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Global Gaming Peripherals Sales Market Report, Competitive Analysis and Regional Opportunities 2025-2031

Global Gaming Peripherals Sales Market Report, Competitive Analysis and Regional Opportunities 2025-2031

Industry: Electronics & Semiconductor

Published Date: 2025-09-10

Pages: 105 Pages

Report ld: 5035707

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Gaming Peripherals Market Size(US$)

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cagr

CAGR 2025-2031

5.5%

marketSize

Market Size,2031

USD 4,936

Million

Market Snapshot

Market Size in 2025 (Value)
US$ 3,580 million
Market Forecast in 2031(Value)
US$ 4,936 million
CAGR
5.5%
Years Considered
2020-2031
Base Year
2025
Forecast Period
2025-2031

Source: Secondary research, interviews with experts, and QYResearch analysis

The global Gaming Peripherals market size was US$ 3411 million in 2024 and is forecast to a readjusted size of US$ 4936 million by 2031 with a CAGR of 5.5% during the forecast period 2025-2031.

Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.

The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.

The global Gaming Peripherals market is strategically segmented by company, region (country), by Type, and by Application. This report empowers stakeholders to capitalize on emerging opportunities, optimize product strategies, and outperform competitors through data-driven insights on revenue and forecasts across regions, by Type, and by Application for 2020-2031.

MARKET SEGMENTATION

By Company

  • Razer
  • Logitech G (ASTRO)
  • Turtle Beach
  • Corsair
  • Sennheiser
  • Plantronics
  • SteelSeries
  • Mad Catz
  • ROCCAT
  • QPAD
  • Thrustmaster
  • HyperX
  • Tt eSPORTS
  • Cooler Master
  • ZOWIE
  • Sharkoon
  • Trust
  • Microsoft

Consumption by Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Segment by Type

  • Gaming Mouse
  • Gaming Keyboards
  • Headset
  • Controllers
  • Others

Segment by Application

  • Personal
  • Commercial

biaoTi CHAPTER OUTLINE

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Chapter 1: Report scope, executive summary, and market evolution scenarios (short/mid/long term).

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Chapter 2: Quantitative analysis of Gaming Peripherals market size and growth potential at global, regional, and country levels.

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Chapter 3: Competitive benchmarking of manufacturers (revenue, market share, M&A, R&D focus).

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Chapter 4: Type-based segmentation analysis – Uncovering blue ocean markets (e.g., Gaming Keyboards in China).

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Chapter 5: Application-based segmentation analysis – High-growth downstream opportunities (e.g., Commercial in India).

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Chapter 6: Regional revenue breakdown by company, type, application and customer.

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Chapter 7: Key manufacturer profiles – Financials, product portfolios, and strategic developments.

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Chapter 8: Market dynamics – Drivers, restraints, regulatory impacts, and risk mitigation strategies.

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Chapter 9: Actionable conclusions and strategic recommendations.

WHY THIS REPORT

Beyond standard market data, this analysis provides a clear profitability roadmap, empowering you to:

Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Gaming Peripherals value chain, addressing:

- Market entry risks/opportunities by region

- Product mix optimization based on local practices

- Competitor tactics in fragmented vs. consolidated markets

biaoTi QYRESEARCH'S STRENGTHS

Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:

Market entry risks/opportunities by region
Market entry risks/opportunities by region

We identify regional market threats and growth prospects to guide your overseas layout.

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Product mix optimization based on local practices
Product mix optimization based on local practices

We adjust product portfolios in line with local consumption habits.

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Competitor tactics in fragmented vs. consolidated markets
Competitor tactics in fragmented vs. consolidated markets

We unpack rivals’ operation strategies for scattered and highly concentrated industries.

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Full Research Coverage
Full Research Coverage

We cover competition landscape, full supply chain and quantified market size data, and deliver tailor-made customized surveys to meet your unique business demands.

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19 Years Industry Expertise
19 Years Industry Expertise

We own self-owned massive exclusive databases, backed by 19 years of global market research experience across thousands of sectors.

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24/7 Fast Report Delivery
24/7 Fast Report Delivery

Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.

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Localized Strategic Analysis
Localized Strategic Analysis

We integrate regional risk assessment, localized product optimization and competitor analysis to deliver actionable market strategies.

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Market entry risks/opportunities by region
Market entry risks/opportunities by region

All data is cross-verified from multiple industry sources to deliver thorough, precise analysis that supports reliable corporate strategic decisions.

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Market entry risks/opportunities by region
Market entry risks/opportunities by region

We provide responsive, dedicated after-sales support to resolve all follow-up inquiries about reports, data and industry interpretation.

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TABLE OF CONTENTS

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1 Report Overview

1.1 Study Scope

1.2 Market by Type

1.2.1 Global Market Size Growth by Type: 2020 VS 2024 VS 2031

1.2.2 Gaming Mouse

1.2.3 Gaming Keyboards

1.2.4 Headset

1.2.5 Controllers

1.2.6 Others

1.3 Market by Application

1.3.1 Global Market Share by Application: 2020 VS 2024 VS 2031

1.3.2 Personal

1.3.3 Commercial

1.4 Assumptions and Limitations

1.5 Study Objectives

1.6 Years Considered

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2 Global Growth Trends

2.1 Global Gaming Peripherals Market Perspective (2020-2031)

2.2 Global Market Size by Region: 2020 VS 2024 VS 2031

2.3 Global Gaming Peripherals Revenue Market Share by Region (2020-2025)

2.4 Global Gaming Peripherals Revenue Forecast by Region (2026-2031)

2.5 Major Region and Emerging Market Analysis

2.5.1 North America Gaming Peripherals Market Size and Prospective (2020-2031)

2.5.2 Europe Gaming Peripherals Market Size and Prospective (2020-2031)

2.5.3 China Gaming Peripherals Market Size and Prospective (2020-2031)

2.5.4 Japan Gaming Peripherals Market Size and Prospective (2020-2031)

2.5.5 Southeast Asia Gaming Peripherals Market Size and Prospective (2020-2031)

2.5.6 India Gaming Peripherals Market Size and Prospective (2020-2031)

2.5.7 Central & South America Gaming Peripherals Market Size and Prospective (2020-2031)

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3 Breakdown Data by Type

3.1 Global Gaming Peripherals Historic Market Size by Type (2020-2025)

3.2 Global Gaming Peripherals Forecasted Market Size by Type (2026-2031)

3.3 Different Types Gaming Peripherals Representative Players

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4 Breakdown Data by Application

4.1 Global Gaming Peripherals Historic Market Size by Application (2020-2025)

4.2 Global Gaming Peripherals Forecasted Market Size by Application (2026-2031)

4.3 New Sources of Growth in Gaming Peripherals Application

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5 Competition Landscape by Players

5.1 Global Top Players by Revenue

5.1.1 Global Top Gaming Peripherals Players by Revenue (2020-2025)

5.1.2 Global Gaming Peripherals Revenue Market Share by Players (2020-2025)

5.2 Global Market Share by Company Type (Tier 1, Tier 2, and Tier 3)

5.3 Players Covered: Ranking by Gaming Peripherals Revenue

5.4 Global Gaming Peripherals Market Concentration Analysis

5.4.1 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI)

5.4.2 Global Top 10 and Top 5 Companies by Gaming Peripherals Revenue in 2024

5.5 Global Key Players of Gaming Peripherals Head office and Area Served

5.6 Global Key Players of Gaming Peripherals, Product and Application

5.7 Global Key Players of Gaming Peripherals, Date of Enter into This Industry

5.8 Mergers & Acquisitions, Expansion Plans

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6 Region Analysis

6.1 North America Market: Players, Segments and Downstream

6.1.1 North America Gaming Peripherals Revenue by Company (2020-2025)

6.1.2 North America Market Size by Type

6.1.2.1 North America Gaming Peripherals Market Size by Type (2020-2025)

6.1.2.2 North America Gaming Peripherals Market Share by Type (2020-2025)

6.1.3 North America Market Size by Application

6.1.3.1 North America Gaming Peripherals Market Size by Application (2020-2025)

6.1.3.2 North America Gaming Peripherals Market Share by Application (2020-2025)

6.1.4 North America Market Trend and Opportunities

6.2 Europe Market: Players, Segments and Downstream

6.2.1 Europe Gaming Peripherals Revenue by Company (2020-2025)

6.2.2 Europe Market Size by Type

6.2.2.1 Europe Gaming Peripherals Market Size by Type (2020-2025)

6.2.2.2 Europe Gaming Peripherals Market Share by Type (2020-2025)

6.2.3 Europe Market Size by Application

6.2.3.1 Europe Gaming Peripherals Market Size by Application (2020-2025)

6.2.3.2 Europe Gaming Peripherals Market Share by Application (2020-2025)

6.2.4 Europe Market Trend and Opportunities

6.3 China Market: Players, Segments and Downstream

6.3.1 China Gaming Peripherals Revenue by Company (2020-2025)

6.3.2 China Market Size by Type

6.3.2.1 China Gaming Peripherals Market Size by Type (2020-2025)

6.3.2.2 China Gaming Peripherals Market Share by Type (2020-2025)

6.3.3 China Market Size by Application

6.3.3.1 China Gaming Peripherals Market Size by Application (2020-2025)

6.3.3.2 China Gaming Peripherals Market Share by Application (2020-2025)

6.3.4 China Market Trend and Opportunities

6.4 Japan Market: Players, Segments and Downstream

6.4.1 Japan Gaming Peripherals Revenue by Company (2020-2025)

6.4.2 Japan Market Size by Type

6.4.2.1 Japan Gaming Peripherals Market Size by Type (2020-2025)

6.4.2.2 Japan Gaming Peripherals Market Share by Type (2020-2025)

6.4.3 Japan Market Size by Application

6.4.3.1 Japan Gaming Peripherals Market Size by Application (2020-2025)

6.4.3.2 Japan Gaming Peripherals Market Share by Application (2020-2025)

6.4.4 Japan Market Trend and Opportunities

6.5 Southeast Asia Market: Players, Segments and Downstream

6.5.1 Southeast Asia Gaming Peripherals Revenue by Company (2020-2025)

6.5.2 Southeast Asia Market Size by Type

6.5.2.1 Southeast Asia Gaming Peripherals Market Size by Type (2020-2025)

6.5.2.2 Southeast Asia Gaming Peripherals Market Share by Type (2020-2025)

6.5.3 Southeast Asia Market Size by Application

6.5.3.1 Southeast Asia Gaming Peripherals Market Size by Application (2020-2025)

6.5.3.2 Southeast Asia Gaming Peripherals Market Share by Application (2020-2025)

6.5.4 Southeast Asia Market Trend and Opportunities

6.6 India Market: Players, Segments and Downstream

6.6.1 India Gaming Peripherals Revenue by Company (2020-2025)

6.6.2 India Market Size by Type

6.6.2.1 India Gaming Peripherals Market Size by Type (2020-2025)

6.6.2.2 India Gaming Peripherals Market Share by Type (2020-2025)

6.6.3 India Market Size by Application

6.6.3.1 India Gaming Peripherals Market Size by Application (2020-2025)

6.6.3.2 India Gaming Peripherals Market Share by Application (2020-2025)

6.6.4 India Market Trend and Opportunities

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7 Key Players Profiles

7.1 Razer

7.1.1 Razer Company Details

7.1.2 Razer Business Overview

7.1.3 Razer Gaming Peripherals Introduction

7.1.4 Razer Revenue in Gaming Peripherals Business (2020-2025)

7.1.5 Razer Recent Development

7.2 Logitech G (ASTRO)

7.2.1 Logitech G (ASTRO) Company Details

7.2.2 Logitech G (ASTRO) Business Overview

7.2.3 Logitech G (ASTRO) Gaming Peripherals Introduction

7.2.4 Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2020-2025)

7.2.5 Logitech G (ASTRO) Recent Development

7.3 Turtle Beach

7.3.1 Turtle Beach Company Details

7.3.2 Turtle Beach Business Overview

7.3.3 Turtle Beach Gaming Peripherals Introduction

7.3.4 Turtle Beach Revenue in Gaming Peripherals Business (2020-2025)

7.3.5 Turtle Beach Recent Development

7.4 Corsair

7.4.1 Corsair Company Details

7.4.2 Corsair Business Overview

7.4.3 Corsair Gaming Peripherals Introduction

7.4.4 Corsair Revenue in Gaming Peripherals Business (2020-2025)

7.4.5 Corsair Recent Development

7.5 Sennheiser

7.5.1 Sennheiser Company Details

7.5.2 Sennheiser Business Overview

7.5.3 Sennheiser Gaming Peripherals Introduction

7.5.4 Sennheiser Revenue in Gaming Peripherals Business (2020-2025)

7.5.5 Sennheiser Recent Development

7.6 Plantronics

7.6.1 Plantronics Company Details

7.6.2 Plantronics Business Overview

7.6.3 Plantronics Gaming Peripherals Introduction

7.6.4 Plantronics Revenue in Gaming Peripherals Business (2020-2025)

7.6.5 Plantronics Recent Development

7.7 SteelSeries

7.7.1 SteelSeries Company Details

7.7.2 SteelSeries Business Overview

7.7.3 SteelSeries Gaming Peripherals Introduction

7.7.4 SteelSeries Revenue in Gaming Peripherals Business (2020-2025)

7.7.5 SteelSeries Recent Development

7.8 Mad Catz

7.8.1 Mad Catz Company Details

7.8.2 Mad Catz Business Overview

7.8.3 Mad Catz Gaming Peripherals Introduction

7.8.4 Mad Catz Revenue in Gaming Peripherals Business (2020-2025)

7.8.5 Mad Catz Recent Development

7.9 ROCCAT

7.9.1 ROCCAT Company Details

7.9.2 ROCCAT Business Overview

7.9.3 ROCCAT Gaming Peripherals Introduction

7.9.4 ROCCAT Revenue in Gaming Peripherals Business (2020-2025)

7.9.5 ROCCAT Recent Development

7.10 QPAD

7.10.1 QPAD Company Details

7.10.2 QPAD Business Overview

7.10.3 QPAD Gaming Peripherals Introduction

7.10.4 QPAD Revenue in Gaming Peripherals Business (2020-2025)

7.10.5 QPAD Recent Development

7.11 Thrustmaster

7.11.1 Thrustmaster Company Details

7.11.2 Thrustmaster Business Overview

7.11.3 Thrustmaster Gaming Peripherals Introduction

7.11.4 Thrustmaster Revenue in Gaming Peripherals Business (2020-2025)

7.11.5 Thrustmaster Recent Development

7.12 HyperX

7.12.1 HyperX Company Details

7.12.2 HyperX Business Overview

7.12.3 HyperX Gaming Peripherals Introduction

7.12.4 HyperX Revenue in Gaming Peripherals Business (2020-2025)

7.12.5 HyperX Recent Development

7.13 Tt eSPORTS

7.13.1 Tt eSPORTS Company Details

7.13.2 Tt eSPORTS Business Overview

7.13.3 Tt eSPORTS Gaming Peripherals Introduction

7.13.4 Tt eSPORTS Revenue in Gaming Peripherals Business (2020-2025)

7.13.5 Tt eSPORTS Recent Development

7.14 Cooler Master

7.14.1 Cooler Master Company Details

7.14.2 Cooler Master Business Overview

7.14.3 Cooler Master Gaming Peripherals Introduction

7.14.4 Cooler Master Revenue in Gaming Peripherals Business (2020-2025)

7.14.5 Cooler Master Recent Development

7.15 ZOWIE

7.15.1 ZOWIE Company Details

7.15.2 ZOWIE Business Overview

7.15.3 ZOWIE Gaming Peripherals Introduction

7.15.4 ZOWIE Revenue in Gaming Peripherals Business (2020-2025)

7.15.5 ZOWIE Recent Development

7.16 Sharkoon

7.16.1 Sharkoon Company Details

7.16.2 Sharkoon Business Overview

7.16.3 Sharkoon Gaming Peripherals Introduction

7.16.4 Sharkoon Revenue in Gaming Peripherals Business (2020-2025)

7.16.5 Sharkoon Recent Development

7.17 Trust

7.17.1 Trust Company Details

7.17.2 Trust Business Overview

7.17.3 Trust Gaming Peripherals Introduction

7.17.4 Trust Revenue in Gaming Peripherals Business (2020-2025)

7.17.5 Trust Recent Development

7.18 Microsoft

7.18.1 Microsoft Company Details

7.18.2 Microsoft Business Overview

7.18.3 Microsoft Gaming Peripherals Introduction

7.18.4 Microsoft Revenue in Gaming Peripherals Business (2020-2025)

7.18.5 Microsoft Recent Development

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8 Gaming Peripherals Market Dynamics

8.1 Gaming Peripherals Industry Trends

8.2 Gaming Peripherals Market Drivers

8.3 Gaming Peripherals Market Challenges

8.4 Gaming Peripherals Market Restraints

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9 Research Findings and Conclusion

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10 Appendix

10.1 Research Methodology

10.1.1 Methodology/Research Approach

10.1.1.1 Research Programs/Design

10.1.1.2 Market Size Estimation

10.1.1.3 Market Breakdown and Data Triangulation

10.1.2 Data Source

10.1.2.1 Secondary Sources

10.1.2.2 Primary Sources

10.2 Author Details

10.3 Disclaimer

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TABLE OF FIGURES

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List of Tables

Table 1. Global Gaming Peripherals Market Size Growth Rate by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Global Gaming Peripherals Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 3. Global Market Gaming Peripherals Market Size (US$ Million) by Region:2020 VS 2024 VS 2031
Table 4. Global Gaming Peripherals Revenue (US$ Million) Market Share by Region (2020-2025)
Table 5. Global Gaming Peripherals Revenue Share by Region (2020-2025)
Table 6. Global Gaming Peripherals Revenue (US$ Million) Forecast by Region (2026-2031)
Table 7. Global Gaming Peripherals Revenue Share Forecast by Region (2026-2031)
Table 8. Global Gaming Peripherals Market Size by Type (2020-2025) & (US$ Million)
Table 9. Global Gaming Peripherals Revenue Market Share by Type (2020-2025)
Table 10. Global Gaming Peripherals Forecasted Market Size by Type (2026-2031) & (US$ Million)
Table 11. Global Gaming Peripherals Revenue Market Share by Type (2026-2031)
Table 12. Representative Players of Each Type
Table 13. Global Gaming Peripherals Market Size by Application (2020-2025) & (US$ Million)
Table 14. Global Gaming Peripherals Revenue Market Share by Application (2020-2025)
Table 15. Global Gaming Peripherals Forecasted Market Size by Application (2026-2031) & (US$ Million)
Table 16. Global Gaming Peripherals Revenue Market Share by Application (2026-2031)
Table 17. New Sources of Growth in Gaming Peripherals Application
Table 18. Global Gaming Peripherals Revenue by Players (2020-2025) & (US$ Million)
Table 19. Global Gaming Peripherals Market Share by Players (2020-2025)
Table 20. Global Top Gaming Peripherals Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Peripherals as of 2024)
Table 21. Ranking of Global Top Gaming Peripherals Companies by Revenue (US$ Million) in 2024
Table 22. Global 5 Largest Players Market Share by Gaming Peripherals Revenue (CR5 and HHI) & (2020-2025)
Table 23. Global Key Players of Gaming Peripherals, Headquarters and Area Served
Table 24. Global Key Players of Gaming Peripherals, Product and Application
Table 25. Global Key Players of Gaming Peripherals, Date of Enter into This Industry
Table 26. Mergers & Acquisitions, Expansion Plans
Table 27. North America Gaming Peripherals Revenue by Company (2020-2025) & (US$ Million)
Table 28. North America Gaming Peripherals Revenue Market Share by Company (2020-2025)
Table 29. North America Gaming Peripherals Market Size by Type (2020-2025) & (US$ Million)
Table 30. North America Gaming Peripherals Market Size by Application (2020-2025) & (US$ Million)
Table 31. Europe Gaming Peripherals Revenue by Company (2020-2025) & (US$ Million)
Table 32. Europe Gaming Peripherals Revenue Market Share by Company (2020-2025)
Table 33. Europe Gaming Peripherals Market Size by Type (2020-2025) & (US$ Million)
Table 34. Europe Gaming Peripherals Market Size by Application (2020-2025) & (US$ Million)
Table 35. China Gaming Peripherals Revenue by Company (2020-2025) & (US$ Million)
Table 36. China Gaming Peripherals Revenue Market Share by Company (2020-2025)
Table 37. China Gaming Peripherals Market Size by Type (2020-2025) & (US$ Million)
Table 38. China Gaming Peripherals Market Size by Application (2020-2025) & (US$ Million)
Table 39. Japan Gaming Peripherals Revenue by Company (2020-2025) & (US$ Million)
Table 40. Japan Gaming Peripherals Revenue Market Share by Company (2020-2025)
Table 41. Japan Gaming Peripherals Market Size by Type (2020-2025) & (US$ Million)
Table 42. Japan Gaming Peripherals Market Size by Application (2020-2025) & (US$ Million)
Table 43. Southeast Asia Gaming Peripherals Revenue by Company (2020-2025) & (US$ Million)
Table 44. Southeast Asia Gaming Peripherals Revenue Market Share by Company (2020-2025)
Table 45. Southeast Asia Gaming Peripherals Market Size by Type (2020-2025) & (US$ Million)
Table 46. Southeast Asia Gaming Peripherals Market Size by Application (2020-2025) & (US$ Million)
Table 47. India Gaming Peripherals Revenue by Company (2020-2025) & (US$ Million)
Table 48. India Gaming Peripherals Revenue Market Share by Company (2020-2025)
Table 49. India Gaming Peripherals Market Size by Type (2020-2025) & (US$ Million)
Table 50. India Gaming Peripherals Market Size by Application (2020-2025) & (US$ Million)
Table 51. Razer Company Details
Table 52. Razer Business Overview
Table 53. Razer Gaming Peripherals Product
Table 54. Razer Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 55. Razer Recent Development
Table 56. Logitech G (ASTRO) Company Details
Table 57. Logitech G (ASTRO) Business Overview
Table 58. Logitech G (ASTRO) Gaming Peripherals Product
Table 59. Logitech G (ASTRO) Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 60. Logitech G (ASTRO) Recent Development
Table 61. Turtle Beach Company Details
Table 62. Turtle Beach Business Overview
Table 63. Turtle Beach Gaming Peripherals Product
Table 64. Turtle Beach Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 65. Turtle Beach Recent Development
Table 66. Corsair Company Details
Table 67. Corsair Business Overview
Table 68. Corsair Gaming Peripherals Product
Table 69. Corsair Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 70. Corsair Recent Development
Table 71. Sennheiser Company Details
Table 72. Sennheiser Business Overview
Table 73. Sennheiser Gaming Peripherals Product
Table 74. Sennheiser Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 75. Sennheiser Recent Development
Table 76. Plantronics Company Details
Table 77. Plantronics Business Overview
Table 78. Plantronics Gaming Peripherals Product
Table 79. Plantronics Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 80. Plantronics Recent Development
Table 81. SteelSeries Company Details
Table 82. SteelSeries Business Overview
Table 83. SteelSeries Gaming Peripherals Product
Table 84. SteelSeries Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 85. SteelSeries Recent Development
Table 86. Mad Catz Company Details
Table 87. Mad Catz Business Overview
Table 88. Mad Catz Gaming Peripherals Product
Table 89. Mad Catz Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 90. Mad Catz Recent Development
Table 91. ROCCAT Company Details
Table 92. ROCCAT Business Overview
Table 93. ROCCAT Gaming Peripherals Product
Table 94. ROCCAT Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 95. ROCCAT Recent Development
Table 96. QPAD Company Details
Table 97. QPAD Business Overview
Table 98. QPAD Gaming Peripherals Product
Table 99. QPAD Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 100. QPAD Recent Development
Table 101. Thrustmaster Company Details
Table 102. Thrustmaster Business Overview
Table 103. Thrustmaster Gaming Peripherals Product
Table 104. Thrustmaster Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 105. Thrustmaster Recent Development
Table 106. HyperX Company Details
Table 107. HyperX Business Overview
Table 108. HyperX Gaming Peripherals Product
Table 109. HyperX Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 110. HyperX Recent Development
Table 111. Tt eSPORTS Company Details
Table 112. Tt eSPORTS Business Overview
Table 113. Tt eSPORTS Gaming Peripherals Product
Table 114. Tt eSPORTS Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 115. Tt eSPORTS Recent Development
Table 116. Cooler Master Company Details
Table 117. Cooler Master Business Overview
Table 118. Cooler Master Gaming Peripherals Product
Table 119. Cooler Master Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 120. Cooler Master Recent Development
Table 121. ZOWIE Company Details
Table 122. ZOWIE Business Overview
Table 123. ZOWIE Gaming Peripherals Product
Table 124. ZOWIE Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 125. ZOWIE Recent Development
Table 126. Sharkoon Company Details
Table 127. Sharkoon Business Overview
Table 128. Sharkoon Gaming Peripherals Product
Table 129. Sharkoon Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 130. Sharkoon Recent Development
Table 131. Trust Company Details
Table 132. Trust Business Overview
Table 133. Trust Gaming Peripherals Product
Table 134. Trust Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 135. Trust Recent Development
Table 136. Microsoft Company Details
Table 137. Microsoft Business Overview
Table 138. Microsoft Gaming Peripherals Product
Table 139. Microsoft Revenue in Gaming Peripherals Business (2020-2025) & (US$ Million)
Table 140. Microsoft Recent Development
Table 141. Gaming Peripherals Market Trends
Table 142. Gaming Peripherals Market Drivers
Table 143. Gaming Peripherals Market Challenges
Table 144. Gaming Peripherals Market Restraints
Table 145. Research Programs/Design for This Report
Table 146. Key Data Information from Secondary Sources
Table 147. Key Data Information from Primary Sources
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List of Figures

Figure 1. Gaming Peripherals Product Picture
Figure 2. Global Gaming Peripherals Market Share by Type: 2024 VS 2031
Figure 3. Gaming Mouse Features
Figure 4. Gaming Keyboards Features
Figure 5. Headset Features
Figure 6. Controllers Features
Figure 7. Others Features
Figure 8. Global Gaming Peripherals Market Share by Application: 2024 VS 2031
Figure 9. Personal
Figure 10. Commercial
Figure 11. Gaming Peripherals Report Years Considered
Figure 12. Global Gaming Peripherals Market Size (US$ Million), Year-over-Year: 2020-2031
Figure 13. Global Gaming Peripherals Market Size, (US$ Million), 2020 VS 2024 VS 2031
Figure 14. Global Gaming Peripherals Revenue Market Share by Region: 2020 VS 2024
Figure 15. North America Gaming Peripherals Revenue (US$ Million) Growth Rate (2020-2031)
Figure 16. Europe Gaming Peripherals Revenue (US$ Million) Growth Rate (2020-2031)
Figure 17. China Gaming Peripherals Revenue (US$ Million) Growth Rate (2020-2031)
Figure 18. Japan Gaming Peripherals Revenue (US$ Million) Growth Rate (2020-2031)
Figure 19. Southeast Asia Gaming Peripherals Revenue (US$ Million) Growth Rate (2020-2031)
Figure 20. India Gaming Peripherals Revenue (US$ Million) Growth Rate (2020-2031)
Figure 21. Central & South America Gaming Peripherals Revenue (US$ Million) Growth Rate (2020-2031)
Figure 22. Global Gaming Peripherals Market Share by Players in 2024
Figure 23. Global Top Gaming Peripherals Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Peripherals as of 2024)
Figure 24. The Top 10 and 5 Players Market Share by Gaming Peripherals Revenue in 2024
Figure 25. North America Gaming Peripherals Market Share by Type (2020-2025)
Figure 26. North America Gaming Peripherals Market Share by Application (2020-2025)
Figure 27. Europe Gaming Peripherals Market Share by Type (2020-2025)
Figure 28. Europe Gaming Peripherals Market Share by Application (2020-2025)
Figure 29. China Gaming Peripherals Market Share by Type (2020-2025)
Figure 30. China Gaming Peripherals Market Share by Application (2020-2025)
Figure 31. Japan Gaming Peripherals Market Share by Type (2020-2025)
Figure 32. Japan Gaming Peripherals Market Share by Application (2020-2025)
Figure 33. Southeast Asia Gaming Peripherals Market Share by Type (2020-2025)
Figure 34. Southeast Asia Gaming Peripherals Market Share by Application (2020-2025)
Figure 35. India Gaming Peripherals Market Share by Type (2020-2025)
Figure 36. India Gaming Peripherals Market Share by Application (2020-2025)
Figure 37. Razer Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 38. Logitech G (ASTRO) Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 39. Turtle Beach Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 40. Corsair Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 41. Sennheiser Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 42. Plantronics Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 43. SteelSeries Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 44. Mad Catz Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 45. ROCCAT Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 46. QPAD Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 47. Thrustmaster Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 48. HyperX Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 49. Tt eSPORTS Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 50. Cooler Master Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 51. ZOWIE Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 52. Sharkoon Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 53. Trust Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 54. Microsoft Revenue Growth Rate in Gaming Peripherals Business (2020-2025)
Figure 55. Bottom-up and Top-down Approaches for This Report
Figure 56. Data Triangulation
Figure 57. Key Executives Interviewed
den_biaoTiZhungShi

KEY QUESTIONS ADDRESSED BY THE REPORT

Which companies rank high in the global Gaming Peripherals market?zhanKai
The top companies in the global Gaming Peripherals market are Razer、Logitech G (ASTRO)、Turtle Beach.
What was the global market size of Gaming Peripherals in 2025?shouQi
What was the global market size of Gaming Peripherals in 2031?shouQi
Which region is expected to have the highest market share?shouQi
What is the annual compound growth rate of the global Gaming Peripherals market size from 2025 to 2031?shouQi
den_biaoTiZhungShi

Related Reports

Global Gaming Peripherals Sales Market Report, Competitive Analysis and Regional Opportunities 2025-2031

Industry: Electronics & Semiconductor

Published Date: 2025-09-10

Pages: 105 Pages

Report ld: 5035707

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