Industry: Service & Software
Published Date: 2026-07-14
Pages: 156 Pages
Report ld: 6917008
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Virtual Event Software Market Size(US$)

CAGR 2026-2032
8.1%
Market Size,2032
USD 6,387
Million
Market Snapshot
Source: Secondary research, interviews with experts, and QYResearch analysis
The global market for Virtual Event Software was estimated to be worth US$ 3731 million in 2025 and is projected to reach US$ 6387 million, growing at a CAGR of 8.1% from 2026 to 2032.
Virtual Event software allows businesses to continue their event and conferencing schedules virtually with live streaming tools that can be viewed on multiple devices.
Some of the future market trends of Virtual Event Software are:
Increasing adoption of cloud-based solutions and IoT platforms for data storage, analysis, and sharing.
Growing demand for smart water management systems to reduce water wastage and improve water quality.
Rising use of drones and autonomous robots for crop monitoring, spraying, harvesting, and sorting.
Expanding application of artificial intelligence and machine learning for image analysis, clinical decision support, disease detection, and personalized medicine.
This report provides a comprehensive view of the global market for Virtual Event Software, covering total sales revenue, the market share and ranking of key companies, along with analyses by region & country, by Type, and by Application.
The Virtual Event Software market size, estimations, and forecasts are presented in terms of sales revenue ($ millions), with 2025 as the base year and historical and forecast data from 2021 to 2032. The report combines quantitative and qualitative analysis to help readers develop growth strategies, assess the competitive landscape, evaluate their position in the current marketplace, and make informed business decisions regarding Virtual Event Software.
MARKET SEGMENTATION
CHAPTER OUTLINE
Chapter 1: Introduces the scope of the report and the global market size (value). It also summarizes market dynamics and recent developments; identifies key drivers and restraints; outlines challenges and risks for players; reviews relevant industry policies.
Chapter 2: Provides a detailed analysis of the Virtual Event Software companies' competitive landscape—including revenue shares, recent development plans, and mergers and acquisitions (M&A).
Chapter 3: Analyzes market segmentation by Type, presenting the size and growth potential of each segment to help readers identify blue-ocean opportunities.
Chapter 4: Analyzes market segmentation by Application, presenting the size and growth potential of each downstream segment to help readers identify blue-ocean opportunities.
Chapter 5: Presents Virtual Event Software revenue at the regional level. It offers a quantitative assessment of market size and growth potential by region and summarizes market development, future prospects, addressable space, and country-level market size worldwide.
Chapter 6: Presents Virtual Event Software revenue at the country level. It provides segmented data by Type and by Application for each country/region.
Chapter 7: Profiles key players, detailing the main companies' product revenue, gross margin, product portfolios, recent developments, etc.
Chapter 8: Analysis of Value Chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
QYRESEARCH'S STRENGTHS
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:
We identify regional market threats and growth prospects to guide your overseas layout.
We adjust product portfolios in line with local consumption habits.
We unpack rivals’ operation strategies for scattered and highly concentrated industries.
We cover competition landscape, full supply chain and quantified market size data, and deliver tailor-made customized surveys to meet your unique business demands.
We own self-owned massive exclusive databases, backed by 19 years of global market research experience across thousands of sectors.
Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.
We integrate regional risk assessment, localized product optimization and competitor analysis to deliver actionable market strategies.
All data is cross-verified from multiple industry sources to deliver thorough, precise analysis that supports reliable corporate strategic decisions.
We provide responsive, dedicated after-sales support to resolve all follow-up inquiries about reports, data and industry interpretation.
TABLE OF CONTENTS
1 Market Overview
1.1 Virtual Event Software Product Introduction
1.2 Global Virtual Event Software Market Size Forecast (2021–2032)
1.3 Virtual Event Software Market Trends & Drivers
1.3.1 Virtual Event Software Industry Trends
1.3.2 Virtual Event Software Market Drivers & Opportunities
1.3.3 Virtual Event Software Market Challenges
1.3.4 Virtual Event Software Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Virtual Event Software Players Revenue Ranking (2025)
2.2 Global Virtual Event Software Revenue by Company (2021–2026)
2.3 Key Companies’ R&D and Operations Footprint and Headquarters
2.4 Key Companies Virtual Event Software Product Offerings
2.5 Key Companies General Availability (GA) Timeline for Virtual Event Software
2.6 Virtual Event Software Market Competitive Analysis
2.6.1 Virtual Event Software Market Concentration Rate (2021–2026)
2.6.2 Top 5 and Top 10 Global Companies by Virtual Event Software Revenue in 2025
2.6.3 Global Companies by Tier (Tier 1, Tier 2, Tier 3), based on Virtual Event Software revenue, 2025
2.7 Mergers & Acquisitions and Expansion
3 Segmentation Virtual Event Software Market Classification
3.1 Introduction by Type
3.1.1 Cloud-Based
3.1.2 Web-Based
3.1.3 Global Virtual Event Software Sales Value by Type
3.1.3.1 Global Virtual Event Software Sales Value by Type (2021 vs 2025 vs 2032)
3.1.3.2 Global Virtual Event Software Sales Value, by Type (2021–2032)
3.1.3.3 Global Virtual Event Software Sales Value, by Type (%), 2021–2032
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Large Enterprises
4.1.2 SMEs
4.2 Global Virtual Event Software Sales Value by Application
4.2.1 Global Virtual Event Software Sales Value by Application (2021 vs 2025 vs 2032)
4.2.2 Global Virtual Event Software Sales Value by Application (2021–2032)
4.2.3 Global Virtual Event Software Sales Value by Application (%), 2021–2032
5 Segmentation by Region
5.1 Global Virtual Event Software Sales Value by Region
5.1.1 Global Virtual Event Software Sales Value by Region: 2021 vs 2025 vs 2032
5.1.2 Global Virtual Event Software Sales Value by Region (2021–2026)
5.1.3 Global Virtual Event Software Sales Value by Region (2027–2032)
5.1.4 Global Virtual Event Software Sales Value by Region (%), 2021–2032
5.2 North America
5.2.1 North America Virtual Event Software Sales Value, 2021–2032
5.2.2 North America Virtual Event Software Sales Value by Country (%), 2025 vs 2032
5.3 Europe
5.3.1 Europe Virtual Event Software Sales Value, 2021–2032
5.3.2 Europe Virtual Event Software Sales Value by Country (%), 2025 vs 2032
5.4 Asia Pacific
5.4.1 Asia Pacific Virtual Event Software Sales Value, 2021–2032
5.4.2 Asia Pacific Virtual Event Software Sales Value by Subregion (%), 2025 vs 2032
5.5 South America
5.5.1 South America Virtual Event Software Sales Value, 2021–2032
5.5.2 South America Virtual Event Software Sales Value by Country (%), 2025 vs 2032
5.6 Middle East & Africa
5.6.1 Middle East & Africa Virtual Event Software Sales Value, 2021–2032
5.6.2 Middle East & Africa Virtual Event Software Sales Value by Country (%), 2025 vs 2032
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Virtual Event Software Sales Value Growth Trends, 2021 vs 2025 vs 2032
6.2 Key Countries/Regions Virtual Event Software Sales Value, 2021–2032
6.3 United States
6.3.1 United States Virtual Event Software Sales Value, 2021–2032
6.3.2 United States Virtual Event Software Sales Value by Type (%), 2025 vs 2032
6.3.3 United States Virtual Event Software Sales Value by Application, 2025 vs 2032
6.4 Europe
6.4.1 Europe Virtual Event Software Sales Value, 2021–2032
6.4.2 Europe Virtual Event Software Sales Value by Type (%), 2025 vs 2032
6.4.3 Europe Virtual Event Software Sales Value by Application, 2025 vs 2032
6.5 China
6.5.1 China Virtual Event Software Sales Value, 2021–2032
6.5.2 China Virtual Event Software Sales Value by Type (%), 2025 vs 2032
6.5.3 China Virtual Event Software Sales Value by Application, 2025 vs 2032
6.6 Japan
6.6.1 Japan Virtual Event Software Sales Value, 2021–2032
6.6.2 Japan Virtual Event Software Sales Value by Type (%), 2025 vs 2032
6.6.3 Japan Virtual Event Software Sales Value by Application, 2025 vs 2032
6.7 South Korea
6.7.1 South Korea Virtual Event Software Sales Value, 2021–2032
6.7.2 South Korea Virtual Event Software Sales Value by Type (%), 2025 vs 2032
6.7.3 South Korea Virtual Event Software Sales Value by Application, 2025 vs 2032
6.8 Southeast Asia
6.8.1 Southeast Asia Virtual Event Software Sales Value, 2021–2032
6.8.2 Southeast Asia Virtual Event Software Sales Value by Type (%), 2025 vs 2032
6.8.3 Southeast Asia Virtual Event Software Sales Value by Application, 2025 vs 2032
6.9 India
6.9.1 India Virtual Event Software Sales Value, 2021–2032
6.9.2 India Virtual Event Software Sales Value by Type (%), 2025 vs 2032
6.9.3 India Virtual Event Software Sales Value by Application, 2025 vs 2032
7 Company Profiles
7.1 GolfStatus
7.1.1 GolfStatus Profile
7.1.2 GolfStatus Main Business
7.1.3 GolfStatus Virtual Event Software Products, Services, and Solutions
7.1.4 GolfStatus Virtual Event Software Revenue (US$ Million), 2021–2026
7.1.5 GolfStatus Recent Developments
7.2 Personify
7.2.1 Personify Profile
7.2.2 Personify Main Business
7.2.3 Personify Virtual Event Software Products, Services, and Solutions
7.2.4 Personify Virtual Event Software Revenue (US$ Million), 2021–2026
7.2.5 Personify Recent Developments
7.3 Localist
7.3.1 Localist Profile
7.3.2 Localist Main Business
7.3.3 Localist Virtual Event Software Products, Services, and Solutions
7.3.4 Localist Virtual Event Software Revenue (US$ Million), 2021–2026
7.3.5 Localist Recent Developments
7.4 BigMarker
7.4.1 BigMarker Profile
7.4.2 BigMarker Main Business
7.4.3 BigMarker Virtual Event Software Products, Services, and Solutions
7.4.4 BigMarker Virtual Event Software Revenue (US$ Million), 2021–2026
7.4.5 BigMarker Recent Developments
7.5 Attendease
7.5.1 Attendease Profile
7.5.2 Attendease Main Business
7.5.3 Attendease Virtual Event Software Products, Services, and Solutions
7.5.4 Attendease Virtual Event Software Revenue (US$ Million), 2021–2026
7.5.5 Attendease Recent Developments
7.6 Adobe
7.6.1 Adobe Profile
7.6.2 Adobe Main Business
7.6.3 Adobe Virtual Event Software Products, Services, and Solutions
7.6.4 Adobe Virtual Event Software Revenue (US$ Million), 2021–2026
7.6.5 Adobe Recent Developments
7.7 Eventzilla
7.7.1 Eventzilla Profile
7.7.2 Eventzilla Main Business
7.7.3 Eventzilla Virtual Event Software Products, Services, and Solutions
7.7.4 Eventzilla Virtual Event Software Revenue (US$ Million), 2021–2026
7.7.5 Eventzilla Recent Developments
7.8 Whova
7.8.1 Whova Profile
7.8.2 Whova Main Business
7.8.3 Whova Virtual Event Software Products, Services, and Solutions
7.8.4 Whova Virtual Event Software Revenue (US$ Million), 2021–2026
7.8.5 Whova Recent Developments
7.9 TidyHQ
7.9.1 TidyHQ Profile
7.9.2 TidyHQ Main Business
7.9.3 TidyHQ Virtual Event Software Products, Services, and Solutions
7.9.4 TidyHQ Virtual Event Software Revenue (US$ Million), 2021–2026
7.9.5 TidyHQ Recent Developments
7.10 vFairs
7.10.1 vFairs Profile
7.10.2 vFairs Main Business
7.10.3 vFairs Virtual Event Software Products, Services, and Solutions
7.10.4 vFairs Virtual Event Software Revenue (US$ Million), 2021–2026
7.10.5 vFairs Recent Developments
7.11 Accelevents
7.11.1 Accelevents Profile
7.11.2 Accelevents Main Business
7.11.3 Accelevents Virtual Event Software Products, Services, and Solutions
7.11.4 Accelevents Virtual Event Software Revenue (US$ Million), 2021–2026
7.11.5 Accelevents Recent Developments
7.12 Event Tech Group
7.12.1 Event Tech Group Profile
7.12.2 Event Tech Group Main Business
7.12.3 Event Tech Group Virtual Event Software Products, Services, and Solutions
7.12.4 Event Tech Group Virtual Event Software Revenue (US$ Million), 2021–2026
7.12.5 Event Tech Group Recent Developments
7.13 Aventri
7.13.1 Aventri Profile
7.13.2 Aventri Main Business
7.13.3 Aventri Virtual Event Software Products, Services, and Solutions
7.13.4 Aventri Virtual Event Software Revenue (US$ Million), 2021–2026
7.13.5 Aventri Recent Developments
7.14 Bizzabo
7.14.1 Bizzabo Profile
7.14.2 Bizzabo Main Business
7.14.3 Bizzabo Virtual Event Software Products, Services, and Solutions
7.14.4 Bizzabo Virtual Event Software Revenue (US$ Million), 2021–2026
7.14.5 Bizzabo Recent Developments
7.15 Townscript
7.15.1 Townscript Profile
7.15.2 Townscript Main Business
7.15.3 Townscript Virtual Event Software Products, Services, and Solutions
7.15.4 Townscript Virtual Event Software Revenue (US$ Million), 2021–2026
7.15.5 Townscript Recent Developments
7.16 Boomset
7.16.1 Boomset Profile
7.16.2 Boomset Main Business
7.16.3 Boomset Virtual Event Software Products, Services, and Solutions
7.16.4 Boomset Virtual Event Software Revenue (US$ Million), 2021–2026
7.16.5 Boomset Recent Developments
7.17 Events.com
7.17.1 Events.com Profile
7.17.2 Events.com Main Business
7.17.3 Events.com Virtual Event Software Products, Services, and Solutions
7.17.4 Events.com Virtual Event Software Revenue (US$ Million), 2021–2026
7.17.5 Events.com Recent Developments
7.18 Gardner Business Media
7.18.1 Gardner Business Media Profile
7.18.2 Gardner Business Media Main Business
7.18.3 Gardner Business Media Virtual Event Software Products, Services, and Solutions
7.18.4 Gardner Business Media Virtual Event Software Revenue (US$ Million), 2021–2026
7.18.5 Gardner Business Media Recent Developments
7.19 Socio Labs
7.19.1 Socio Labs Profile
7.19.2 Socio Labs Main Business
7.19.3 Socio Labs Virtual Event Software Products, Services, and Solutions
7.19.4 Socio Labs Virtual Event Software Revenue (US$ Million), 2021–2026
7.19.5 Socio Labs Recent Developments
7.20 Event Ready
7.20.1 Event Ready Profile
7.20.2 Event Ready Main Business
7.20.3 Event Ready Virtual Event Software Products, Services, and Solutions
7.20.4 Event Ready Virtual Event Software Revenue (US$ Million), 2021–2026
7.20.5 Event Ready Recent Developments
7.21 EventCreate
7.21.1 EventCreate Profile
7.21.2 EventCreate Main Business
7.21.3 EventCreate Virtual Event Software Products, Services, and Solutions
7.21.4 EventCreate Virtual Event Software Revenue (US$ Million), 2021–2026
7.21.5 EventCreate Recent Developments
7.22 PigeonLab
7.22.1 PigeonLab Profile
7.22.2 PigeonLab Main Business
7.22.3 PigeonLab Virtual Event Software Products, Services, and Solutions
7.22.4 PigeonLab Virtual Event Software Revenue (US$ Million), 2021–2026
7.22.5 PigeonLab Recent Developments
7.23 PGi
7.23.1 PGi Profile
7.23.2 PGi Main Business
7.23.3 PGi Virtual Event Software Products, Services, and Solutions
7.23.4 PGi Virtual Event Software Revenue (US$ Million), 2021–2026
7.23.5 PGi Recent Developments
7.24 ConfTool
7.24.1 ConfTool Profile
7.24.2 ConfTool Main Business
7.24.3 ConfTool Virtual Event Software Products, Services, and Solutions
7.24.4 ConfTool Virtual Event Software Revenue (US$ Million), 2021–2026
7.24.5 ConfTool Recent Developments
7.25 EventsAIR
7.25.1 EventsAIR Profile
7.25.2 EventsAIR Main Business
7.25.3 EventsAIR Virtual Event Software Products, Services, and Solutions
7.25.4 EventsAIR Virtual Event Software Revenue (US$ Million), 2021–2026
7.25.5 EventsAIR Recent Developments
8 Industry Chain Analysis
8.1 Virtual Event Software Value Chain
8.2 Virtual Event Software Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Key Suppliers of Raw Materials
8.2.3 Cost Structure
8.3 Midstream Analysis
8.4 Downstream (Customer) Analysis
8.5 Sales Model and Sales Channelss
8.5.1 Virtual Event Software Sales Model
8.5.2 Sales Channels
8.5.3 Virtual Event Software Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.1.1 Research Programs/Design
10.1.1.2 Market Size Estimation
10.1.1.3 Market Breakdown and Data Triangulation
10.1.2 Data Source
10.1.2.1 Secondary Sources
10.1.2.2 Primary Sources
10.2 Author Details
10.3 Disclaimer
TABLE OF FIGURES
List of Tables
List of Figures
KEY QUESTIONS ADDRESSED BY THE REPORT
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REPORT COVERAGE
DESCRIPTION
OVERVIEW
MARKET SEGMENTATION
CHAPTER OUTLINE
QYRESEARCH'S STRENGTHS
TABLE OF CONTENTS
TABLE OF FIGURES
RLEATED REPORTS
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