Industry: Service & Software
Published Date: 2024-01-16
Pages: 102 Pages
Report ld: 2249509
Request Sample
Customized Report
The global Entertainment Video Games market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Entertainment Video Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Entertainment Video Games is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Entertainment Video Games in PC and Mac is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Entertainment Video Games include Blizzard Entertainment Inc, Riot Games, Nintendo, Valve Corporation, Rockstar Games, Electronic Arts, Activision Blizzard, Sony Computer Entertainment and Ubisoft, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Entertainment Video Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Entertainment Video Games.
MARKET SEGMENTATION
REPORT SCOPE
The Entertainment Video Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Entertainment Video Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Entertainment Video Games companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
CHAPTER OUTLINE
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Entertainment Video Games companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
QYRESEARCH'S STRENGTHS
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:
We identify regional market threats and growth prospects to guide your overseas layout.
We adjust product portfolios in line with local consumption habits.
We unpack rivals’ operation strategies for scattered and highly concentrated industries.
We cover competition landscape, full supply chain and quantified market size data, and deliver tailor-made customized surveys to meet your unique business demands.
We own self-owned massive exclusive databases, backed by 19 years of global market research experience across thousands of sectors.
Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.
We integrate regional risk assessment, localized product optimization and competitor analysis to deliver actionable market strategies.
All data is cross-verified from multiple industry sources to deliver thorough, precise analysis that supports reliable corporate strategic decisions.
We provide responsive, dedicated after-sales support to resolve all follow-up inquiries about reports, data and industry interpretation.
TABLE OF CONTENTS
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Entertainment Video Games Market Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Action Games
1.2.3 Adventure Games
1.2.4 Role-playing Games
1.2.5 Simulation Games
1.2.6 Strategy Games
1.2.7 Sports Games
1.2.8 Puzzle Games
1.2.9 Others
1.3 Market by Application
1.3.1 Global Entertainment Video Games Market Growth by Application: 2019 VS 2023 VS 2030
1.3.2 PC and Mac
1.3.3 Smartphones and Tablets
1.3.4 PS4
1.3.5 VR/AR Headsets
1.3.6 Xbox One
1.3.7 Apple TV
1.3.8 Nintendo Switch
1.3.9 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Entertainment Video Games Market Perspective (2019-2030)
2.2 Entertainment Video Games Growth Trends by Region
2.2.1 Global Entertainment Video Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Entertainment Video Games Historic Market Size by Region (2019-2024)
2.2.3 Entertainment Video Games Forecasted Market Size by Region (2025-2030)
2.3 Entertainment Video Games Market Dynamics
2.3.1 Entertainment Video Games Industry Trends
2.3.2 Entertainment Video Games Market Drivers
2.3.3 Entertainment Video Games Market Challenges
2.3.4 Entertainment Video Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Entertainment Video Games Players by Revenue
3.1.1 Global Top Entertainment Video Games Players by Revenue (2019-2024)
3.1.2 Global Entertainment Video Games Revenue Market Share by Players (2019-2024)
3.2 Global Entertainment Video Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Entertainment Video Games Revenue
3.4 Global Entertainment Video Games Market Concentration Ratio
3.4.1 Global Entertainment Video Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Entertainment Video Games Revenue in 2023
3.5 Entertainment Video Games Key Players Head office and Area Served
3.6 Key Players Entertainment Video Games Product Solution and Service
3.7 Date of Enter into Entertainment Video Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Entertainment Video Games Breakdown Data by Type
4.1 Global Entertainment Video Games Historic Market Size by Type (2019-2024)
4.2 Global Entertainment Video Games Forecasted Market Size by Type (2025-2030)
5 Entertainment Video Games Breakdown Data by Application
5.1 Global Entertainment Video Games Historic Market Size by Application (2019-2024)
5.2 Global Entertainment Video Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Entertainment Video Games Market Size (2019-2030)
6.2 North America Entertainment Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Entertainment Video Games Market Size by Country (2019-2024)
6.4 North America Entertainment Video Games Market Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Entertainment Video Games Market Size (2019-2030)
7.2 Europe Entertainment Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Entertainment Video Games Market Size by Country (2019-2024)
7.4 Europe Entertainment Video Games Market Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Entertainment Video Games Market Size (2019-2030)
8.2 Asia-Pacific Entertainment Video Games Market Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Entertainment Video Games Market Size by Region (2019-2024)
8.4 Asia-Pacific Entertainment Video Games Market Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Entertainment Video Games Market Size (2019-2030)
9.2 Latin America Entertainment Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Entertainment Video Games Market Size by Country (2019-2024)
9.4 Latin America Entertainment Video Games Market Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Entertainment Video Games Market Size (2019-2030)
10.2 Middle East & Africa Entertainment Video Games Market Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Entertainment Video Games Market Size by Country (2019-2024)
10.4 Middle East & Africa Entertainment Video Games Market Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Blizzard Entertainment Inc
11.1.1 Blizzard Entertainment Inc Company Detail
11.1.2 Blizzard Entertainment Inc Business Overview
11.1.3 Blizzard Entertainment Inc Entertainment Video Games Introduction
11.1.4 Blizzard Entertainment Inc Revenue in Entertainment Video Games Business (2019-2024)
11.1.5 Blizzard Entertainment Inc Recent Development
11.2 Riot Games
11.2.1 Riot Games Company Detail
11.2.2 Riot Games Business Overview
11.2.3 Riot Games Entertainment Video Games Introduction
11.2.4 Riot Games Revenue in Entertainment Video Games Business (2019-2024)
11.2.5 Riot Games Recent Development
11.3 Nintendo
11.3.1 Nintendo Company Detail
11.3.2 Nintendo Business Overview
11.3.3 Nintendo Entertainment Video Games Introduction
11.3.4 Nintendo Revenue in Entertainment Video Games Business (2019-2024)
11.3.5 Nintendo Recent Development
11.4 Valve Corporation
11.4.1 Valve Corporation Company Detail
11.4.2 Valve Corporation Business Overview
11.4.3 Valve Corporation Entertainment Video Games Introduction
11.4.4 Valve Corporation Revenue in Entertainment Video Games Business (2019-2024)
11.4.5 Valve Corporation Recent Development
11.5 Rockstar Games
11.5.1 Rockstar Games Company Detail
11.5.2 Rockstar Games Business Overview
11.5.3 Rockstar Games Entertainment Video Games Introduction
11.5.4 Rockstar Games Revenue in Entertainment Video Games Business (2019-2024)
11.5.5 Rockstar Games Recent Development
11.6 Electronic Arts
11.6.1 Electronic Arts Company Detail
11.6.2 Electronic Arts Business Overview
11.6.3 Electronic Arts Entertainment Video Games Introduction
11.6.4 Electronic Arts Revenue in Entertainment Video Games Business (2019-2024)
11.6.5 Electronic Arts Recent Development
11.7 Activision Blizzard
11.7.1 Activision Blizzard Company Detail
11.7.2 Activision Blizzard Business Overview
11.7.3 Activision Blizzard Entertainment Video Games Introduction
11.7.4 Activision Blizzard Revenue in Entertainment Video Games Business (2019-2024)
11.7.5 Activision Blizzard Recent Development
11.8 Sony Computer Entertainment
11.8.1 Sony Computer Entertainment Company Detail
11.8.2 Sony Computer Entertainment Business Overview
11.8.3 Sony Computer Entertainment Entertainment Video Games Introduction
11.8.4 Sony Computer Entertainment Revenue in Entertainment Video Games Business (2019-2024)
11.8.5 Sony Computer Entertainment Recent Development
11.9 Ubisoft
11.9.1 Ubisoft Company Detail
11.9.2 Ubisoft Business Overview
11.9.3 Ubisoft Entertainment Video Games Introduction
11.9.4 Ubisoft Revenue in Entertainment Video Games Business (2019-2024)
11.9.5 Ubisoft Recent Development
11.10 Tencent
11.10.1 Tencent Company Detail
11.10.2 Tencent Business Overview
11.10.3 Tencent Entertainment Video Games Introduction
11.10.4 Tencent Revenue in Entertainment Video Games Business (2019-2024)
11.10.5 Tencent Recent Development
11.11 NetEase
11.11.1 NetEase Company Detail
11.11.2 NetEase Business Overview
11.11.3 NetEase Entertainment Video Games Introduction
11.11.4 NetEase Revenue in Entertainment Video Games Business (2019-2024)
11.11.5 NetEase Recent Development
11.12 Sega Games Co.
11.12.1 Sega Games Co. Company Detail
11.12.2 Sega Games Co. Business Overview
11.12.3 Sega Games Co. Entertainment Video Games Introduction
11.12.4 Sega Games Co. Revenue in Entertainment Video Games Business (2019-2024)
11.12.5 Sega Games Co. Recent Development
11.13 Mojang
11.13.1 Mojang Company Detail
11.13.2 Mojang Business Overview
11.13.3 Mojang Entertainment Video Games Introduction
11.13.4 Mojang Revenue in Entertainment Video Games Business (2019-2024)
11.13.5 Mojang Recent Development
11.14 Epic Games
11.14.1 Epic Games Company Detail
11.14.2 Epic Games Business Overview
11.14.3 Epic Games Entertainment Video Games Introduction
11.14.4 Epic Games Revenue in Entertainment Video Games Business (2019-2024)
11.14.5 Epic Games Recent Development
11.15 BioWare
11.15.1 BioWare Company Detail
11.15.2 BioWare Business Overview
11.15.3 BioWare Entertainment Video Games Introduction
11.15.4 BioWare Revenue in Entertainment Video Games Business (2019-2024)
11.15.5 BioWare Recent Development
11.16 Naughty Dog Inc
11.16.1 Naughty Dog Inc Company Detail
11.16.2 Naughty Dog Inc Business Overview
11.16.3 Naughty Dog Inc Entertainment Video Games Introduction
11.16.4 Naughty Dog Inc Revenue in Entertainment Video Games Business (2019-2024)
11.16.5 Naughty Dog Inc Recent Development
11.17 Square Enix Holdings Co. Ltd
11.17.1 Square Enix Holdings Co. Ltd Company Detail
11.17.2 Square Enix Holdings Co. Ltd Business Overview
11.17.3 Square Enix Holdings Co. Ltd Entertainment Video Games Introduction
11.17.4 Square Enix Holdings Co. Ltd Revenue in Entertainment Video Games Business (2019-2024)
11.17.5 Square Enix Holdings Co. Ltd Recent Development
11.18 Capcom Company Ltd
11.18.1 Capcom Company Ltd Company Detail
11.18.2 Capcom Company Ltd Business Overview
11.18.3 Capcom Company Ltd Entertainment Video Games Introduction
11.18.4 Capcom Company Ltd Revenue in Entertainment Video Games Business (2019-2024)
11.18.5 Capcom Company Ltd Recent Development
11.19 Bungie Inc
11.19.1 Bungie Inc Company Detail
11.19.2 Bungie Inc Business Overview
11.19.3 Bungie Inc Entertainment Video Games Introduction
11.19.4 Bungie Inc Revenue in Entertainment Video Games Business (2019-2024)
11.19.5 Bungie Inc Recent Development
11.20 Microsoft Corporation
11.20.1 Microsoft Corporation Company Detail
11.20.2 Microsoft Corporation Business Overview
11.20.3 Microsoft Corporation Entertainment Video Games Introduction
11.20.4 Microsoft Corporation Revenue in Entertainment Video Games Business (2019-2024)
11.20.5 Microsoft Corporation Recent Development
11.21 Bandai Namco Entertainment
11.21.1 Bandai Namco Entertainment Company Detail
11.21.2 Bandai Namco Entertainment Business Overview
11.21.3 Bandai Namco Entertainment Entertainment Video Games Introduction
11.21.4 Bandai Namco Entertainment Revenue in Entertainment Video Games Business (2019-2024)
11.21.5 Bandai Namco Entertainment Recent Development
11.22 Game Freak
11.22.1 Game Freak Company Detail
11.22.2 Game Freak Business Overview
11.22.3 Game Freak Entertainment Video Games Introduction
11.22.4 Game Freak Revenue in Entertainment Video Games Business (2019-2024)
11.22.5 Game Freak Recent Development
11.23 Insomniac Games Inc
11.23.1 Insomniac Games Inc Company Detail
11.23.2 Insomniac Games Inc Business Overview
11.23.3 Insomniac Games Inc Entertainment Video Games Introduction
11.23.4 Insomniac Games Inc Revenue in Entertainment Video Games Business (2019-2024)
11.23.5 Insomniac Games Inc Recent Development
11.24 Infinity Ward
11.24.1 Infinity Ward Company Detail
11.24.2 Infinity Ward Business Overview
11.24.3 Infinity Ward Entertainment Video Games Introduction
11.24.4 Infinity Ward Revenue in Entertainment Video Games Business (2019-2024)
11.24.5 Infinity Ward Recent Development
11.25 Take-Two Interactive Software Inc
11.25.1 Take-Two Interactive Software Inc Company Detail
11.25.2 Take-Two Interactive Software Inc Business Overview
11.25.3 Take-Two Interactive Software Inc Entertainment Video Games Introduction
11.25.4 Take-Two Interactive Software Inc Revenue in Entertainment Video Games Business (2019-2024)
11.25.5 Take-Two Interactive Software Inc Recent Development
11.26 Gameloft
11.26.1 Gameloft Company Detail
11.26.2 Gameloft Business Overview
11.26.3 Gameloft Entertainment Video Games Introduction
11.26.4 Gameloft Revenue in Entertainment Video Games Business (2019-2024)
11.26.5 Gameloft Recent Development
11.27 NCSOFT
11.27.1 NCSOFT Company Detail
11.27.2 NCSOFT Business Overview
11.27.3 NCSOFT Entertainment Video Games Introduction
11.27.4 NCSOFT Revenue in Entertainment Video Games Business (2019-2024)
11.27.5 NCSOFT Recent Development
11.28 Nexon Co. Ltd
11.28.1 Nexon Co. Ltd Company Detail
11.28.2 Nexon Co. Ltd Business Overview
11.28.3 Nexon Co. Ltd Entertainment Video Games Introduction
11.28.4 Nexon Co. Ltd Revenue in Entertainment Video Games Business (2019-2024)
11.28.5 Nexon Co. Ltd Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
TABLE OF FIGURES
List of Tables
List of Figures
KEY QUESTIONS ADDRESSED BY THE REPORT
Related Reports
The global market for Entertainment Video Games was estimated to be worth US$ million in 2025 and is projected to reach US$ million, growing at a CAGR of %from 2026 to 2032.
Published Date: 2026-07-14
Pages: 177
USD 3950.00
(Single User License)
The global Entertainment Video Games market was valued at US$ million in 2025 and is anticipated to reach US$ million by 2032, at a CAGR of %from 2026 to 2032.
Published Date: 2026-04-21
Pages: 176
USD 2900.00
(Single User License)
The global Entertainment Video Games market is projected to grow from US$ million in 2024 to US$ million by 2031, at a CAGR of %(2025-2031), driven by critical product segments and diverse end‑use applications.
Published Date: 2025-10-23
Pages: 189
USD 4900.00
(Single User License)
The global Entertainment Video Games market size was US$ million in 2024 and is forecast to a readjusted size of US$ million by 2031 with a CAGR of %during the forecast period 2025-2031.
Published Date: 2025-02-20
Pages: 129
USD 4250.00
(Single User License)
The global market for Entertainment Video Games was estimated to be worth US$ million in 2024 and is forecast to a readjusted size of US$ million by 2031 with a CAGR of %during the forecast period 2025-2031.
Published Date: 2025-02-20
Pages: 170
USD 3950.00
(Single User License)
The global market for Entertainment Video Games was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Published Date: 2025-02-20
Pages: 120
USD 2900.00
(Single User License)
Market Analysis and Insights: Global Entertainment Video Games Market
Published Date: 2024-04-07
Pages: 129
USD 4900.00
(Single User License)
The global market for Entertainment Video Games was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
Published Date: 2024-02-19
Pages: 156
USD 3950.00
(Single User License)
The global market for Entertainment Video Games was estimated to be worth US$ million in 2025 and is projected to reach US$ million, growing at a CAGR of %from 2026 to 2032.
Published: 2026-07-14
Pages: 177
The global Entertainment Video Games market was valued at US$ million in 2025 and is anticipated to reach US$ million by 2032, at a CAGR of %from 2026 to 2032.
Published: 2026-04-21
Pages: 176
The global Entertainment Video Games market is projected to grow from US$ million in 2024 to US$ million by 2031, at a CAGR of %(2025-2031), driven by critical product segments and diverse end‑use applications.
Published: 2025-10-23
Pages: 189
The global Entertainment Video Games market size was US$ million in 2024 and is forecast to a readjusted size of US$ million by 2031 with a CAGR of %during the forecast period 2025-2031.
Published: 2025-02-20
Pages: 129
The global market for Entertainment Video Games was estimated to be worth US$ million in 2024 and is forecast to a readjusted size of US$ million by 2031 with a CAGR of %during the forecast period 2025-2031.
Published: 2025-02-20
Pages: 170
The global market for Entertainment Video Games was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
Published: 2025-02-20
Pages: 120
Market Analysis and Insights: Global Entertainment Video Games Market
Published: 2024-04-07
Pages: 129
The global market for Entertainment Video Games was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
Published: 2024-02-19
Pages: 156
REPORT COVERAGE
DESCRIPTION
OVERVIEW
MARKET SEGMENTATION
REPORT SCOPE
CHAPTER OUTLINE
QYRESEARCH'S STRENGTHS
TABLE OF CONTENTS
TABLE OF FIGURES
RLEATED REPORTS
INTEREST IN THIS REPORT?
Get A Free Sample
Request For Quotation
OR
NEED A CUSTOMIZED REPORT?
Customized Report
Request Sample
Pre-Order Enquiry
Add to Cart
Buy Now