Industry: Service & Software
Published Date: 2024-04-07
Pages: 129 Pages
Report ld: 2825893
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Market Analysis and Insights: Global Entertainment Video Games Market
The global Entertainment Video Games market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for Entertainment Video Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The China market for Entertainment Video Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The Europe market for Entertainment Video Games is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The global key companies of Entertainment Video Games include Blizzard Entertainment Inc, Riot Games, Nintendo, Valve Corporation, Rockstar Games, Electronic Arts, Activision Blizzard, Sony Computer Entertainment and Ubisoft, etc. In 2023, the global top five players had a share approximately % in terms of revenue.
Entertainment Video Games is widely used in various fields, such as PC and Mac, Smartphones and Tablets, PS4 and VR/AR Headsets, etc. PC and Mac provides greatest supports to the Entertainment Video Games industry development. In 2023, global % revenue of Entertainment Video Games went into PC and Mac filed and the proportion will reach to % in 2030.
Report Covers:
This report presents an overview of global market for Entertainment Video Games market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Entertainment Video Games, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Entertainment Video Games, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Entertainment Video Games revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Entertainment Video Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Entertainment Video Games revenue, projected growth trends, production technology, application and end-user industry.
MARKET SEGMENTATION
QYRESEARCH'S STRENGTHS
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:
We identify regional market threats and growth prospects to guide your overseas layout.
We adjust product portfolios in line with local consumption habits.
We unpack rivals’ operation strategies for scattered and highly concentrated industries.
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Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.
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TABLE OF CONTENTS
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Entertainment Video Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Action Games
1.2.3 Adventure Games
1.2.4 Role-playing Games
1.2.5 Simulation Games
1.2.6 Strategy Games
1.2.7 Sports Games
1.2.8 Puzzle Games
1.2.9 Others
1.3 Market by Application
1.3.1 Global Entertainment Video Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 PC and Mac
1.3.3 Smartphones and Tablets
1.3.4 PS4
1.3.5 VR/AR Headsets
1.3.6 Xbox One
1.3.7 Apple TV
1.3.8 Nintendo Switch
1.3.9 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Entertainment Video Games Market Perspective (2019-2030)
2.2 Global Entertainment Video Games Growth Trends by Region
2.2.1 Entertainment Video Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Entertainment Video Games Historic Market Size by Region (2019-2024)
2.2.3 Entertainment Video Games Forecasted Market Size by Region (2025-2030)
2.3 Entertainment Video Games Market Dynamics
2.3.1 Entertainment Video Games Industry Trends
2.3.2 Entertainment Video Games Market Drivers
2.3.3 Entertainment Video Games Market Challenges
2.3.4 Entertainment Video Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Entertainment Video Games by Players
3.1.1 Global Entertainment Video Games Revenue by Players (2019-2024)
3.1.2 Global Entertainment Video Games Revenue Market Share by Players (2019-2024)
3.2 Global Entertainment Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Entertainment Video Games, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Entertainment Video Games Market Concentration Ratio
3.4.1 Global Entertainment Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Entertainment Video Games Revenue in 2023
3.5 Global Key Players of Entertainment Video Games Head office and Area Served
3.6 Global Key Players of Entertainment Video Games, Product and Application
3.7 Global Key Players of Entertainment Video Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Entertainment Video Games Breakdown Data by Type
4.1 Global Entertainment Video Games Historic Market Size by Type (2019-2024)
4.2 Global Entertainment Video Games Forecasted Market Size by Type (2025-2030)
5 Entertainment Video Games Breakdown Data by Application
5.1 Global Entertainment Video Games Historic Market Size by Application (2019-2024)
5.2 Global Entertainment Video Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Entertainment Video Games Market Size (2019-2030)
6.2 North America Entertainment Video Games Market Size by Type
6.2.1 North America Entertainment Video Games Market Size by Type (2019-2024)
6.2.2 North America Entertainment Video Games Market Size by Type (2025-2030)
6.2.3 North America Entertainment Video Games Market Share by Type (2019-2030)
6.3 North America Entertainment Video Games Market Size by Application
6.3.1 North America Entertainment Video Games Market Size by Application (2019-2024)
6.3.2 North America Entertainment Video Games Market Size by Application (2025-2030)
6.3.3 North America Entertainment Video Games Market Share by Application (2019-2030)
6.4 North America Entertainment Video Games Market Size by Country
6.4.1 North America Entertainment Video Games Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Entertainment Video Games Market Size by Country (2019-2024)
6.4.3 North America Entertainment Video Games Market Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Entertainment Video Games Market Size (2019-2030)
7.2 Europe Entertainment Video Games Market Size by Type
7.2.1 Europe Entertainment Video Games Market Size by Type (2019-2024)
7.2.2 Europe Entertainment Video Games Market Size by Type (2025-2030)
7.2.3 Europe Entertainment Video Games Market Share by Type (2019-2030)
7.3 Europe Entertainment Video Games Market Size by Application
7.3.1 Europe Entertainment Video Games Market Size by Application (2019-2024)
7.3.2 Europe Entertainment Video Games Market Size by Application (2025-2030)
7.3.3 Europe Entertainment Video Games Market Share by Application (2019-2030)
7.4 Europe Entertainment Video Games Market Size by Country
7.4.1 Europe Entertainment Video Games Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Entertainment Video Games Market Size by Country (2019-2024)
7.4.3 Europe Entertainment Video Games Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Entertainment Video Games Market Size (2019-2030)
8.2 China Entertainment Video Games Market Size by Type
8.2.1 China Entertainment Video Games Market Size by Type (2019-2024)
8.2.2 China Entertainment Video Games Market Size by Type (2025-2030)
8.2.3 China Entertainment Video Games Market Share by Type (2019-2030)
8.3 China Entertainment Video Games Market Size by Application
8.3.1 China Entertainment Video Games Market Size by Application (2019-2024)
8.3.2 China Entertainment Video Games Market Size by Application (2025-2030)
8.3.3 China Entertainment Video Games Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Entertainment Video Games Market Size (2019-2030)
9.2 Asia Entertainment Video Games Market Size by Type
9.2.1 Asia Entertainment Video Games Market Size by Type (2019-2024)
9.2.2 Asia Entertainment Video Games Market Size by Type (2025-2030)
9.2.3 Asia Entertainment Video Games Market Share by Type (2019-2030)
9.3 Asia Entertainment Video Games Market Size by Application
9.3.1 Asia Entertainment Video Games Market Size by Application (2019-2024)
9.3.2 Asia Entertainment Video Games Market Size by Application (2025-2030)
9.3.3 Asia Entertainment Video Games Market Share by Application (2019-2030)
9.4 Asia Entertainment Video Games Market Size by Region
9.4.1 Asia Entertainment Video Games Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Entertainment Video Games Market Size by Region (2019-2024)
9.4.3 Asia Entertainment Video Games Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Entertainment Video Games Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Entertainment Video Games Market Size by Type
10.2.1 Middle East, Africa, and Latin America Entertainment Video Games Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Entertainment Video Games Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Entertainment Video Games Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Entertainment Video Games Market Size by Application
10.3.1 Middle East, Africa, and Latin America Entertainment Video Games Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Entertainment Video Games Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Entertainment Video Games Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Entertainment Video Games Market Size by Country
10.4.1 Middle East, Africa, and Latin America Entertainment Video Games Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Entertainment Video Games Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Entertainment Video Games Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Blizzard Entertainment Inc
11.1.1 Blizzard Entertainment Inc Company Details
11.1.2 Blizzard Entertainment Inc Business Overview
11.1.3 Blizzard Entertainment Inc Entertainment Video Games Introduction
11.1.4 Blizzard Entertainment Inc Revenue in Entertainment Video Games Business (2019-2024)
11.1.5 Blizzard Entertainment Inc Recent Developments
11.2 Riot Games
11.2.1 Riot Games Company Details
11.2.2 Riot Games Business Overview
11.2.3 Riot Games Entertainment Video Games Introduction
11.2.4 Riot Games Revenue in Entertainment Video Games Business (2019-2024)
11.2.5 Riot Games Recent Developments
11.3 Nintendo
11.3.1 Nintendo Company Details
11.3.2 Nintendo Business Overview
11.3.3 Nintendo Entertainment Video Games Introduction
11.3.4 Nintendo Revenue in Entertainment Video Games Business (2019-2024)
11.3.5 Nintendo Recent Developments
11.4 Valve Corporation
11.4.1 Valve Corporation Company Details
11.4.2 Valve Corporation Business Overview
11.4.3 Valve Corporation Entertainment Video Games Introduction
11.4.4 Valve Corporation Revenue in Entertainment Video Games Business (2019-2024)
11.4.5 Valve Corporation Recent Developments
11.5 Rockstar Games
11.5.1 Rockstar Games Company Details
11.5.2 Rockstar Games Business Overview
11.5.3 Rockstar Games Entertainment Video Games Introduction
11.5.4 Rockstar Games Revenue in Entertainment Video Games Business (2019-2024)
11.5.5 Rockstar Games Recent Developments
11.6 Electronic Arts
11.6.1 Electronic Arts Company Details
11.6.2 Electronic Arts Business Overview
11.6.3 Electronic Arts Entertainment Video Games Introduction
11.6.4 Electronic Arts Revenue in Entertainment Video Games Business (2019-2024)
11.6.5 Electronic Arts Recent Developments
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Details
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Entertainment Video Games Introduction
11.7.4 Activision Blizzard Revenue in Entertainment Video Games Business (2019-2024)
11.7.5 Activision Blizzard Recent Developments
11.8 Sony Computer Entertainment
11.8.1 Sony Computer Entertainment Company Details
11.8.2 Sony Computer Entertainment Business Overview
11.8.3 Sony Computer Entertainment Entertainment Video Games Introduction
11.8.4 Sony Computer Entertainment Revenue in Entertainment Video Games Business (2019-2024)
11.8.5 Sony Computer Entertainment Recent Developments
11.9 Ubisoft
11.9.1 Ubisoft Company Details
11.9.2 Ubisoft Business Overview
11.9.3 Ubisoft Entertainment Video Games Introduction
11.9.4 Ubisoft Revenue in Entertainment Video Games Business (2019-2024)
11.9.5 Ubisoft Recent Developments
11.10 Tencent
11.10.1 Tencent Company Details
11.10.2 Tencent Business Overview
11.10.3 Tencent Entertainment Video Games Introduction
11.10.4 Tencent Revenue in Entertainment Video Games Business (2019-2024)
11.10.5 Tencent Recent Developments
11.11 NetEase
11.11.1 NetEase Company Details
11.11.2 NetEase Business Overview
11.11.3 NetEase Entertainment Video Games Introduction
11.11.4 NetEase Revenue in Entertainment Video Games Business (2019-2024)
11.11.5 NetEase Recent Developments
11.12 Sega Games Co.
11.12.1 Sega Games Co. Company Details
11.12.2 Sega Games Co. Business Overview
11.12.3 Sega Games Co. Entertainment Video Games Introduction
11.12.4 Sega Games Co. Revenue in Entertainment Video Games Business (2019-2024)
11.12.5 Sega Games Co. Recent Developments
11.13 Mojang
11.13.1 Mojang Company Details
11.13.2 Mojang Business Overview
11.13.3 Mojang Entertainment Video Games Introduction
11.13.4 Mojang Revenue in Entertainment Video Games Business (2019-2024)
11.13.5 Mojang Recent Developments
11.14 Epic Games
11.14.1 Epic Games Company Details
11.14.2 Epic Games Business Overview
11.14.3 Epic Games Entertainment Video Games Introduction
11.14.4 Epic Games Revenue in Entertainment Video Games Business (2019-2024)
11.14.5 Epic Games Recent Developments
11.15 BioWare
11.15.1 BioWare Company Details
11.15.2 BioWare Business Overview
11.15.3 BioWare Entertainment Video Games Introduction
11.15.4 BioWare Revenue in Entertainment Video Games Business (2019-2024)
11.15.5 BioWare Recent Developments
11.16 Naughty Dog Inc
11.16.1 Naughty Dog Inc Company Details
11.16.2 Naughty Dog Inc Business Overview
11.16.3 Naughty Dog Inc Entertainment Video Games Introduction
11.16.4 Naughty Dog Inc Revenue in Entertainment Video Games Business (2019-2024)
11.16.5 Naughty Dog Inc Recent Developments
11.17 Square Enix Holdings Co. Ltd
11.17.1 Square Enix Holdings Co. Ltd Company Details
11.17.2 Square Enix Holdings Co. Ltd Business Overview
11.17.3 Square Enix Holdings Co. Ltd Entertainment Video Games Introduction
11.17.4 Square Enix Holdings Co. Ltd Revenue in Entertainment Video Games Business (2019-2024)
11.17.5 Square Enix Holdings Co. Ltd Recent Developments
11.18 Capcom Company Ltd
11.18.1 Capcom Company Ltd Company Details
11.18.2 Capcom Company Ltd Business Overview
11.18.3 Capcom Company Ltd Entertainment Video Games Introduction
11.18.4 Capcom Company Ltd Revenue in Entertainment Video Games Business (2019-2024)
11.18.5 Capcom Company Ltd Recent Developments
11.19 Bungie Inc
11.19.1 Bungie Inc Company Details
11.19.2 Bungie Inc Business Overview
11.19.3 Bungie Inc Entertainment Video Games Introduction
11.19.4 Bungie Inc Revenue in Entertainment Video Games Business (2019-2024)
11.19.5 Bungie Inc Recent Developments
11.20 Microsoft Corporation
11.20.1 Microsoft Corporation Company Details
11.20.2 Microsoft Corporation Business Overview
11.20.3 Microsoft Corporation Entertainment Video Games Introduction
11.20.4 Microsoft Corporation Revenue in Entertainment Video Games Business (2019-2024)
11.20.5 Microsoft Corporation Recent Developments
11.21 Bandai Namco Entertainment
11.21.1 Bandai Namco Entertainment Company Details
11.21.2 Bandai Namco Entertainment Business Overview
11.21.3 Bandai Namco Entertainment Entertainment Video Games Introduction
11.21.4 Bandai Namco Entertainment Revenue in Entertainment Video Games Business (2019-2024)
11.21.5 Bandai Namco Entertainment Recent Developments
11.22 Game Freak
11.22.1 Game Freak Company Details
11.22.2 Game Freak Business Overview
11.22.3 Game Freak Entertainment Video Games Introduction
11.22.4 Game Freak Revenue in Entertainment Video Games Business (2019-2024)
11.22.5 Game Freak Recent Developments
11.23 Insomniac Games Inc
11.23.1 Insomniac Games Inc Company Details
11.23.2 Insomniac Games Inc Business Overview
11.23.3 Insomniac Games Inc Entertainment Video Games Introduction
11.23.4 Insomniac Games Inc Revenue in Entertainment Video Games Business (2019-2024)
11.23.5 Insomniac Games Inc Recent Developments
11.24 Infinity Ward
11.24.1 Infinity Ward Company Details
11.24.2 Infinity Ward Business Overview
11.24.3 Infinity Ward Entertainment Video Games Introduction
11.24.4 Infinity Ward Revenue in Entertainment Video Games Business (2019-2024)
11.24.5 Infinity Ward Recent Developments
11.25 Take-Two Interactive Software Inc
11.25.1 Take-Two Interactive Software Inc Company Details
11.25.2 Take-Two Interactive Software Inc Business Overview
11.25.3 Take-Two Interactive Software Inc Entertainment Video Games Introduction
11.25.4 Take-Two Interactive Software Inc Revenue in Entertainment Video Games Business (2019-2024)
11.25.5 Take-Two Interactive Software Inc Recent Developments
11.26 Gameloft
11.26.1 Gameloft Company Details
11.26.2 Gameloft Business Overview
11.26.3 Gameloft Entertainment Video Games Introduction
11.26.4 Gameloft Revenue in Entertainment Video Games Business (2019-2024)
11.26.5 Gameloft Recent Developments
11.27 NCSOFT
11.27.1 NCSOFT Company Details
11.27.2 NCSOFT Business Overview
11.27.3 NCSOFT Entertainment Video Games Introduction
11.27.4 NCSOFT Revenue in Entertainment Video Games Business (2019-2024)
11.27.5 NCSOFT Recent Developments
11.28 Nexon Co. Ltd
11.28.1 Nexon Co. Ltd Company Details
11.28.2 Nexon Co. Ltd Business Overview
11.28.3 Nexon Co. Ltd Entertainment Video Games Introduction
11.28.4 Nexon Co. Ltd Revenue in Entertainment Video Games Business (2019-2024)
11.28.5 Nexon Co. Ltd Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
TABLE OF FIGURES
List of Tables
List of Figures
KEY QUESTIONS ADDRESSED BY THE REPORT
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REPORT COVERAGE
DESCRIPTION
OVERVIEW
MARKET SEGMENTATION
QYRESEARCH'S STRENGTHS
TABLE OF CONTENTS
TABLE OF FIGURES
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