PC Gaming Handhelds Market Size(US$)

CAGR 2026-2032
15.7%
Market Size,2032
USD 6,620
Million
Market Snapshot
Source: Secondary research, interviews with experts, and QYResearch analysis
The global PC Gaming Handhelds market size was US$ 2418 million in 2025 and is forecast to reach a readjusted size of US$ 6620 million by 2032 with a CAGR of 15.7% during the forecast period 2026-2032.
As of 2024, global sales of PC Gaming Handhelds reached approximately 3.2 million units, with an average price of around $730.
PC Gaming Handheld is a category of portable gaming devices running the Windows OS, combining PC-level performance with handheld portability. Equipped with x86-based processors (like AMD Ryzen or Intel Core), integrated GPUs, SSDs, built-in displays, gaming controls, and touch functionality, they support AAA games from platforms such as Steam, Xbox Game Pass, and Epic. They’re also used for light productivity and media consumption. With ongoing advancements in chip efficiency and thermal design, these devices have gained popularity among gamers and mobile users alike.
In 2025, the North America PC Gaming Handhelds market was US$ million, while the Europe market stood at US$ million. North America accounted for % of the global market in 2025 and Europe for %. Europe’s share is expected to reach % by 2032, corresponding to a CAGR of % over the analysis period.
Major global manufacturers of PC Gaming Handhelds include Valve Corporation, ROG (ASUS), MSI, Lenovo, OnexPlayer, AYANEO (Anyun Intelligent Technology), among others. In 2025, the top five players accounted for approximately % of global market revenue.
In terms of sales volume, the top three players in North America accounted for about % of the market in 2025, while the top three in Europe held nearly %.
The global PC Gaming Handhelds market is strategically segmented by company, region (country), by Type, and by Sales Channels. This report empowers stakeholders to capitalize on emerging opportunities, optimize product strategies, and outperform competitors through data-driven insights on sales, revenue, and forecasts across regions, by Type, and by Sales Channels for 2021-2032.
MARKET SEGMENTATION
CHAPTER OUTLINE
Chapter 1: Report scope, segment-level executive summary (by Type, by Sales Channels) and market evolution across the short, mid and long term
Chapter 2: Quantitative analysis of PC Gaming Handhelds sales and revenue at global, regional, and country levels, highlighting market size and growth potential by region
Chapter 3: Competitive landscape of PC Gaming Handhelds manufacturers (sales, revenue, pricing, market share, industry rankings, and M&A / expansion plans)
Chapter 4: by Type-based segmentation analysis (sales, revenue, pricing, and growth potential) to identify blue-ocean product segments
Chapter 5: by Sales Channels-based segmentation analysis (sales, revenue, pricing, and growth potential) to uncover high-value downstream markets
Chapter 6: Regional breakdown by company, customer, by Type and by Sales Channels (sales, revenue, and pricing for each segment)
Chapter 7: Key manufacturer profiles –company overview, PC Gaming Handhelds product descriptions and specifications, revenue, gross margins, and recent developments
Chapter 8: Industry chain analysis – upstream raw materials, manufacturing links, and downstream application sectors
Chapter 9: Sales channels and distributor analysis – routes to market and key customer interfaces
Chapter 10: Market dynamics – trends, drivers, restraints, risks for manufacturers, and the impact of relevant industry policies
Chapter 11: Key findings, main takeaways, and overall conclusions of the report.
Why This Report?
Beyond standard market data, this analysis provides a clear profitability roadmap, empowering you to:
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the PC Gaming Handhelds value chain, addressing:
- Market entry risks/opportunities by region
- Product mix optimization based on local practices
- Competitor tactics in fragmented vs. consolidated markets
QYRESEARCH'S STRENGTHS
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:
We identify regional market threats and growth prospects to guide your overseas layout.
We adjust product portfolios in line with local consumption habits.
We unpack rivals’ operation strategies for scattered and highly concentrated industries.
We cover competition landscape, full supply chain and quantified market size data, and deliver tailor-made customized surveys to meet your unique business demands.
We own self-owned massive exclusive databases, backed by 19 years of global market research experience across thousands of sectors.
Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.
We integrate regional risk assessment, localized product optimization and competitor analysis to deliver actionable market strategies.
All data is cross-verified from multiple industry sources to deliver thorough, precise analysis that supports reliable corporate strategic decisions.
We provide responsive, dedicated after-sales support to resolve all follow-up inquiries about reports, data and industry interpretation.
TABLE OF CONTENTS
1 Market Overview
1.1 PC Gaming Handhelds Product Scope
1.2 PC Gaming Handhelds by Type
1.2.1 Global PC Gaming Handhelds Sales by Type (2021, 2025 & 2032)
1.2.2 256 GB
1.2.3 512 GB
1.2.4 1 TB
1.2.5 Others
1.3 PC Gaming Handhelds by Sales Channels
1.3.1 Global PC Gaming Handhelds Sales Comparison by Sales Channels (2021, 2025 & 2032)
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Global PC Gaming Handhelds Market Estimates and Forecasts (2021-2032)
1.4.1 Global PC Gaming Handhelds Market Size (Value) and Growth Rate (2021-2032)
1.4.2 Global PC Gaming Handhelds Market Size (Volume) and Growth Rate (2021-2032)
1.4.3 Global PC Gaming Handhelds Price Trends (2021-2032)
1.5 Assumptions and Limitations
2 Market Size and Prospects by Region
2.1 Global PC Gaming Handhelds Market Size by Region: 2021 VS 2025 VS 2032
2.2 Global PC Gaming Handhelds Historical Market Scenario by Region (2021-2026)
2.2.1 Global PC Gaming Handhelds Sales Market Share by Region (2021-2026)
2.2.2 Global PC Gaming Handhelds Revenue Market Share by Region (2021-2026)
2.3 Global PC Gaming Handhelds Market Estimates and Forecasts by Region (2027-2032)
2.3.1 Global PC Gaming Handhelds Sales Estimates and Forecasts by Region (2027-2032)
2.3.2 Global PC Gaming Handhelds Revenue Forecast by Region (2027-2032)
2.4 Major Regions and Emerging Market Analysis
2.4.1 North America PC Gaming Handhelds Market Size and Prospects (2021-2032)
2.4.2 Europe PC Gaming Handhelds Market Size and Prospects (2021-2032)
2.4.3 China PC Gaming Handhelds Market Size and Prospects (2021-2032)
2.4.4 Japan PC Gaming Handhelds Market Size and Prospects (2021-2032)
2.4.5 Southeast Asia PC Gaming Handhelds Market Size and Prospects (2021-2032)
3 Global Market Size by Type
3.1 Global PC Gaming Handhelds Historical Market Review by Type (2021-2026)
3.1.1 Global PC Gaming Handhelds Sales by Type (2021-2026)
3.1.2 Global PC Gaming Handhelds Revenue by Type (2021-2026)
3.1.3 Global PC Gaming Handhelds Average Price by Type (2021-2026)
3.2 Global PC Gaming Handhelds Market Estimates and Forecasts by Type (2027-2032)
3.2.1 Global PC Gaming Handhelds Sales Forecast by Type (2027-2032)
3.2.2 Global PC Gaming Handhelds Revenue Forecast by Type (2027-2032)
3.2.3 Global PC Gaming Handhelds Price Forecast by Type (2027-2032)
3.3 Representative Players for Different Types of PC Gaming Handhelds
4 Global Market Size by Sales Channels
4.1 Global PC Gaming Handhelds Historical Market Review by Sales Channels (2021-2026)
4.1.1 Global PC Gaming Handhelds Sales by Sales Channels (2021-2026)
4.1.2 Global PC Gaming Handhelds Revenue by Sales Channels (2021-2026)
4.1.3 Global PC Gaming Handhelds Average Price by Sales Channels (2021-2026)
4.2 Global PC Gaming Handhelds Market Estimates and Forecasts by Sales Channels (2027-2032)
4.2.1 Global PC Gaming Handhelds Sales Forecast by Sales Channels (2027-2032)
4.2.2 Global PC Gaming Handhelds Revenue Forecast by Sales Channels (2027-2032)
4.2.3 Global PC Gaming Handhelds Price Forecast by Sales Channels (2027-2032)
4.3 New Sources of Growth in PC Gaming Handhelds Applications
5 Competition Landscape by Players
5.1 Global PC Gaming Handhelds Sales by Player (2021-2026)
5.2 Global Top PC Gaming Handhelds Players by Revenue (2021-2026)
5.3 Global PC Gaming Handhelds Market Share by Company Type (Tier 1, Tier 2, and Tier 3), based on PC Gaming Handhelds revenue as of 2025
5.4 Global PC Gaming Handhelds Average Price by Company (2021-2026)
5.5 Global Key Manufacturers of PC Gaming Handhelds, Manufacturing Sites & Headquarters
5.6 Global Key Manufacturers of PC Gaming Handhelds, Product Type & Application
5.7 Global Key Manufacturers of PC Gaming Handhelds, Date of Entry into This Industry
5.8 Manufacturers Mergers & Acquisitions, Expansion Plans
6 Regional Analysis
6.1 North America Market: Players, Segments, Downstream and Major Customers
6.1.1 North America PC Gaming Handhelds Sales by Company
6.1.1.1 North America PC Gaming Handhelds Sales by Company (2021-2026)
6.1.1.2 North America PC Gaming Handhelds Revenue by Company (2021-2026)
6.1.2 North America PC Gaming Handhelds Sales Breakdown by Type (2021-2026)
6.1.3 North America PC Gaming Handhelds Sales Breakdown by Sales Channels (2021-2026)
6.1.4 North America PC Gaming Handhelds Major Customers
6.1.5 North America Market Trends and Opportunities
6.2 Europe Market: Players, Segments, Downstream and Major Customers
6.2.1 Europe PC Gaming Handhelds Sales by Company
6.2.1.1 Europe PC Gaming Handhelds Sales by Company (2021-2026)
6.2.1.2 Europe PC Gaming Handhelds Revenue by Company (2021-2026)
6.2.2 Europe PC Gaming Handhelds Sales Breakdown by Type (2021-2026)
6.2.3 Europe PC Gaming Handhelds Sales Breakdown by Sales Channels (2021-2026)
6.2.4 Europe PC Gaming Handhelds Major Customers
6.2.5 Europe Market Trends and Opportunities
6.3 China Market: Players, Segments, Downstream and Major Customers
6.3.1 China PC Gaming Handhelds Sales by Company
6.3.1.1 China PC Gaming Handhelds Sales by Company (2021-2026)
6.3.1.2 China PC Gaming Handhelds Revenue by Company (2021-2026)
6.3.2 China PC Gaming Handhelds Sales Breakdown by Type (2021-2026)
6.3.3 China PC Gaming Handhelds Sales Breakdown by Sales Channels (2021-2026)
6.3.4 China PC Gaming Handhelds Major Customers
6.3.5 China Market Trends and Opportunities
6.4 Japan Market: Players, Segments, Downstream and Major Customers
6.4.1 Japan PC Gaming Handhelds Sales by Company
6.4.1.1 Japan PC Gaming Handhelds Sales by Company (2021-2026)
6.4.1.2 Japan PC Gaming Handhelds Revenue by Company (2021-2026)
6.4.2 Japan PC Gaming Handhelds Sales Breakdown by Type (2021-2026)
6.4.3 Japan PC Gaming Handhelds Sales Breakdown by Sales Channels (2021-2026)
6.4.4 Japan PC Gaming Handhelds Major Customers
6.4.5 Japan Market Trends and Opportunities
6.5 Southeast Asia Market: Players, Segments, Downstream and Major Customers
6.5.1 Southeast Asia PC Gaming Handhelds Sales by Company
6.5.1.1 Southeast Asia PC Gaming Handhelds Sales by Company (2021-2026)
6.5.1.2 Southeast Asia PC Gaming Handhelds Revenue by Company (2021-2026)
6.5.2 Southeast Asia PC Gaming Handhelds Sales Breakdown by Type (2021-2026)
6.5.3 Southeast Asia PC Gaming Handhelds Sales Breakdown by Sales Channels (2021-2026)
6.5.4 Southeast Asia PC Gaming Handhelds Major Customers
6.5.5 Southeast Asia Market Trends and Opportunities
7 Company Profiles and Key Figures
7.1 Valve Corporation
7.1.1 Valve Corporation Company Information
7.1.2 Valve Corporation Business Overview
7.1.3 Valve Corporation PC Gaming Handhelds Sales, Revenue and Gross Margin (2021-2026)
7.1.4 Valve Corporation PC Gaming Handhelds Products Offered
7.1.5 Valve Corporation Recent Development
7.2 ROG (ASUS)
7.2.1 ROG (ASUS) Company Information
7.2.2 ROG (ASUS) Business Overview
7.2.3 ROG (ASUS) PC Gaming Handhelds Sales, Revenue and Gross Margin (2021-2026)
7.2.4 ROG (ASUS) PC Gaming Handhelds Products Offered
7.2.5 ROG (ASUS) Recent Development
7.3 MSI
7.3.1 MSI Company Information
7.3.2 MSI Business Overview
7.3.3 MSI PC Gaming Handhelds Sales, Revenue and Gross Margin (2021-2026)
7.3.4 MSI PC Gaming Handhelds Products Offered
7.3.5 MSI Recent Development
7.4 Lenovo
7.4.1 Lenovo Company Information
7.4.2 Lenovo Business Overview
7.4.3 Lenovo PC Gaming Handhelds Sales, Revenue and Gross Margin (2021-2026)
7.4.4 Lenovo PC Gaming Handhelds Products Offered
7.4.5 Lenovo Recent Development
7.5 OnexPlayer
7.5.1 OnexPlayer Company Information
7.5.2 OnexPlayer Business Overview
7.5.3 OnexPlayer PC Gaming Handhelds Sales, Revenue and Gross Margin (2021-2026)
7.5.4 OnexPlayer PC Gaming Handhelds Products Offered
7.5.5 OnexPlayer Recent Development
7.6 AYANEO (Anyun Intelligent Technology)
7.6.1 AYANEO (Anyun Intelligent Technology) Company Information
7.6.2 AYANEO (Anyun Intelligent Technology) Business Overview
7.6.3 AYANEO (Anyun Intelligent Technology) PC Gaming Handhelds Sales, Revenue and Gross Margin (2021-2026)
7.6.4 AYANEO (Anyun Intelligent Technology) PC Gaming Handhelds Products Offered
7.6.5 AYANEO (Anyun Intelligent Technology) Recent Development
8 PC Gaming Handhelds Manufacturing Cost Analysis
8.1 PC Gaming Handhelds Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Key Suppliers of Raw Materials
8.2 Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of PC Gaming Handhelds
8.4 PC Gaming Handhelds Industrial Chain Analysis
9 Marketing Channels, Distributors and Customers
9.1 Marketing Channels
9.2 PC Gaming Handhelds Distributors List
9.3 PC Gaming Handhelds Customers
10 PC Gaming Handhelds Market Dynamics
10.1 PC Gaming Handhelds Industry Trends
10.2 PC Gaming Handhelds Market Drivers
10.3 PC Gaming Handhelds Market Challenges
10.4 PC Gaming Handhelds Market Restraints
11 Research Findings and Conclusion
12 Appendix
12.1 Research Methodology
12.1.1 Methodology/Research Approach
12.1.1.1 Research Programs/Design
12.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
12.1.2 Data Source
12.1.2.1 Secondary Sources
12.1.2.2 Primary Sources
12.2 Author Details
12.3 Disclaimer
TABLE OF FIGURES
List of Tables
List of Figures
KEY QUESTIONS ADDRESSED BY THE REPORT
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MARKET SEGMENTATION
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TABLE OF FIGURES
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