Industry: Consumer Goods
Published Date: 2025-03-10
Pages: 95 Pages
Report ld: 4621606
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The global market for Video Game Racing Wheels was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Video game racing wheels are specialized controllers designed to enhance the simulation experience of racing games. These wheels aim to replicate the feel and performance of driving a real car, providing a more immersive and precise control mechanism than standard game controllers.
North American market for Video Game Racing Wheels is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Video Game Racing Wheels is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Video Game Racing Wheels include Fanatec (Endor AG), Thrustmaster, Logitech, MOZA, Simucube, Subsonic, DOYO, PXN, HORI, Cube Controls, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
REPORT SCOPE
This report aims to provide a comprehensive presentation of the global market for Video Game Racing Wheels, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Video Game Racing Wheels.
The Video Game Racing Wheels market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Video Game Racing Wheels market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Video Game Racing Wheels manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
By Company
Fanatec (Endor AG)
Thrustmaster
Logitech
MOZA
Simucube
Subsonic
DOYO
PXN
HORI
Cube Controls
Gomez Sim Industries
Asetek
BavarianSimTec
OMP Racing
Segment by Type
Force Feedback Steering Wheel
Non-force Feedback Steering Wheel
Segment by Application
Household Use
Commercial Use
Consumption by Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East and Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Video Game Racing Wheels manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Video Game Racing Wheels in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
QYRESEARCH'S STRENGTHS
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:
We identify regional market threats and growth prospects to guide your overseas layout.
We adjust product portfolios in line with local consumption habits.
We unpack rivals’ operation strategies for scattered and highly concentrated industries.
We cover competition landscape, full supply chain and quantified market size data, and deliver tailor-made customized surveys to meet your unique business demands.
We own self-owned massive exclusive databases, backed by 19 years of global market research experience across thousands of sectors.
Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.
We integrate regional risk assessment, localized product optimization and competitor analysis to deliver actionable market strategies.
All data is cross-verified from multiple industry sources to deliver thorough, precise analysis that supports reliable corporate strategic decisions.
We provide responsive, dedicated after-sales support to resolve all follow-up inquiries about reports, data and industry interpretation.
TABLE OF CONTENTS
1 Video Game Racing Wheels Market Overview
1.1 Product Definition
1.2 Video Game Racing Wheels by Type
1.2.1 Global Video Game Racing Wheels Market Value Comparison by Type (2024 VS 2031)
1.2.2 Force Feedback Steering Wheel
1.2.3 Non-force Feedback Steering Wheel
1.3 Video Game Racing Wheels by Application
1.3.1 Global Video Game Racing Wheels Market Value by Application (2024 VS 2031)
1.3.2 Household Use
1.3.3 Commercial Use
1.4 Global Video Game Racing Wheels Market Size Estimates and Forecasts
1.4.1 Global Video Game Racing Wheels Revenue 2020-2031
1.4.2 Global Video Game Racing Wheels Sales 2020-2031
1.4.3 Global Video Game Racing Wheels Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Video Game Racing Wheels Market Competition by Manufacturers
2.1 Global Video Game Racing Wheels Sales Market Share by Manufacturers (2020-2025)
2.2 Global Video Game Racing Wheels Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Video Game Racing Wheels Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Video Game Racing Wheels, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Video Game Racing Wheels, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Video Game Racing Wheels, Product Type & Application
2.7 Global Key Manufacturers of Video Game Racing Wheels, Date of Enter into This Industry
2.8 Global Video Game Racing Wheels Market Competitive Situation and Trends
2.8.1 Global Video Game Racing Wheels Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Video Game Racing Wheels Players Market Share by Revenue
2.8.3 Global Video Game Racing Wheels Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Video Game Racing Wheels Market Scenario by Region
3.1 Global Video Game Racing Wheels Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Video Game Racing Wheels Sales by Region: 2020-2031
3.2.1 Global Video Game Racing Wheels Sales by Region: 2020-2025
3.2.2 Global Video Game Racing Wheels Sales by Region: 2026-2031
3.3 Global Video Game Racing Wheels Revenue by Region: 2020-2031
3.3.1 Global Video Game Racing Wheels Revenue by Region: 2020-2025
3.3.2 Global Video Game Racing Wheels Revenue by Region: 2026-2031
3.4 North America Video Game Racing Wheels Market Facts & Figures by Country
3.4.1 North America Video Game Racing Wheels Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Video Game Racing Wheels Sales by Country (2020-2031)
3.4.3 North America Video Game Racing Wheels Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Video Game Racing Wheels Market Facts & Figures by Country
3.5.1 Europe Video Game Racing Wheels Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Video Game Racing Wheels Sales by Country (2020-2031)
3.5.3 Europe Video Game Racing Wheels Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Video Game Racing Wheels Market Facts & Figures by Region
3.6.1 Asia Pacific Video Game Racing Wheels Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Video Game Racing Wheels Sales by Region (2020-2031)
3.6.3 Asia Pacific Video Game Racing Wheels Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Video Game Racing Wheels Market Facts & Figures by Country
3.7.1 Latin America Video Game Racing Wheels Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Video Game Racing Wheels Sales by Country (2020-2031)
3.7.3 Latin America Video Game Racing Wheels Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.7.7 Colombia
3.8 Middle East and Africa Video Game Racing Wheels Market Facts & Figures by Country
3.8.1 Middle East and Africa Video Game Racing Wheels Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Video Game Racing Wheels Sales by Country (2020-2031)
3.8.3 Middle East and Africa Video Game Racing Wheels Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Video Game Racing Wheels Sales by Type (2020-2031)
4.1.1 Global Video Game Racing Wheels Sales by Type (2020-2025)
4.1.2 Global Video Game Racing Wheels Sales by Type (2026-2031)
4.1.3 Global Video Game Racing Wheels Sales Market Share by Type (2020-2031)
4.2 Global Video Game Racing Wheels Revenue by Type (2020-2031)
4.2.1 Global Video Game Racing Wheels Revenue by Type (2020-2025)
4.2.2 Global Video Game Racing Wheels Revenue by Type (2026-2031)
4.2.3 Global Video Game Racing Wheels Revenue Market Share by Type (2020-2031)
4.3 Global Video Game Racing Wheels Price by Type (2020-2031)
5 Segment by Application
5.1 Global Video Game Racing Wheels Sales by Application (2020-2031)
5.1.1 Global Video Game Racing Wheels Sales by Application (2020-2025)
5.1.2 Global Video Game Racing Wheels Sales by Application (2026-2031)
5.1.3 Global Video Game Racing Wheels Sales Market Share by Application (2020-2031)
5.2 Global Video Game Racing Wheels Revenue by Application (2020-2031)
5.2.1 Global Video Game Racing Wheels Revenue by Application (2020-2025)
5.2.2 Global Video Game Racing Wheels Revenue by Application (2026-2031)
5.2.3 Global Video Game Racing Wheels Revenue Market Share by Application (2020-2031)
5.3 Global Video Game Racing Wheels Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Fanatec (Endor AG)
6.1.1 Fanatec (Endor AG) Company Information
6.1.2 Fanatec (Endor AG) Description and Business Overview
6.1.3 Fanatec (Endor AG) Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Fanatec (Endor AG) Video Game Racing Wheels Product Portfolio
6.1.5 Fanatec (Endor AG) Recent Developments/Updates
6.2 Thrustmaster
6.2.1 Thrustmaster Company Information
6.2.2 Thrustmaster Description and Business Overview
6.2.3 Thrustmaster Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Thrustmaster Video Game Racing Wheels Product Portfolio
6.2.5 Thrustmaster Recent Developments/Updates
6.3 Logitech
6.3.1 Logitech Company Information
6.3.2 Logitech Description and Business Overview
6.3.3 Logitech Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Logitech Video Game Racing Wheels Product Portfolio
6.3.5 Logitech Recent Developments/Updates
6.4 MOZA
6.4.1 MOZA Company Information
6.4.2 MOZA Description and Business Overview
6.4.3 MOZA Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.4.4 MOZA Video Game Racing Wheels Product Portfolio
6.4.5 MOZA Recent Developments/Updates
6.5 Simucube
6.5.1 Simucube Company Information
6.5.2 Simucube Description and Business Overview
6.5.3 Simucube Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Simucube Video Game Racing Wheels Product Portfolio
6.5.5 Simucube Recent Developments/Updates
6.6 Subsonic
6.6.1 Subsonic Company Information
6.6.2 Subsonic Description and Business Overview
6.6.3 Subsonic Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Subsonic Video Game Racing Wheels Product Portfolio
6.6.5 Subsonic Recent Developments/Updates
6.7 DOYO
6.7.1 DOYO Company Information
6.7.2 DOYO Description and Business Overview
6.7.3 DOYO Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.7.4 DOYO Video Game Racing Wheels Product Portfolio
6.7.5 DOYO Recent Developments/Updates
6.8 PXN
6.8.1 PXN Company Information
6.8.2 PXN Description and Business Overview
6.8.3 PXN Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.8.4 PXN Video Game Racing Wheels Product Portfolio
6.8.5 PXN Recent Developments/Updates
6.9 HORI
6.9.1 HORI Company Information
6.9.2 HORI Description and Business Overview
6.9.3 HORI Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.9.4 HORI Video Game Racing Wheels Product Portfolio
6.9.5 HORI Recent Developments/Updates
6.10 Cube Controls
6.10.1 Cube Controls Company Information
6.10.2 Cube Controls Description and Business Overview
6.10.3 Cube Controls Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Cube Controls Video Game Racing Wheels Product Portfolio
6.10.5 Cube Controls Recent Developments/Updates
6.11 Gomez Sim Industries
6.11.1 Gomez Sim Industries Company Information
6.11.2 Gomez Sim Industries Description and Business Overview
6.11.3 Gomez Sim Industries Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Gomez Sim Industries Video Game Racing Wheels Product Portfolio
6.11.5 Gomez Sim Industries Recent Developments/Updates
6.12 Asetek
6.12.1 Asetek Company Information
6.12.2 Asetek Description and Business Overview
6.12.3 Asetek Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Asetek Video Game Racing Wheels Product Portfolio
6.12.5 Asetek Recent Developments/Updates
6.13 BavarianSimTec
6.13.1 BavarianSimTec Company Information
6.13.2 BavarianSimTec Description and Business Overview
6.13.3 BavarianSimTec Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.13.4 BavarianSimTec Video Game Racing Wheels Product Portfolio
6.13.5 BavarianSimTec Recent Developments/Updates
6.14 OMP Racing
6.14.1 OMP Racing Company Information
6.14.2 OMP Racing Description and Business Overview
6.14.3 OMP Racing Video Game Racing Wheels Sales, Revenue and Gross Margin (2020-2025)
6.14.4 OMP Racing Video Game Racing Wheels Product Portfolio
6.14.5 OMP Racing Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Video Game Racing Wheels Industry Chain Analysis
7.2 Video Game Racing Wheels Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Video Game Racing Wheels Production Mode & Process Analysis
7.4 Video Game Racing Wheels Sales and Marketing
7.4.1 Video Game Racing Wheels Sales Channels
7.4.2 Video Game Racing Wheels Distributors
7.5 Video Game Racing Wheels Customer Analysis
8 Video Game Racing Wheels Market Dynamics
8.1 Video Game Racing Wheels Industry Trends
8.2 Video Game Racing Wheels Market Drivers
8.3 Video Game Racing Wheels Market Challenges
8.4 Video Game Racing Wheels Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
TABLE OF FIGURES
List of Tables
List of Figures
KEY QUESTIONS ADDRESSED BY THE REPORT
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