Windows Handheld Gaming PC Market Size(US$)

CAGR 2025-2031
15.7%
Market Size,2031
USD 5,800
Million
Market Snapshot
Source: Secondary research, interviews with experts, and QYResearch analysis
The global market for Windows Handheld Gaming PC was valued at US$ 2336 million in the year 2024 and is projected to reach a revised size of US$ 5800 million by 2031, growing at a CAGR of 15.7% during the forecast period.
The 2025 U.S. tariff policies introduce profound uncertainty into the global economic landscape. This report critically examines the implications of recent tariff adjustments and international strategic countermeasures on Windows Handheld Gaming PC competitive dynamics, regional economic interdependencies, and supply chain reconfigurations.
As of 2024, global sales of Windows Handheld Gaming PCs reached approximately 3.2 million units, with an average price of around $730.
Windows Handheld Gaming PC is a category of portable gaming devices running the Windows OS, combining PC-level performance with handheld portability. Equipped with x86-based processors (like AMD Ryzen or Intel Core), integrated GPUs, SSDs, built-in displays, gaming controls, and touch functionality, they support AAA games from platforms such as Steam, Xbox Game Pass, and Epic. They’re also used for light productivity and media consumption. With ongoing advancements in chip efficiency and thermal design, these devices have gained popularity among gamers and mobile users alike.
North American market for Windows Handheld Gaming PC is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Windows Handheld Gaming PC is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Windows Handheld Gaming PC include Valve Corporation, ROG (ASUS), MSI, Lenovo, OnexPlayer, AYANEO (Anyun Intelligent Technology), etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
REPORT SCOPE
This report aims to provide a comprehensive presentation of the global market for Windows Handheld Gaming PC, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Windows Handheld Gaming PC.
The Windows Handheld Gaming PC market size, estimations, and forecasts are provided in terms of sales volume (Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Windows Handheld Gaming PC market comprehensively. Regional market sizes, concerning products by Type, by Sales Channels, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Windows Handheld Gaming PC manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Sales Channels, and by regions.
By Company
Valve Corporation
ROG (ASUS)
MSI
Lenovo
OnexPlayer
AYANEO (Anyun Intelligent Technology)
Segment by Type
256 GB
512 GB
1 TB
Others
Segment by Sales Channels
Online Sales
Offline Sales
Consumption by Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East and Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Windows Handheld Gaming PC manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Windows Handheld Gaming PC in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Sales Channels, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
QYRESEARCH'S STRENGTHS
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:
We identify regional market threats and growth prospects to guide your overseas layout.
We adjust product portfolios in line with local consumption habits.
We unpack rivals’ operation strategies for scattered and highly concentrated industries.
We cover competition landscape, full supply chain and quantified market size data, and deliver tailor-made customized surveys to meet your unique business demands.
We own self-owned massive exclusive databases, backed by 19 years of global market research experience across thousands of sectors.
Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.
We integrate regional risk assessment, localized product optimization and competitor analysis to deliver actionable market strategies.
All data is cross-verified from multiple industry sources to deliver thorough, precise analysis that supports reliable corporate strategic decisions.
We provide responsive, dedicated after-sales support to resolve all follow-up inquiries about reports, data and industry interpretation.
TABLE OF CONTENTS
1 Windows Handheld Gaming PC Market Overview
1.1 Product Definition
1.2 Windows Handheld Gaming PC by Type
1.2.1 Global Windows Handheld Gaming PC Market Value Comparison by Type (2024 VS 2031)
1.2.2 256 GB
1.2.3 512 GB
1.2.4 1 TB
1.2.5 Others
1.3 Windows Handheld Gaming PC by Sales Channels
1.3.1 Global Windows Handheld Gaming PC Market Value by Sales Channels (2024 VS 2031)
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Global Windows Handheld Gaming PC Market Size Estimates and Forecasts
1.4.1 Global Windows Handheld Gaming PC Revenue 2020-2031
1.4.2 Global Windows Handheld Gaming PC Sales 2020-2031
1.4.3 Global Windows Handheld Gaming PC Market Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Windows Handheld Gaming PC Market Competition by Manufacturers
2.1 Global Windows Handheld Gaming PC Sales Market Share by Manufacturers (2020-2025)
2.2 Global Windows Handheld Gaming PC Revenue Market Share by Manufacturers (2020-2025)
2.3 Global Windows Handheld Gaming PC Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Windows Handheld Gaming PC, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Windows Handheld Gaming PC, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Windows Handheld Gaming PC, Product Type & Application
2.7 Global Key Manufacturers of Windows Handheld Gaming PC, Date of Enter into This Industry
2.8 Global Windows Handheld Gaming PC Market Competitive Situation and Trends
2.8.1 Global Windows Handheld Gaming PC Market Concentration Rate
2.8.2 The Global 5 and 10 Largest Windows Handheld Gaming PC Players Market Share by Revenue
2.8.3 Global Windows Handheld Gaming PC Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Windows Handheld Gaming PC Market Scenario by Region
3.1 Global Windows Handheld Gaming PC Market Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Windows Handheld Gaming PC Sales by Region: 2020-2031
3.2.1 Global Windows Handheld Gaming PC Sales by Region: 2020-2025
3.2.2 Global Windows Handheld Gaming PC Sales by Region: 2026-2031
3.3 Global Windows Handheld Gaming PC Revenue by Region: 2020-2031
3.3.1 Global Windows Handheld Gaming PC Revenue by Region: 2020-2025
3.3.2 Global Windows Handheld Gaming PC Revenue by Region: 2026-2031
3.4 North America Windows Handheld Gaming PC Market Facts & Figures by Country
3.4.1 North America Windows Handheld Gaming PC Market Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Windows Handheld Gaming PC Sales by Country (2020-2031)
3.4.3 North America Windows Handheld Gaming PC Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Windows Handheld Gaming PC Market Facts & Figures by Country
3.5.1 Europe Windows Handheld Gaming PC Market Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Windows Handheld Gaming PC Sales by Country (2020-2031)
3.5.3 Europe Windows Handheld Gaming PC Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Windows Handheld Gaming PC Market Facts & Figures by Region
3.6.1 Asia Pacific Windows Handheld Gaming PC Market Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Windows Handheld Gaming PC Sales by Region (2020-2031)
3.6.3 Asia Pacific Windows Handheld Gaming PC Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Windows Handheld Gaming PC Market Facts & Figures by Country
3.7.1 Latin America Windows Handheld Gaming PC Market Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Windows Handheld Gaming PC Sales by Country (2020-2031)
3.7.3 Latin America Windows Handheld Gaming PC Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.7.7 Colombia
3.8 Middle East and Africa Windows Handheld Gaming PC Market Facts & Figures by Country
3.8.1 Middle East and Africa Windows Handheld Gaming PC Market Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Windows Handheld Gaming PC Sales by Country (2020-2031)
3.8.3 Middle East and Africa Windows Handheld Gaming PC Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Windows Handheld Gaming PC Sales by Type (2020-2031)
4.1.1 Global Windows Handheld Gaming PC Sales by Type (2020-2025)
4.1.2 Global Windows Handheld Gaming PC Sales by Type (2026-2031)
4.1.3 Global Windows Handheld Gaming PC Sales Market Share by Type (2020-2031)
4.2 Global Windows Handheld Gaming PC Revenue by Type (2020-2031)
4.2.1 Global Windows Handheld Gaming PC Revenue by Type (2020-2025)
4.2.2 Global Windows Handheld Gaming PC Revenue by Type (2026-2031)
4.2.3 Global Windows Handheld Gaming PC Revenue Market Share by Type (2020-2031)
4.3 Global Windows Handheld Gaming PC Price by Type (2020-2031)
5 Segment by Sales Channels
5.1 Global Windows Handheld Gaming PC Sales by Sales Channels (2020-2031)
5.1.1 Global Windows Handheld Gaming PC Sales by Sales Channels (2020-2025)
5.1.2 Global Windows Handheld Gaming PC Sales by Sales Channels (2026-2031)
5.1.3 Global Windows Handheld Gaming PC Sales Market Share by Sales Channels (2020-2031)
5.2 Global Windows Handheld Gaming PC Revenue by Sales Channels (2020-2031)
5.2.1 Global Windows Handheld Gaming PC Revenue by Sales Channels (2020-2025)
5.2.2 Global Windows Handheld Gaming PC Revenue by Sales Channels (2026-2031)
5.2.3 Global Windows Handheld Gaming PC Revenue Market Share by Sales Channels (2020-2031)
5.3 Global Windows Handheld Gaming PC Price by Sales Channels (2020-2031)
6 Key Companies Profiled
6.1 Valve Corporation
6.1.1 Valve Corporation Company Information
6.1.2 Valve Corporation Description and Business Overview
6.1.3 Valve Corporation Windows Handheld Gaming PC Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Valve Corporation Windows Handheld Gaming PC Product Portfolio
6.1.5 Valve Corporation Recent Developments/Updates
6.2 ROG (ASUS)
6.2.1 ROG (ASUS) Company Information
6.2.2 ROG (ASUS) Description and Business Overview
6.2.3 ROG (ASUS) Windows Handheld Gaming PC Sales, Revenue and Gross Margin (2020-2025)
6.2.4 ROG (ASUS) Windows Handheld Gaming PC Product Portfolio
6.2.5 ROG (ASUS) Recent Developments/Updates
6.3 MSI
6.3.1 MSI Company Information
6.3.2 MSI Description and Business Overview
6.3.3 MSI Windows Handheld Gaming PC Sales, Revenue and Gross Margin (2020-2025)
6.3.4 MSI Windows Handheld Gaming PC Product Portfolio
6.3.5 MSI Recent Developments/Updates
6.4 Lenovo
6.4.1 Lenovo Company Information
6.4.2 Lenovo Description and Business Overview
6.4.3 Lenovo Windows Handheld Gaming PC Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Lenovo Windows Handheld Gaming PC Product Portfolio
6.4.5 Lenovo Recent Developments/Updates
6.5 OnexPlayer
6.5.1 OnexPlayer Company Information
6.5.2 OnexPlayer Description and Business Overview
6.5.3 OnexPlayer Windows Handheld Gaming PC Sales, Revenue and Gross Margin (2020-2025)
6.5.4 OnexPlayer Windows Handheld Gaming PC Product Portfolio
6.5.5 OnexPlayer Recent Developments/Updates
6.6 AYANEO (Anyun Intelligent Technology)
6.6.1 AYANEO (Anyun Intelligent Technology) Company Information
6.6.2 AYANEO (Anyun Intelligent Technology) Description and Business Overview
6.6.3 AYANEO (Anyun Intelligent Technology) Windows Handheld Gaming PC Sales, Revenue and Gross Margin (2020-2025)
6.6.4 AYANEO (Anyun Intelligent Technology) Windows Handheld Gaming PC Product Portfolio
6.6.5 AYANEO (Anyun Intelligent Technology) Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Windows Handheld Gaming PC Industry Chain Analysis
7.2 Windows Handheld Gaming PC Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Windows Handheld Gaming PC Production Mode & Process Analysis
7.4 Windows Handheld Gaming PC Sales and Marketing
7.4.1 Windows Handheld Gaming PC Sales Channels
7.4.2 Windows Handheld Gaming PC Distributors
7.5 Windows Handheld Gaming PC Customer Analysis
8 Windows Handheld Gaming PC Market Dynamics
8.1 Windows Handheld Gaming PC Industry Trends
8.2 Windows Handheld Gaming PC Market Drivers
8.3 Windows Handheld Gaming PC Market Challenges
8.4 Windows Handheld Gaming PC Market Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Market Size Estimation
10.1.3 Market Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
TABLE OF FIGURES
List of Tables
List of Figures
KEY QUESTIONS ADDRESSED BY THE REPORT
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Published: 2025-08-07
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The global market for Windows Handheld Gaming PC was estimated to be worth US$ 2418 million in 2025 and is projected to reach US$ 6620 million, growing at a CAGR of 15.7% from 2026 to 2032.
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REPORT COVERAGE
DESCRIPTION
REPORT SCOPE
CHAPTER OUTLINE
QYRESEARCH'S STRENGTHS
TABLE OF CONTENTS
TABLE OF FIGURES
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