Industry: Electronics & Semiconductor
Published Date: 2025-09-10
Pages: 96 Pages
Report ld: 4843415
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Graphic Cards Market Size(US$)

CAGR 2025-2031
4.5%
Market Size,2031
USD 25,336
Million
Market Snapshot
Source: Secondary research, interviews with experts, and QYResearch analysis
The global Graphic Cards market size was US$ 18642 million in 2024 and is forecast to a readjusted size of US$ 25336 million by 2031 with a CAGR of 4.5% during the forecast period 2025-2031.
By 2025, the evolving U.S. tariff policy is poised to inject considerable uncertainty into the global economic landscape. This report delves into the latest U.S. tariff measures and the corresponding policy responses across the globe, evaluating their impacts on Graphic Cards market competitiveness, regional economic performance, and supply chain configurations.
A graphics card (video card, display card, graphics card, or video adapter) is a fundamental component of a personal computer. It converts the display information required by the computer system to drive the monitor and provides progressive or interlaced scan signals to the monitor, controlling the correct display. It is a crucial component connecting the monitor to the personal computer motherboard and is a key device in the "human-computer" connection. Its built-in parallel computing capabilities are currently also used for operations such as deep learning.
This report only covers the discrete graphics card market; integrated graphics cards from AMD and Intel are not included in this report.
In 2024, global Graphic Cards sales volume reached approximately 69.25 million units, with an average global market price of around 269 US$ per unit.
The gaming industry remains the largest consumer of graphic cards, with demand fueled by high-definition (HD), 4K, and even 8K gaming experiences. Esports and online streaming platforms (like Twitch and YouTube Gaming) are further boosting GPU adoption, as gamers seek high frame rates, smooth performance, and immersive visuals. Continuous advancements in virtual reality (VR) and augmented reality (AR) gaming also drive the need for powerful, next-generation GPUs.
One of the most significant growth drivers is the widespread use of GPUs for AI, machine learning (ML), and deep learning. Unlike CPUs, GPUs can handle parallel processing efficiently, making them ideal for training large AI models, natural language processing, and image recognition. Cloud service providers, research institutions, and enterprises are investing heavily in GPU-powered infrastructure, fueling demand for high-performance graphic cards beyond consumer markets.
Data centers are rapidly expanding to support cloud services, big data analytics, and enterprise applications. GPUs are now integral to these facilities, providing the computational acceleration needed for tasks ranging from simulation to video rendering. Major cloud providers like AWS, Microsoft Azure, and Google Cloud offer GPU-as-a-Service, which significantly increases global demand for enterprise-grade graphic cards.
Although volatile, cryptocurrency mining has been a key driver of GPU demand. Mining operations for Bitcoin, Ethereum (before its move to Proof-of-Stake), and other cryptocurrencies often rely on GPU clusters for efficient computation. Despite regulatory challenges and fluctuating crypto values, periods of cryptocurrency booms lead to massive spikes in GPU demand, especially for mid- to high-end consumer graphic cards.
The global Graphic Cards market is strategically segmented by company, region (country), by Type, and by Application. This report empowers stakeholders to capitalize on emerging opportunities, optimize product strategies, and outperform competitors through data-driven insights on sales, revenue, and forecasts across regions, by Type, and by Application for 2020-2031.
MARKET SEGMENTATION
CHAPTER OUTLINE
Chapter 1: Report scope, executive summary, and market evolution scenarios (short/mid/long term).
Chapter 2: Quantitative analysis of Graphic Cards market size and growth potential at global, regional, and country levels.
Chapter 3: Competitive benchmarking of manufacturers (revenue, market share, M&A, R&D focus).
Chapter 4: Type-based segmentation analysis – Uncovering blue ocean markets (e.g., External Graphics in China).
Chapter 5: Application-based segmentation analysis – High-growth downstream opportunities (e.g., Laptop in India).
Chapter 6: Regional sales and revenue breakdown by company, type, application and customer.
Chapter 7: Key manufacturer profiles – Financials, product portfolios, and strategic developments.
Chapter 8: Market dynamics – Drivers, restraints, regulatory impacts, and risk mitigation strategies.
Chapter 9: Actionable conclusions and strategic recommendations.
WHY THIS REPORT
Beyond standard market data, this analysis provides a clear profitability roadmap, empowering you to:
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Graphic Cards value chain, addressing:
- Market entry risks/opportunities by region
- Product mix optimization based on local practices
- Competitor tactics in fragmented vs. consolidated markets
QYRESEARCH'S STRENGTHS
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:
We identify regional market threats and growth prospects to guide your overseas layout.
We adjust product portfolios in line with local consumption habits.
We unpack rivals’ operation strategies for scattered and highly concentrated industries.
We cover competition landscape, full supply chain and quantified market size data, and deliver tailor-made customized surveys to meet your unique business demands.
We own self-owned massive exclusive databases, backed by 19 years of global market research experience across thousands of sectors.
Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.
We integrate regional risk assessment, localized product optimization and competitor analysis to deliver actionable market strategies.
All data is cross-verified from multiple industry sources to deliver thorough, precise analysis that supports reliable corporate strategic decisions.
We provide responsive, dedicated after-sales support to resolve all follow-up inquiries about reports, data and industry interpretation.
TABLE OF CONTENTS
1 Market Overview
1.1 Graphic Cards Product Scope
1.2 Graphic Cards by Type
1.2.1 Global Graphic Cards Sales by Type (2020 & 2024 & 2031)
1.2.2 Built-in Independent Graphics Card
1.2.3 External Graphics
1.3 Graphic Cards by Application
1.3.1 Global Graphic Cards Sales Comparison by Application (2020 & 2024 & 2031)
1.3.2 Desktop
1.3.3 Laptop
1.3.4 Others
1.4 Global Graphic Cards Market Estimates and Forecasts (2020-2031)
1.4.1 Global Graphic Cards Market Size in Value Growth Rate (2020-2031)
1.4.2 Global Graphic Cards Market Size in Volume Growth Rate (2020-2031)
1.4.3 Global Graphic Cards Price Trends (2020-2031)
1.5 Assumptions and Limitations
2 Market Size and Prospective by Region
2.1 Global Graphic Cards Market Size by Region: 2020 VS 2024 VS 2031
2.2 Global Graphic Cards Retrospective Market Scenario by Region (2020-2025)
2.2.1 Global Graphic Cards Sales Market Share by Region (2020-2025)
2.2.2 Global Graphic Cards Revenue Market Share by Region (2020-2025)
2.3 Global Graphic Cards Market Estimates and Forecasts by Region (2026-2031)
2.3.1 Global Graphic Cards Sales Estimates and Forecasts by Region (2026-2031)
2.3.2 Global Graphic Cards Revenue Forecast by Region (2026-2031)
2.4 Major Region and Emerging Market Analysis
2.4.1 China Graphic Cards Market Size and Prospective (2020-2031)
2.4.2 China Taiwan Graphic Cards Market Size and Prospective (2020-2031)
3 Global Market Size by Type
3.1 Global Graphic Cards Historic Market Review by Type (2020-2025)
3.1.1 Global Graphic Cards Sales by Type (2020-2025)
3.1.2 Global Graphic Cards Revenue by Type (2020-2025)
3.1.3 Global Graphic Cards Price by Type (2020-2025)
3.2 Global Graphic Cards Market Estimates and Forecasts by Type (2026-2031)
3.2.1 Global Graphic Cards Sales Forecast by Type (2026-2031)
3.2.2 Global Graphic Cards Revenue Forecast by Type (2026-2031)
3.2.3 Global Graphic Cards Price Forecast by Type (2026-2031)
3.3 Different Types Graphic Cards Representative Players
4 Global Market Size by Application
4.1 Global Graphic Cards Historic Market Review by Application (2020-2025)
4.1.1 Global Graphic Cards Sales by Application (2020-2025)
4.1.2 Global Graphic Cards Revenue by Application (2020-2025)
4.1.3 Global Graphic Cards Price by Application (2020-2025)
4.2 Global Graphic Cards Market Estimates and Forecasts by Application (2026-2031)
4.2.1 Global Graphic Cards Sales Forecast by Application (2026-2031)
4.2.2 Global Graphic Cards Revenue Forecast by Application (2026-2031)
4.2.3 Global Graphic Cards Price Forecast by Application (2026-2031)
4.3 New Sources of Growth in Graphic Cards Application
5 Competition Landscape by Players
5.1 Global Graphic Cards Sales by Players (2020-2025)
5.2 Global Top Graphic Cards Players by Revenue (2020-2025)
5.3 Global Graphic Cards Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Graphic Cards as of 2024)
5.4 Global Graphic Cards Average Price by Company (2020-2025)
5.5 Global Key Manufacturers of Graphic Cards, Manufacturing Sites & Headquarters
5.6 Global Key Manufacturers of Graphic Cards, Product Type & Application
5.7 Global Key Manufacturers of Graphic Cards, Date of Enter into This Industry
5.8 Manufacturers Mergers & Acquisitions, Expansion Plans
6 Region Analysis
6.1 China Market: Players, Segments, Downstream and Major Customers
6.1.1 China Graphic Cards Sales by Company
6.1.1.1 China Graphic Cards Sales by Company (2020-2025)
6.1.1.2 China Graphic Cards Revenue by Company (2020-2025)
6.1.2 China Graphic Cards Sales Breakdown by Type (2020-2025)
6.1.3 China Graphic Cards Sales Breakdown by Application (2020-2025)
6.1.4 China Graphic Cards Major Customer
6.1.5 China Market Trend and Opportunities
6.2 China Taiwan Market: Players, Segments, Downstream and Major Customers
6.2.1 China Taiwan Graphic Cards Sales by Company
6.2.1.1 China Taiwan Graphic Cards Sales by Company (2020-2025)
6.2.1.2 China Taiwan Graphic Cards Revenue by Company (2020-2025)
6.2.2 China Taiwan Graphic Cards Sales Breakdown by Type (2020-2025)
6.2.3 China Taiwan Graphic Cards Sales Breakdown by Application (2020-2025)
6.2.4 China Taiwan Graphic Cards Major Customer
6.2.5 China Taiwan Market Trend and Opportunities
7 Company Profiles and Key Figures
7.1 ASUS
7.1.1 ASUS Company Information
7.1.2 ASUS Business Overview
7.1.3 ASUS Graphic Cards Sales, Revenue and Gross Margin (2020-2025)
7.1.4 ASUS Graphic Cards Products Offered
7.1.5 ASUS Recent Development
7.2 Micro-Star
7.2.1 Micro-Star Company Information
7.2.2 Micro-Star Business Overview
7.2.3 Micro-Star Graphic Cards Sales, Revenue and Gross Margin (2020-2025)
7.2.4 Micro-Star Graphic Cards Products Offered
7.2.5 Micro-Star Recent Development
7.3 GIGABYTE Technology
7.3.1 GIGABYTE Technology Company Information
7.3.2 GIGABYTE Technology Business Overview
7.3.3 GIGABYTE Technology Graphic Cards Sales, Revenue and Gross Margin (2020-2025)
7.3.4 GIGABYTE Technology Graphic Cards Products Offered
7.3.5 GIGABYTE Technology Recent Development
7.4 Colorful
7.4.1 Colorful Company Information
7.4.2 Colorful Business Overview
7.4.3 Colorful Graphic Cards Sales, Revenue and Gross Margin (2020-2025)
7.4.4 Colorful Graphic Cards Products Offered
7.4.5 Colorful Recent Development
7.5 GALAX
7.5.1 GALAX Company Information
7.5.2 GALAX Business Overview
7.5.3 GALAX Graphic Cards Sales, Revenue and Gross Margin (2020-2025)
7.5.4 GALAX Graphic Cards Products Offered
7.5.5 GALAX Recent Development
7.6 SAPPHIRE
7.6.1 SAPPHIRE Company Information
7.6.2 SAPPHIRE Business Overview
7.6.3 SAPPHIRE Graphic Cards Sales, Revenue and Gross Margin (2020-2025)
7.6.4 SAPPHIRE Graphic Cards Products Offered
7.6.5 SAPPHIRE Recent Development
7.7 EVGA
7.7.1 EVGA Company Information
7.7.2 EVGA Business Overview
7.7.3 EVGA Graphic Cards Sales, Revenue and Gross Margin (2020-2025)
7.7.4 EVGA Graphic Cards Products Offered
7.7.5 EVGA Recent Development
7.8 ZOTAC
7.8.1 ZOTAC Company Information
7.8.2 ZOTAC Business Overview
7.8.3 ZOTAC Graphic Cards Sales, Revenue and Gross Margin (2020-2025)
7.8.4 ZOTAC Graphic Cards Products Offered
7.8.5 ZOTAC Recent Development
7.9 Maxsun
7.9.1 Maxsun Company Information
7.9.2 Maxsun Business Overview
7.9.3 Maxsun Graphic Cards Sales, Revenue and Gross Margin (2020-2025)
7.9.4 Maxsun Graphic Cards Products Offered
7.9.5 Maxsun Recent Development
7.10 PNY Technologies
7.10.1 PNY Technologies Company Information
7.10.2 PNY Technologies Business Overview
7.10.3 PNY Technologies Graphic Cards Sales, Revenue and Gross Margin (2020-2025)
7.10.4 PNY Technologies Graphic Cards Products Offered
7.10.5 PNY Technologies Recent Development
7.11 Gainward
7.11.1 Gainward Company Information
7.11.2 Gainward Business Overview
7.11.3 Gainward Graphic Cards Sales, Revenue and Gross Margin (2020-2025)
7.11.4 Gainward Graphic Cards Products Offered
7.11.5 Gainward Recent Development
7.12 YESTON
7.12.1 YESTON Company Information
7.12.2 YESTON Business Overview
7.12.3 YESTON Graphic Cards Sales, Revenue and Gross Margin (2020-2025)
7.12.4 YESTON Graphic Cards Products Offered
7.12.5 YESTON Recent Development
7.13 ONDA
7.13.1 ONDA Company Information
7.13.2 ONDA Business Overview
7.13.3 ONDA Graphic Cards Sales, Revenue and Gross Margin (2020-2025)
7.13.4 ONDA Graphic Cards Products Offered
7.13.5 ONDA Recent Development
8 Graphic Cards Manufacturing Cost Analysis
8.1 Graphic Cards Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of Graphic Cards
8.4 Graphic Cards Industrial Chain Analysis
9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.2 Graphic Cards Distributors List
9.3 Graphic Cards Customers
10 Graphic Cards Market Dynamics
10.1 Graphic Cards Industry Trends
10.2 Graphic Cards Market Drivers
10.3 Graphic Cards Market Challenges
10.4 Graphic Cards Market Restraints
11 Research Findings and Conclusion
12 Appendix
12.1 Research Methodology
12.1.1 Methodology/Research Approach
12.1.1.1 Research Programs/Design
12.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
12.1.2 Data Source
12.1.2.1 Secondary Sources
12.1.2.2 Primary Sources
12.2 Author Details
12.3 Disclaimer
TABLE OF FIGURES
List of Tables
List of Figures
KEY QUESTIONS ADDRESSED BY THE REPORT
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REPORT COVERAGE
DESCRIPTION
OVERVIEW
MARKET SEGMENTATION
CHAPTER OUTLINE
WHY THIS REPORT
QYRESEARCH'S STRENGTHS
TABLE OF CONTENTS
TABLE OF FIGURES
RLEATED REPORTS
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