Reports

Industry Research Reports

Global Licensed Figure Sales Market Report, Competitive Analysis and Regional Opportunities 2025-2031

Global Licensed Figure Sales Market Report, Competitive Analysis and Regional Opportunities 2025-2031

Industry: Consumer Goods

Published Date: 2025-11-26

Pages: 108 Pages

Report ld: 4976070

application for samples

Request Sample

Custom reports

Customized Report

  • Description selected
  • Table of Contents selected
  • Table of Figures selected
  • Related Reports selected
  • PDFPDF Downloadselected
  • Description selected
  • Table of Contents selected
  • Table of Figures selected
  • Related Reports selected
  • PDFPDF Downloadselected

Licensed Figure Market Size(US$)

den_QYR1
cagr

CAGR 2025-2031

10.6%

marketSize

Market Size,2031

USD 16,780

Million

Market Snapshot

Market Size in 2025 (Value)
US$ 9,188 million
Market Forecast in 2031(Value)
US$ 16,780 million
CAGR
10.6%
Years Considered
2020-2031
Base Year
2025
Forecast Period
2025-2031

Source: Secondary research, interviews with experts, and QYResearch analysis

The global Licensed Figure market size was US$ 8750 million in 2024 and is forecast to a readjusted size of US$ 16780 million by 2031 with a CAGR of 10.6% during the forecast period 2025-2031.

By 2025, the evolving U.S. tariff policy is poised to inject considerable uncertainty into the global economic landscape. This report delves into the latest U.S. tariff measures and the corresponding policy responses across the globe, evaluating their impacts on Licensed Figure market competitiveness, regional economic performance, and supply chain configurations.

Licensed figures are physical or digital three-dimensional character products whose designs, likenesses, or visual elements are authorized by intellectual property (IP) owners from films, TV, animation, comics, games, sports, celebrities, brands, or cultural institutions, and produced by toy/collectible manufacturers or studios under formal licensing agreements for retail, promotional, or premium collectible purposes.

The licensed figure industry chain starts upstream with IP creators/owners (film studios, animation houses, game developers, sports leagues, celebrities, brand owners), designers, sculptors, mold makers, raw material suppliers (plastics, resins, metals, packaging, paints) and licensing agencies; flows into midstream figure manufacturers and OEM/ODM plants that handle product design, prototyping, tooling, molding, painting, assembly, quality control and packaging under licensing contracts; and ends downstream with brand owners, distributors, e-commerce platforms, specialty/hobby shops, mass retailers, theme parks, events, and end consumers such as kids, fans, core collectors, and corporate buyers worldwide.

Globally, projects under construction and planned in the licensed figure space mainly include capacity expansion and automation upgrades of figure manufacturing plants in China and Southeast Asia, new smart factories integrating robotics and digital QC for high-precision collectibles, the launch of vertically integrated licensing–to–DTC e-commerce operations by major IP owners, new regional distribution centers in North America and Europe for faster delivery, and cross-border e-commerce infrastructure, together with numerous new IP-based product lines and collaborations between studios, toy companies, fashion brands, artists, and sports leagues targeting anime, game, movie, and art-toy-oriented collectors.

2024 Global Market sales Volume: 350 million units, Average Global Market Price: USD 25 per unit, Market Average Gross Profit Margin: 35%.

The global licensed figure market has grown steadily due to the rapid expansion of entertainment IP ecosystems, the globalization of anime and gaming culture, and rising consumer willingness to purchase character-based products for both play and collection. Growth is driven by strong releases in movies, TV, anime, and games, which continuously refresh demand for character figures across mass-market toys and premium collectibles. Regionally, North America remains a core market with deep Hollywood IP resources and a mature retail structure, while Asia-Pacific—particularly Japan, China, and South Korea—leads in anime- and game-driven figure consumption and collector culture. Europe shows stable but more fragmented demand, with strong sales linked to major film franchises, football clubs, and cultural brand collaborations. Opportunities are emerging from digital-physical integration, such as app-linked figures, collectible drops tied to virtual events, and new licensing channels from streaming platforms and virtual influencers. Demand for premium figures, resin statues, and limited-edition art toys is rising as adult collectors increase their spending power and seek higher craftsmanship and exclusivity.

However, the market faces risks, including overdependency on blockbuster IP releases, short product life cycles tied to seasonal content cycles, and increasing regulatory scrutiny over safety standards and environmental compliance. Manufacturing challenges such as rising labor costs, hand-painting labor shortages, and pressure for sustainable materials also affect profitability. Meanwhile, market saturation in certain genres—especially mainstream superhero and anime categories—creates volatility in retail performance. Key trends include the shift toward DTC e-commerce by figure brands, rapid adoption of AI-assisted sculpting and digital modeling, and personalization features that allow fans to customize poses or accessories. The competitive landscape is divided between global toy giants dominating mass-market figures and specialized collectible companies leading the high-end segment, while Chinese and Southeast Asian OEMs continue to strengthen their capabilities and move up the value chain. As consumer fandom communities deepen and cross-border e-commerce expands, the licensed figure market is expected to maintain a positive long-term trajectory with growing segmentation between play-oriented products and adult collector-focused premium offerings.

The global Licensed Figure market is strategically segmented by company, region (country), by Type, and by IP Source. This report empowers stakeholders to capitalize on emerging opportunities, optimize product strategies, and outperform competitors through data-driven insights on sales, revenue, and forecasts across regions, by Type, and by IP Source for 2020-2031.

MARKET SEGMENTATION

By Company

  • Hasbro
  • Mattel
  • Bandai Namco Entertainment
  • The LEGO Group
  • Spin Master
  • Funko
  • Tomy Company, Ltd
  • Good Smile Company
  • McFarlane Toys
  • Diamond Select Toys
  • Kotobukiya Co., Ltd.
  • Max Factory
  • Kaiyodo Co., Ltd
  • Mezco Toyz
  • Sideshow Collectibles
  • Pop Mart International
  • Threezero

Consumption by Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Segment by Type

  • PVC / ABS Mass-Production
  • Resin / Polystone Statues and Busts
  • Die-Cast Metal Figures and Hybrid
  • Soft Vinyl, Plush-Integrated or Mixed

Segment by Application

  • Movie & TV Series-Based Licensed Figures
  • Anime / Manga / Cartoon-Based Licensed Figures
  • Game & Esports Character Figures
  • Sports, Celebrity, Brand & Cultural IP Figures

Segment by Category

  • Non-Articulated
  • Articulated Action

Segment by Division

  • Mass-Market Kids’ Figures (Low Price, High Volume)
  • Mid-Range Collector Figures (Hobby Grade)
  • Premium / High-End Collectible Figures and Statues
  • Limited-Edition / Luxury Art-Toy Figures

biaoTi CHAPTER OUTLINE

marn_i1

Chapter 1: Report scope, executive summary, and market evolution scenarios (short/mid/long term).

marn_i1

Chapter 2: Quantitative analysis of Licensed Figure market size and growth potential at global, regional, and country levels.

marn_i1

Chapter 3: Competitive benchmarking of manufacturers (revenue, market share, M&A, R&D focus).

marn_i1

Chapter 4: Type-based segmentation analysis – Uncovering blue ocean markets (e.g., Resin / Polystone Statues and Busts in China).

marn_i1

Chapter 5: Application-based segmentation analysis – High-growth downstream opportunities (e.g., Anime / Manga / Cartoon-Based Licensed Figures in India).

marn_i1

Chapter 6: Regional sales and revenue breakdown by company, type, application and customer.

marn_i1

Chapter 7: Key manufacturer profiles – Financials, product portfolios, and strategic developments.

marn_i1

Chapter 8: Market dynamics – Drivers, restraints, regulatory impacts, and risk mitigation strategies.

marn_i1

Chapter 9: Actionable conclusions and strategic recommendations.

WHY THIS REPORT

Beyond standard market data, this analysis provides a clear profitability roadmap, empowering you to:

This is not just another market study. By fusing global trend analysis with hyper-local operational intelligence, we deliver:

- Risk-Controlled Market Entry: Navigate regulatory complexities in focus markets (e.g., China’s policies).

- Product Portfolio Optimization: Align offerings with regional preferences (e.g., PVC / ABS Mass-Production dominance in Europe vs. Resin / Polystone Statues and Busts demand in MEA).

- Competitor Counterstrategies: Decode player tactics in fragmented vs. consolidated markets.

biaoTi QYRESEARCH'S STRENGTHS

Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:

Market entry risks/opportunities by region
Market entry risks/opportunities by region

We identify regional market threats and growth prospects to guide your overseas layout.

den_ic6
Product mix optimization based on local practices
Product mix optimization based on local practices

We adjust product portfolios in line with local consumption habits.

den_ic6
Competitor tactics in fragmented vs. consolidated markets
Competitor tactics in fragmented vs. consolidated markets

We unpack rivals’ operation strategies for scattered and highly concentrated industries.

den_ic6
Full Research Coverage
Full Research Coverage

We cover competition landscape, full supply chain and quantified market size data, and deliver tailor-made customized surveys to meet your unique business demands.

den_ic6
19 Years Industry Expertise
19 Years Industry Expertise

We own self-owned massive exclusive databases, backed by 19 years of global market research experience across thousands of sectors.

den_ic6
24/7 Fast Report Delivery
24/7 Fast Report Delivery

Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.

den_ic6
Localized Strategic Analysis
Localized Strategic Analysis

We integrate regional risk assessment, localized product optimization and competitor analysis to deliver actionable market strategies.

den_ic6
Market entry risks/opportunities by region
Market entry risks/opportunities by region

All data is cross-verified from multiple industry sources to deliver thorough, precise analysis that supports reliable corporate strategic decisions.

den_ic6
Market entry risks/opportunities by region
Market entry risks/opportunities by region

We provide responsive, dedicated after-sales support to resolve all follow-up inquiries about reports, data and industry interpretation.

den_ic6
den_biaoTiZhungShi

TABLE OF CONTENTS

muLu

1 Market Overview

1.1 Licensed Figure Product Scope

1.2 Licensed Figure by Type

1.2.1 Global Licensed Figure Sales by Type (2020 & 2024 & 2031)

1.2.2 PVC / ABS Mass-Production

1.2.3 Resin / Polystone Statues and Busts

1.2.4 Die-Cast Metal Figures and Hybrid

1.2.5 Soft Vinyl, Plush-Integrated or Mixed

1.3 Licensed Figure by IP Source

1.3.1 Global Licensed Figure Sales Comparison by IP Source (2020 & 2024 & 2031)

1.3.2 Movie & TV Series-Based Licensed Figures

1.3.3 Anime / Manga / Cartoon-Based Licensed Figures

1.3.4 Game & Esports Character Figures

1.3.5 Sports, Celebrity, Brand & Cultural IP Figures

1.4 Global Licensed Figure Market Estimates and Forecasts (2020-2031)

1.4.1 Global Licensed Figure Market Size in Value Growth Rate (2020-2031)

1.4.2 Global Licensed Figure Market Size in Volume Growth Rate (2020-2031)

1.4.3 Global Licensed Figure Price Trends (2020-2031)

1.5 Assumptions and Limitations

muLu

2 Market Size and Prospective by Region

2.1 Global Licensed Figure Market Size by Region: 2020 VS 2024 VS 2031

2.2 Global Licensed Figure Retrospective Market Scenario by Region (2020-2025)

2.2.1 Global Licensed Figure Sales Market Share by Region (2020-2025)

2.2.2 Global Licensed Figure Revenue Market Share by Region (2020-2025)

2.3 Global Licensed Figure Market Estimates and Forecasts by Region (2026-2031)

2.3.1 Global Licensed Figure Sales Estimates and Forecasts by Region (2026-2031)

2.3.2 Global Licensed Figure Revenue Forecast by Region (2026-2031)

2.4 Major Region and Emerging Market Analysis

2.4.1 North America Licensed Figure Market Size and Prospective (2020-2031)

2.4.2 Europe Licensed Figure Market Size and Prospective (2020-2031)

2.4.3 China Licensed Figure Market Size and Prospective (2020-2031)

2.4.4 Japan Licensed Figure Market Size and Prospective (2020-2031)

muLu

3 Global Market Size by Type

3.1 Global Licensed Figure Historic Market Review by Type (2020-2025)

3.1.1 Global Licensed Figure Sales by Type (2020-2025)

3.1.2 Global Licensed Figure Revenue by Type (2020-2025)

3.1.3 Global Licensed Figure Price by Type (2020-2025)

3.2 Global Licensed Figure Market Estimates and Forecasts by Type (2026-2031)

3.2.1 Global Licensed Figure Sales Forecast by Type (2026-2031)

3.2.2 Global Licensed Figure Revenue Forecast by Type (2026-2031)

3.2.3 Global Licensed Figure Price Forecast by Type (2026-2031)

3.3 Different Types Licensed Figure Representative Players

muLu

4 Global Market Size by IP Source

4.1 Global Licensed Figure Historic Market Review by IP Source (2020-2025)

4.1.1 Global Licensed Figure Sales by IP Source (2020-2025)

4.1.2 Global Licensed Figure Revenue by IP Source (2020-2025)

4.1.3 Global Licensed Figure Price by IP Source (2020-2025)

4.2 Global Licensed Figure Market Estimates and Forecasts by IP Source (2026-2031)

4.2.1 Global Licensed Figure Sales Forecast by IP Source (2026-2031)

4.2.2 Global Licensed Figure Revenue Forecast by IP Source (2026-2031)

4.2.3 Global Licensed Figure Price Forecast by IP Source (2026-2031)

4.3 New Sources of Growth in Licensed Figure Application

muLu

5 Competition Landscape by Players

5.1 Global Licensed Figure Sales by Players (2020-2025)

5.2 Global Top Licensed Figure Players by Revenue (2020-2025)

5.3 Global Licensed Figure Market Share by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Licensed Figure as of 2024)

5.4 Global Licensed Figure Average Price by Company (2020-2025)

5.5 Global Key Manufacturers of Licensed Figure, Manufacturing Sites & Headquarters

5.6 Global Key Manufacturers of Licensed Figure, Product Type & Application

5.7 Global Key Manufacturers of Licensed Figure, Date of Enter into This Industry

5.8 Manufacturers Mergers & Acquisitions, Expansion Plans

muLu

6 Region Analysis

6.1 North America Market: Players, Segments, Downstream and Major Customers

6.1.1 North America Licensed Figure Sales by Company

6.1.1.1 North America Licensed Figure Sales by Company (2020-2025)

6.1.1.2 North America Licensed Figure Revenue by Company (2020-2025)

6.1.2 North America Licensed Figure Sales Breakdown by Type (2020-2025)

6.1.3 North America Licensed Figure Sales Breakdown by IP Source (2020-2025)

6.1.4 North America Licensed Figure Major Customer

6.1.5 North America Market Trend and Opportunities

6.2 Europe Market: Players, Segments, Downstream and Major Customers

6.2.1 Europe Licensed Figure Sales by Company

6.2.1.1 Europe Licensed Figure Sales by Company (2020-2025)

6.2.1.2 Europe Licensed Figure Revenue by Company (2020-2025)

6.2.2 Europe Licensed Figure Sales Breakdown by Type (2020-2025)

6.2.3 Europe Licensed Figure Sales Breakdown by IP Source (2020-2025)

6.2.4 Europe Licensed Figure Major Customer

6.2.5 Europe Market Trend and Opportunities

6.3 China Market: Players, Segments, Downstream and Major Customers

6.3.1 China Licensed Figure Sales by Company

6.3.1.1 China Licensed Figure Sales by Company (2020-2025)

6.3.1.2 China Licensed Figure Revenue by Company (2020-2025)

6.3.2 China Licensed Figure Sales Breakdown by Type (2020-2025)

6.3.3 China Licensed Figure Sales Breakdown by IP Source (2020-2025)

6.3.4 China Licensed Figure Major Customer

6.3.5 China Market Trend and Opportunities

6.4 Japan Market: Players, Segments, Downstream and Major Customers

6.4.1 Japan Licensed Figure Sales by Company

6.4.1.1 Japan Licensed Figure Sales by Company (2020-2025)

6.4.1.2 Japan Licensed Figure Revenue by Company (2020-2025)

6.4.2 Japan Licensed Figure Sales Breakdown by Type (2020-2025)

6.4.3 Japan Licensed Figure Sales Breakdown by IP Source (2020-2025)

6.4.4 Japan Licensed Figure Major Customer

6.4.5 Japan Market Trend and Opportunities

muLu

7 Company Profiles and Key Figures

7.1 Hasbro

7.1.1 Hasbro Company Information

7.1.2 Hasbro Business Overview

7.1.3 Hasbro Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.1.4 Hasbro Licensed Figure Products Offered

7.1.5 Hasbro Recent Development

7.2 Mattel

7.2.1 Mattel Company Information

7.2.2 Mattel Business Overview

7.2.3 Mattel Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.2.4 Mattel Licensed Figure Products Offered

7.2.5 Mattel Recent Development

7.3 Bandai Namco Entertainment

7.3.1 Bandai Namco Entertainment Company Information

7.3.2 Bandai Namco Entertainment Business Overview

7.3.3 Bandai Namco Entertainment Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.3.4 Bandai Namco Entertainment Licensed Figure Products Offered

7.3.5 Bandai Namco Entertainment Recent Development

7.4 The LEGO Group

7.4.1 The LEGO Group Company Information

7.4.2 The LEGO Group Business Overview

7.4.3 The LEGO Group Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.4.4 The LEGO Group Licensed Figure Products Offered

7.4.5 The LEGO Group Recent Development

7.5 Spin Master

7.5.1 Spin Master Company Information

7.5.2 Spin Master Business Overview

7.5.3 Spin Master Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.5.4 Spin Master Licensed Figure Products Offered

7.5.5 Spin Master Recent Development

7.6 Funko

7.6.1 Funko Company Information

7.6.2 Funko Business Overview

7.6.3 Funko Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.6.4 Funko Licensed Figure Products Offered

7.6.5 Funko Recent Development

7.7 Tomy Company, Ltd

7.7.1 Tomy Company, Ltd Company Information

7.7.2 Tomy Company, Ltd Business Overview

7.7.3 Tomy Company, Ltd Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.7.4 Tomy Company, Ltd Licensed Figure Products Offered

7.7.5 Tomy Company, Ltd Recent Development

7.8 Good Smile Company

7.8.1 Good Smile Company Company Information

7.8.2 Good Smile Company Business Overview

7.8.3 Good Smile Company Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.8.4 Good Smile Company Licensed Figure Products Offered

7.8.5 Good Smile Company Recent Development

7.9 McFarlane Toys

7.9.1 McFarlane Toys Company Information

7.9.2 McFarlane Toys Business Overview

7.9.3 McFarlane Toys Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.9.4 McFarlane Toys Licensed Figure Products Offered

7.9.5 McFarlane Toys Recent Development

7.10 Diamond Select Toys

7.10.1 Diamond Select Toys Company Information

7.10.2 Diamond Select Toys Business Overview

7.10.3 Diamond Select Toys Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.10.4 Diamond Select Toys Licensed Figure Products Offered

7.10.5 Diamond Select Toys Recent Development

7.11 Kotobukiya Co., Ltd.

7.11.1 Kotobukiya Co., Ltd. Company Information

7.11.2 Kotobukiya Co., Ltd. Business Overview

7.11.3 Kotobukiya Co., Ltd. Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.11.4 Kotobukiya Co., Ltd. Licensed Figure Products Offered

7.11.5 Kotobukiya Co., Ltd. Recent Development

7.12 Max Factory

7.12.1 Max Factory Company Information

7.12.2 Max Factory Business Overview

7.12.3 Max Factory Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.12.4 Max Factory Licensed Figure Products Offered

7.12.5 Max Factory Recent Development

7.13 Kaiyodo Co., Ltd

7.13.1 Kaiyodo Co., Ltd Company Information

7.13.2 Kaiyodo Co., Ltd Business Overview

7.13.3 Kaiyodo Co., Ltd Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.13.4 Kaiyodo Co., Ltd Licensed Figure Products Offered

7.13.5 Kaiyodo Co., Ltd Recent Development

7.14 Mezco Toyz

7.14.1 Mezco Toyz Company Information

7.14.2 Mezco Toyz Business Overview

7.14.3 Mezco Toyz Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.14.4 Mezco Toyz Licensed Figure Products Offered

7.14.5 Mezco Toyz Recent Development

7.15 Sideshow Collectibles

7.15.1 Sideshow Collectibles Company Information

7.15.2 Sideshow Collectibles Business Overview

7.15.3 Sideshow Collectibles Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.15.4 Sideshow Collectibles Licensed Figure Products Offered

7.15.5 Sideshow Collectibles Recent Development

7.16 Pop Mart International

7.16.1 Pop Mart International Company Information

7.16.2 Pop Mart International Business Overview

7.16.3 Pop Mart International Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.16.4 Pop Mart International Licensed Figure Products Offered

7.16.5 Pop Mart International Recent Development

7.17 Threezero

7.17.1 Threezero Company Information

7.17.2 Threezero Business Overview

7.17.3 Threezero Licensed Figure Sales, Revenue and Gross Margin (2020-2025)

7.17.4 Threezero Licensed Figure Products Offered

7.17.5 Threezero Recent Development

muLu

8 Licensed Figure Manufacturing Cost Analysis

8.1 Licensed Figure Key Raw Materials Analysis

8.1.1 Key Raw Materials

8.1.2 Key Suppliers of Raw Materials

8.2 Proportion of Manufacturing Cost Structure

8.3 Manufacturing Process Analysis of Licensed Figure

8.4 Licensed Figure Industrial Chain Analysis

muLu

9 Marketing Channel, Distributors and Customers

9.1 Marketing Channel

9.2 Licensed Figure Distributors List

9.3 Licensed Figure Customers

muLu

10 Licensed Figure Market Dynamics

10.1 Licensed Figure Industry Trends

10.2 Licensed Figure Market Drivers

10.3 Licensed Figure Market Challenges

10.4 Licensed Figure Market Restraints

muLu

11 Research Findings and Conclusion

muLu

12 Appendix

12.1 Research Methodology

12.1.1 Methodology/Research Approach

12.1.1.1 Research Programs/Design

12.1.1.2 Market Size Estimation

12.1.1.3 Market Breakdown and Data Triangulation

12.1.2 Data Source

12.1.2.1 Secondary Sources

12.1.2.2 Primary Sources

12.2 Author Details

12.3 Disclaimer

den_biaoTiZhungShi

TABLE OF FIGURES

muLu

List of Tables

Table 1. Global Licensed Figure Sales (US$ Million) Growth Rate by Type (2020 & 2024 & 2031)
Table 2. Global Licensed Figure Sales (US$ Million) Comparison by IP Source (2020 & 2024 & 2031)
Table 3. Global Market Licensed Figure Market Size (US$ Million) by Region:2020 VS 2024 VS 2031
Table 4. Global Licensed Figure Sales (K Units) by Region (2020-2025)
Table 5. Global Licensed Figure Sales Market Share by Region (2020-2025)
Table 6. Global Licensed Figure Revenue (US$ Million) Market Share by Region (2020-2025)
Table 7. Global Licensed Figure Revenue Share by Region (2020-2025)
Table 8. Global Licensed Figure Sales (K Units) Forecast by Region (2026-2031)
Table 9. Global Licensed Figure Sales Market Share Forecast by Region (2026-2031)
Table 10. Global Licensed Figure Revenue (US$ Million) Forecast by Region (2026-2031)
Table 11. Global Licensed Figure Revenue Share Forecast by Region (2026-2031)
Table 12. Global Licensed Figure Sales by Type (K Units) & (2020-2025)
Table 13. Global Licensed Figure Sales Share by Type (2020-2025)
Table 14. Global Licensed Figure Revenue by Type (US$ Million) & (2020-2025)
Table 15. Global Licensed Figure Price by Type (US$/Unit) & (2020-2025)
Table 16. Global Licensed Figure Sales by Type (K Units) & (2026-2031)
Table 17. Global Licensed Figure Revenue by Type (US$ Million) & (2026-2031)
Table 18. Global Licensed Figure Price by Type (US$/Unit) & (2026-2031)
Table 19. Representative Players of Each Type
Table 20. Global Licensed Figure Sales by IP Source (K Units) & (2020-2025)
Table 21. Global Licensed Figure Sales Share by IP Source (2020-2025)
Table 22. Global Licensed Figure Revenue by IP Source (US$ Million) & (2020-2025)
Table 23. Global Licensed Figure Price by IP Source (US$/Unit) & (2020-2025)
Table 24. Global Licensed Figure Sales by IP Source (K Units) & (2026-2031)
Table 25. Global Licensed Figure Revenue Market Share by IP Source (US$ Million) & (2026-2031)
Table 26. Global Licensed Figure Price by IP Source (US$/Unit) & (2026-2031)
Table 27. New Sources of Growth in Licensed Figure Application
Table 28. Global Licensed Figure Sales by Company (K Units) & (2020-2025)
Table 29. Global Licensed Figure Sales Share by Company (2020-2025)
Table 30. Global Licensed Figure Revenue by Company (US$ Million) & (2020-2025)
Table 31. Global Licensed Figure Revenue Share by Company (2020-2025)
Table 32. Global Licensed Figure by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Licensed Figure as of 2024)
Table 33. Global Market Licensed Figure Average Price by Company (US$/Unit) & (2020-2025)
Table 34. Global Key Manufacturers of Licensed Figure, Manufacturing Sites & Headquarters
Table 35. Global Key Manufacturers of Licensed Figure, Product Type & Application
Table 36. Global Key Manufacturers of Licensed Figure, Date of Enter into This Industry
Table 37. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 38. North America Licensed Figure Sales by Company (2020-2025) & (K Units)
Table 39. North America Licensed Figure Sales Market Share by Company (2020-2025)
Table 40. North America Licensed Figure Revenue by Company (2020-2025) & (US$ Million)
Table 41. North America Licensed Figure Revenue Market Share by Company (2020-2025)
Table 42. North America Licensed Figure Sales by Type (2020-2025) & (K Units)
Table 43. North America Licensed Figure Sales Market Share by Type (2020-2025)
Table 44. North America Licensed Figure Sales by IP Source (2020-2025) & (K Units)
Table 45. North America Licensed Figure Sales Market Share by IP Source (2020-2025)
Table 46. Europe Licensed Figure Sales by Company (2020-2025) & (K Units)
Table 47. Europe Licensed Figure Sales Market Share by Company (2020-2025)
Table 48. Europe Licensed Figure Revenue by Company (2020-2025) & (US$ Million)
Table 49. Europe Licensed Figure Revenue Market Share by Company (2020-2025)
Table 50. Europe Licensed Figure Sales by Type (2020-2025) & (K Units)
Table 51. Europe Licensed Figure Sales Market Share by Type (2020-2025)
Table 52. Europe Licensed Figure Sales by IP Source (2020-2025) & (K Units)
Table 53. Europe Licensed Figure Sales Market Share by IP Source (2020-2025)
Table 54. China Licensed Figure Sales by Company (2020-2025) & (K Units)
Table 55. China Licensed Figure Sales Market Share by Company (2020-2025)
Table 56. China Licensed Figure Revenue by Company (2020-2025) & (US$ Million)
Table 57. China Licensed Figure Revenue Market Share by Company (2020-2025)
Table 58. China Licensed Figure Sales by Type (2020-2025) & (K Units)
Table 59. China Licensed Figure Sales Market Share by Type (2020-2025)
Table 60. China Licensed Figure Sales by IP Source (2020-2025) & (K Units)
Table 61. China Licensed Figure Sales Market Share by IP Source (2020-2025)
Table 62. Japan Licensed Figure Sales by Company (2020-2025) & (K Units)
Table 63. Japan Licensed Figure Sales Market Share by Company (2020-2025)
Table 64. Japan Licensed Figure Revenue by Company (2020-2025) & (US$ Million)
Table 65. Japan Licensed Figure Revenue Market Share by Company (2020-2025)
Table 66. Japan Licensed Figure Sales by Type (2020-2025) & (K Units)
Table 67. Japan Licensed Figure Sales Market Share by Type (2020-2025)
Table 68. Japan Licensed Figure Sales by IP Source (2020-2025) & (K Units)
Table 69. Japan Licensed Figure Sales Market Share by IP Source (2020-2025)
Table 70. Hasbro Company Information
Table 71. Hasbro Description and Business Overview
Table 72. Hasbro Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 73. Hasbro Licensed Figure Product
Table 74. Hasbro Recent Development
Table 75. Mattel Company Information
Table 76. Mattel Description and Business Overview
Table 77. Mattel Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 78. Mattel Licensed Figure Product
Table 79. Mattel Recent Development
Table 80. Bandai Namco Entertainment Company Information
Table 81. Bandai Namco Entertainment Description and Business Overview
Table 82. Bandai Namco Entertainment Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 83. Bandai Namco Entertainment Licensed Figure Product
Table 84. Bandai Namco Entertainment Recent Development
Table 85. The LEGO Group Company Information
Table 86. The LEGO Group Description and Business Overview
Table 87. The LEGO Group Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 88. The LEGO Group Licensed Figure Product
Table 89. The LEGO Group Recent Development
Table 90. Spin Master Company Information
Table 91. Spin Master Description and Business Overview
Table 92. Spin Master Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 93. Spin Master Licensed Figure Product
Table 94. Spin Master Recent Development
Table 95. Funko Company Information
Table 96. Funko Description and Business Overview
Table 97. Funko Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 98. Funko Licensed Figure Product
Table 99. Funko Recent Development
Table 100. Tomy Company, Ltd Company Information
Table 101. Tomy Company, Ltd Description and Business Overview
Table 102. Tomy Company, Ltd Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 103. Tomy Company, Ltd Licensed Figure Product
Table 104. Tomy Company, Ltd Recent Development
Table 105. Good Smile Company Company Information
Table 106. Good Smile Company Description and Business Overview
Table 107. Good Smile Company Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 108. Good Smile Company Licensed Figure Product
Table 109. Good Smile Company Recent Development
Table 110. McFarlane Toys Company Information
Table 111. McFarlane Toys Description and Business Overview
Table 112. McFarlane Toys Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 113. McFarlane Toys Licensed Figure Product
Table 114. McFarlane Toys Recent Development
Table 115. Diamond Select Toys Company Information
Table 116. Diamond Select Toys Description and Business Overview
Table 117. Diamond Select Toys Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 118. Diamond Select Toys Licensed Figure Product
Table 119. Diamond Select Toys Recent Development
Table 120. Kotobukiya Co., Ltd. Company Information
Table 121. Kotobukiya Co., Ltd. Description and Business Overview
Table 122. Kotobukiya Co., Ltd. Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 123. Kotobukiya Co., Ltd. Licensed Figure Product
Table 124. Kotobukiya Co., Ltd. Recent Development
Table 125. Max Factory Company Information
Table 126. Max Factory Description and Business Overview
Table 127. Max Factory Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 128. Max Factory Licensed Figure Product
Table 129. Max Factory Recent Development
Table 130. Kaiyodo Co., Ltd Company Information
Table 131. Kaiyodo Co., Ltd Description and Business Overview
Table 132. Kaiyodo Co., Ltd Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 133. Kaiyodo Co., Ltd Licensed Figure Product
Table 134. Kaiyodo Co., Ltd Recent Development
Table 135. Mezco Toyz Company Information
Table 136. Mezco Toyz Description and Business Overview
Table 137. Mezco Toyz Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 138. Mezco Toyz Licensed Figure Product
Table 139. Mezco Toyz Recent Development
Table 140. Sideshow Collectibles Company Information
Table 141. Sideshow Collectibles Description and Business Overview
Table 142. Sideshow Collectibles Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 143. Sideshow Collectibles Licensed Figure Product
Table 144. Sideshow Collectibles Recent Development
Table 145. Pop Mart International Company Information
Table 146. Pop Mart International Description and Business Overview
Table 147. Pop Mart International Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 148. Pop Mart International Licensed Figure Product
Table 149. Pop Mart International Recent Development
Table 150. Threezero Company Information
Table 151. Threezero Description and Business Overview
Table 152. Threezero Licensed Figure Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2020-2025)
Table 153. Threezero Licensed Figure Product
Table 154. Threezero Recent Development
Table 155. Production Base and Market Concentration Rate of Raw Material
Table 156. Key Suppliers of Raw Materials
Table 157. Licensed Figure Distributors List
Table 158. Licensed Figure Customers List
Table 159. Licensed Figure Market Trends
Table 160. Licensed Figure Market Drivers
Table 161. Licensed Figure Market Challenges
Table 162. Licensed Figure Market Restraints
Table 163. Research Programs/Design for This Report
Table 164. Key Data Information from Secondary Sources
Table 165. Key Data Information from Primary Sources
muLu

List of Figures

Figure 1. Licensed Figure Product Picture
Figure 2. Global Licensed Figure Sales (US$ Million) by Type (2020 & 2024 & 2031)
Figure 3. Global Licensed Figure Sales Market Share by Type in 2024 & 2031
Figure 4. PVC / ABS Mass-Production Product Picture
Figure 5. Resin / Polystone Statues and Busts Product Picture
Figure 6. Die-Cast Metal Figures and Hybrid Product Picture
Figure 7. Soft Vinyl, Plush-Integrated or Mixed Product Picture
Figure 8. Global Licensed Figure Sales (US$ Million) by IP Source (2020 & 2024 & 2031)
Figure 9. Global Licensed Figure Sales Market Share by IP Source in 2024 & 2031
Figure 10. Movie & TV Series-Based Licensed Figures Examples
Figure 11. Anime / Manga / Cartoon-Based Licensed Figures Examples
Figure 12. Game & Esports Character Figures Examples
Figure 13. Sports, Celebrity, Brand & Cultural IP Figures Examples
Figure 14. Global Licensed Figure Sales, (US$ Million), 2020 VS 2024 VS 2031
Figure 15. Global Licensed Figure Sales Growth Rate (2020-2031) & (US$ Million)
Figure 16. Global Licensed Figure Sales (K Units) Growth Rate (2020-2031)
Figure 17. Global Licensed Figure Price Trends Growth Rate (2020-2031) & (US$/Unit)
Figure 18. Licensed Figure Report Years Considered
Figure 19. Global Market Licensed Figure Market Size (US$ Million) by Region:2020 VS 2024 VS 2031
Figure 20. Global Licensed Figure Revenue Market Share by Region: 2020 VS 2024
Figure 21. North America Licensed Figure Revenue (US$ Million) Growth Rate (2020-2031)
Figure 22. North America Licensed Figure Sales (K Units) Growth Rate (2020-2031)
Figure 23. Europe Licensed Figure Revenue (US$ Million) Growth Rate (2020-2031)
Figure 24. Europe Licensed Figure Sales (K Units) Growth Rate (2020-2031)
Figure 25. China Licensed Figure Revenue (US$ Million) Growth Rate (2020-2031)
Figure 26. China Licensed Figure Sales (K Units) Growth Rate (2020-2031)
Figure 27. Japan Licensed Figure Revenue (US$ Million) Growth Rate (2020-2031)
Figure 28. Japan Licensed Figure Sales (K Units) Growth Rate (2020-2031)
Figure 29. Global Licensed Figure Revenue Share by Type (2020-2025)
Figure 30. Global Licensed Figure Sales Share by Type (2026-2031)
Figure 31. Global Licensed Figure Revenue Share by Type (2026-2031)
Figure 32. Global Licensed Figure Revenue Share by IP Source (2020-2025)
Figure 33. Global Licensed Figure Revenue Growth Rate by IP Source in 2020 & 2024
Figure 34. Global Licensed Figure Sales Share by IP Source (2026-2031)
Figure 35. Global Licensed Figure Revenue Share by IP Source (2026-2031)
Figure 36. Global Licensed Figure Sales Share by Company (2024)
Figure 37. Global Licensed Figure Revenue Share by Company (2024)
Figure 38. Global 5 Largest Licensed Figure Players Market Share by Revenue in Licensed Figure: 2020 & 2024
Figure 39. Licensed Figure Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
Figure 40. Manufacturing Cost Structure of Licensed Figure
Figure 41. Manufacturing Process Analysis of Licensed Figure
Figure 42. Licensed Figure Industrial Chain
Figure 43. Channels of Distribution (Direct Vs Distribution)
Figure 44. Distributors Profiles
Figure 45. Bottom-up and Top-down Approaches for This Report
Figure 46. Data Triangulation
Figure 47. Key Executives Interviewed
den_biaoTiZhungShi

KEY QUESTIONS ADDRESSED BY THE REPORT

What was the global market size of Licensed Figure in 2025?zhanKai
The global market size of Licensed Figure in 2025 was 9188 Million USD.
What was the global market size of Licensed Figure in 2031?shouQi
What is the annual compound growth rate of the global Licensed Figure market size from 2025 to 2031?shouQi
Which companies rank high in the global Licensed Figure market?shouQi
Which region is expected to have the highest market share?shouQi
den_biaoTiZhungShi

Related Reports

Global Licensed Figure Sales Market Report, Competitive Analysis and Regional Opportunities 2025-2031

Industry: Consumer Goods

Published Date: 2025-11-26

Pages: 108 Pages

Report ld: 4976070

CHOOSE LICENSE TYPE
tip

USD 4250.00

tip

USD 6375.00

tip

USD 8500.00

Add to Cart

Add to Cart

Buy Now

Buy Now

HAVE A QUESTION?
SIMON LEE

English,Chinese

Offline

HITESH

English, Hindi

Offline

TANG XIN

Japanese,English

Online

SUNG-BIN YOON

SUNG-BIN YOON

+82-2883 1278

Korean, English

Online

YUJIE TIAN

Chinese, English

Online

DAMON

Chinese, English

Online

General Email:

REPORT COVERAGE

den_ic8

DESCRIPTION

zhankai
den_ic7

OVERVIEW

den_ic7

MARKET SEGMENTATION

den_ic7

CHAPTER OUTLINE

den_ic7

WHY THIS REPORT

den_ic7

QYRESEARCH'S STRENGTHS

den_ic8

TABLE OF CONTENTS

den_ic8

TABLE OF FIGURES

den_ic8

RLEATED REPORTS

INTEREST IN THIS REPORT?

yangBenGet A Free Sample

baoJia Request For Quotation

OR

NEED A CUSTOMIZED REPORT?

DingZhiCustomized Report

biaoTi

WORLD WIDE OFFICE

application for samples

Request Sample

Custom reports

Pre-Order Enquiry

Add to Cart

Add to Cart

Buy Now

Buy Now