate (2020-2025)
2.9.2 Global 5 and 10 Largest Manufacturers by PC Gaming Handhelds Revenue in 2024
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in PC Gaming Handhelds as of 2024)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 256 GB
3.1.2 512 GB
3.1.3 1 TB
3.1.4 Others
3.2 Global PC Gaming Handhelds Sales Value by Type
3.2.1 Global PC Gaming Handhelds Sales Value by Type (2020 VS 2024 VS 2031)
3.2.2 Global PC Gaming Handhelds Sales Value, by Type (2020-2031)
3.2.3 Global PC Gaming Handhelds Sales Value, by Type (%) (2020-2031)
3.3 Global PC Gaming Handhelds Sales Volume by Type
3.3.1 Global PC Gaming Handhelds Sales Volume by Type (2020 VS 2024 VS 2031)
3.3.2 Global PC Gaming Handhelds Sales Volume, by Type (2020-2031)
3.3.3 Global PC Gaming Handhelds Sales Volume, by Type (%) (2020-2031)
3.4 Global PC Gaming Handhelds Average Price by Type (2020-2031)
4 Segmentation by Sales Channels
4.1 Introduction by Sales Channels
4.1.1 Online Sales
4.1.2 Offline Sales
4.2 Global PC Gaming Handhelds Sales Value by Sales Channels
4.2.1 Global PC Gaming Handhelds Sales Value by Sales Channels (2020 VS 2024 VS 2031)
4.2.2 Global PC Gaming Handhelds Sales Value, by Sales Channels (2020-2031)
4.2.3 Global PC Gaming Handhelds Sales Value, by Sales Channels (%) (2020-2031)
4.3 Global PC Gaming Handhelds Sales Volume by Sales Channels
4.3.1 Global PC Gaming Handhelds Sales Volume by Sales Channels (2020 VS 2024 VS 2031)
4.3.2 Global PC Gaming Handhelds Sales Volume, by Sales Channels (2020-2031)
4.3.3 Global PC Gaming Handhelds Sales Volume, by Sales Channels (%) (2020-2031)
4.4 Global PC Gaming Handhelds Average Price by Sales Channels (2020-2031)
5 Segmentation by Region
5.1 Global PC Gaming Handhelds Sales Value by Region
5.1.1 Global PC Gaming Handhelds Sales Value by Region: 2020 VS 2024 VS 2031
5.1.2 Global PC Gaming Handhelds Sales Value by Region (2020-2025)
5.1.3 Global PC Gaming Handhelds Sales Value by Region (2026-2031)
5.1.4 Global PC Gaming Handhelds Sales Value by Region (%), (2020-2031)
5.2 Global PC Gaming Handhelds Sales Volume by Region
5.2.1 Global PC Gaming Handhelds Sales Volume by Region: 2020 VS 2024 VS 2031
5.2.2 Global PC Gaming Handhelds Sales Volume by Region (2020-2025)
5.2.3 Global PC Gaming Handhelds Sales Volume by Region (2026-2031)
5.2.4 Global PC Gaming Handhelds Sales Volume by Region (%), (2020-2031)
5.3 Global PC Gaming Handhelds Average Price by Region (2020-2031)
5.4 North America
5.4.1 North America PC Gaming Handhelds Sales Value, 2020-2031
5.4.2 North America PC Gaming Handhelds Sales Value by Country (%), 2024 VS 2031
5.5 Europe
5.5.1 Europe PC Gaming Handhelds Sales Value, 2020-2031
5.5.2 Europe PC Gaming Handhelds Sales Value by Country (%), 2024 VS 2031
5.6 Asia Pacific
5.6.1 Asia Pacific PC Gaming Handhelds Sales Value, 2020-2031
5.6.2 Asia Pacific PC Gaming Handhelds Sales Value by Region (%), 2024 VS 2031
5.7 South America
5.7.1 South America PC Gaming Handhelds Sales Value, 2020-2031
5.7.2 South America PC Gaming Handhelds Sales Value by Country (%), 2024 VS 2031
5.8 Middle East & Africa
5.8.1 Middle East & Africa PC Gaming Handhelds Sales Value, 2020-2031
5.8.2 Middle East & Africa PC Gaming Handhelds Sales Value by Country (%), 2024 VS 2031
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions PC Gaming Handhelds Sales Value Growth Trends, 2020 VS 2024 VS 2031
6.2 Key Countries/Regions PC Gaming Handhelds Sales Value and Sales Volume
6.2.1 Key Countries/Regions PC Gaming Handhelds Sales Value, 2020-2031
6.2.2 Key Countries/Regions PC Gaming Handhelds Sales Volume, 2020-2031
6.3 United States
6.3.1 United States PC Gaming Handhelds Sales Value, 2020-2031
6.3.2 United States PC Gaming Handhelds Sales Value by Type (%), 2024 VS 2031
6.3.3 United States PC Gaming Handhelds Sales Value by Sales Channels, 2024 VS 2031
6.4 Europe
6.4.1 Europe PC Gaming Handhelds Sales Value, 2020-2031
6.4.2 Europe PC Gaming Handhelds Sales Value by Type (%), 2024 VS 2031
6.4.3 Europe PC Gaming Handhelds Sales Value by Sales Channels, 2024 VS 2031
6.5 China
6.5.1 China PC Gaming Handhelds Sales Value, 2020-2031
6.5.2 China PC Gaming Handhelds Sales Value by Type (%), 2024 VS 2031
6.5.3 China PC Gaming Handhelds Sales Value by Sales Channels, 2024 VS 2031
6.6 Japan
6.6.1 Japan PC Gaming Handhelds Sales Value, 2020-2031
6.6.2 Japan PC Gaming Handhelds Sales Value by Type (%), 2024 VS 2031
6.6.3 Japan PC Gaming Handhelds Sales Value by Sales Channels, 2024 VS 2031
6.7 South Korea
6.7.1 South Korea PC Gaming Handhelds Sales Value, 2020-2031
6.7.2 South Korea PC Gaming Handhelds Sales Value by Type (%), 2024 VS 2031
6.7.3 South Korea PC Gaming Handhelds Sales Value by Sales Channels, 2024 VS 2031
6.8 Southeast Asia
6.8.1 Southeast Asia PC Gaming Handhelds Sales Value, 2020-2031
6.8.2 Southeast Asia PC Gaming Handhelds Sales Value by Type (%), 2024 VS 2031
6.8.3 Southeast Asia PC Gaming Handhelds Sales Value by Sales Channels, 2024 VS 2031
6.9 India
6.9.1 India PC Gaming Handhelds Sales Value, 2020-2031
6.9.2 India PC Gaming Handhelds Sales Value by Type (%), 2024 VS 2031
6.9.3 India PC Gaming Handhelds Sales Value by Sales Channels, 2024 VS 2031
7 Company Profiles
7.1 Valve Corporation
7.1.1 Valve Corporation Company Information
7.1.2 Valve Corporation Introduction and Business Overview
7.1.3 Valve Corporation PC Gaming Handhelds Sales, Revenue, Price and Gross Margin (2020-2025)
7.1.4 Valve Corporation PC Gaming Handhelds Product Offerings
7.1.5 Valve Corporation Recent Development
7.2 ROG (ASUS)
7.2.1 ROG (ASUS) Company Information
7.2.2 ROG (ASUS) Introduction and Business Overview
7.2.3 ROG (ASUS) PC Gaming Handhelds Sales, Revenue, Price and Gross Margin (2020-2025)
7.2.4 ROG (ASUS) PC Gaming Handhelds Product Offerings
7.2.5 ROG (ASUS) Recent Development
7.3 MSI
7.3.1 MSI Company Information
7.3.2 MSI Introduction and Business Overview
7.3.3 MSI PC Gaming Handhelds Sales, Revenue, Price and Gross Margin (2020-2025)
7.3.4 MSI PC Gaming Handhelds Product Offerings
7.3.5 MSI Recent Development
7.4 Lenovo
7.4.1 Lenovo Company Information
7.4.2 Lenovo Introduction and Business Overview
7.4.3 Lenovo PC Gaming Handhelds Sales, Revenue, Price and Gross Margin (2020-2025)
7.4.4 Lenovo PC Gaming Handhelds Product Offerings
7.4.5 Lenovo Recent Development
7.5 OnexPlayer
7.5.1 OnexPlayer Company Information
7.5.2 OnexPlayer Introduction and Business Overview
7.5.3 OnexPlayer PC Gaming Handhelds Sales, Revenue, Price and Gross Margin (2020-2025)
7.5.4 OnexPlayer PC Gaming Handhelds Product Offerings
7.5.5 OnexPlayer Recent Development
7.6 AYANEO (Anyun Intelligent Technology)
7.6.1 AYANEO (Anyun Intelligent Technology) Company Information
7.6.2 AYANEO (Anyun Intelligent Technology) Introduction and Business Overview
7.6.3 AYANEO (Anyun Intelligent Technology) PC Gaming Handhelds Sales, Revenue, Price and Gross Margin (2020-2025)
7.6.4 AYANEO (Anyun Intelligent Technology) PC Gaming Handhelds Product Offerings
7.6.5 AYANEO (Anyun Intelligent Technology) Recent Development
8 Industry Chain Analysis
8.1 PC Gaming Handhelds Industrial Chain
8.2 PC Gaming Handhelds Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 PC Gaming Handhelds Sales Model
8.5.2 Sales Channel
8.5.3 PC Gaming Handhelds Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.1.1 Research Programs/Design
10.1.1.2 Market Size Estimation
10.1.1.3 Market Breakdown and Data Triangulation
10.1.2 Data Source
10.1.2.1 Secondary Sources
10.1.2.2 Primary Sources
10.2 Author Details
10.3 Disclaimer
TABLE OF FIGURES
List of Tables
List of Figures
KEY QUESTIONS ADDRESSED BY THE REPORT
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REPORT COVERAGE
DESCRIPTION
MARKET SEGMENTATION
QYRESEARCH'S STRENGTHS
TABLE OF CONTENTS
TABLE OF FIGURES
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