Industry: Service & Software
Published Date: 2025-05-25
Pages: 94 Pages
Report ld: 4745761
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Turn-Based Strategy Games Market Size(US$)

CAGR 2025-2031
9.1%
Market Size,2031
USD 12,350
Million
Market Snapshot
Source: Secondary research, interviews with experts, and QYResearch analysis
The global market for Turn-Based Strategy Games was valued at US$ 7211 million in the year 2024 and is projected to reach a revised size of US$ 12350 million by 2031, growing at a CAGR of 9.1% during the forecast period.
Turn-based strategy games (TBS) are a subgenre of strategy video and board games in which players take turns making decisions and performing actions, rather than interacting with the game simultaneously in real time. This structured, turn-by-turn format emphasizes thoughtful planning, tactical decision-making, and long-term strategy over quick reflexes.
North American market for Turn-Based Strategy Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Turn-Based Strategy Games is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Turn-Based Strategy Games in Entertainment Consumption is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Turn-Based Strategy Games include Tencent, Firaxis Games, Paradox Interactive, Intelligent Systems, Square Enix, NetEase, Ubisoft, miHoYo, Blizzard Entertainment, Konami, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Turn-Based Strategy Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Turn-Based Strategy Games.
The Turn-Based Strategy Games market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Turn-Based Strategy Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Turn-Based Strategy Games companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
MARKET SEGMENTATION
CHAPTER OUTLINE
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Turn-Based Strategy Games company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
QYRESEARCH'S STRENGTHS
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:
We identify regional market threats and growth prospects to guide your overseas layout.
We adjust product portfolios in line with local consumption habits.
We unpack rivals’ operation strategies for scattered and highly concentrated industries.
We cover competition landscape, full supply chain and quantified market size data, and deliver tailor-made customized surveys to meet your unique business demands.
We own self-owned massive exclusive databases, backed by 19 years of global market research experience across thousands of sectors.
Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.
We integrate regional risk assessment, localized product optimization and competitor analysis to deliver actionable market strategies.
All data is cross-verified from multiple industry sources to deliver thorough, precise analysis that supports reliable corporate strategic decisions.
We provide responsive, dedicated after-sales support to resolve all follow-up inquiries about reports, data and industry interpretation.
TABLE OF CONTENTS
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Turn-Based Strategy Games Market Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Paid Games
1.2.3 Free Games
1.3 Market by Application
1.3.1 Global Turn-Based Strategy Games Market Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Entertainment Consumption
1.3.3 Education and Training
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Turn-Based Strategy Games Market Perspective (2020-2031)
2.2 Global Turn-Based Strategy Games Growth Trends by Region
2.2.1 Global Turn-Based Strategy Games Market Size by Region: 2020 VS 2024 VS 2031
2.2.2 Turn-Based Strategy Games Historic Market Size by Region (2020-2025)
2.2.3 Turn-Based Strategy Games Forecasted Market Size by Region (2026-2031)
2.3 Turn-Based Strategy Games Market Dynamics
2.3.1 Turn-Based Strategy Games Industry Trends
2.3.2 Turn-Based Strategy Games Market Drivers
2.3.3 Turn-Based Strategy Games Market Challenges
2.3.4 Turn-Based Strategy Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Turn-Based Strategy Games Players by Revenue
3.1.1 Global Top Turn-Based Strategy Games Players by Revenue (2020-2025)
3.1.2 Global Turn-Based Strategy Games Revenue Market Share by Players (2020-2025)
3.2 Global Top Turn-Based Strategy Games Players by Company Type and Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Turn-Based Strategy Games Revenue
3.4 Global Turn-Based Strategy Games Market Concentration Ratio
3.4.1 Global Turn-Based Strategy Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Turn-Based Strategy Games Revenue in 2024
3.5 Global Key Players of Turn-Based Strategy Games Head office and Area Served
3.6 Global Key Players of Turn-Based Strategy Games, Product and Application
3.7 Global Key Players of Turn-Based Strategy Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Turn-Based Strategy Games Breakdown Data by Type
4.1 Global Turn-Based Strategy Games Historic Market Size by Type (2020-2025)
4.2 Global Turn-Based Strategy Games Forecasted Market Size by Type (2026-2031)
5 Turn-Based Strategy Games Breakdown Data by Application
5.1 Global Turn-Based Strategy Games Historic Market Size by Application (2020-2025)
5.2 Global Turn-Based Strategy Games Forecasted Market Size by Application (2026-2031)
6 North America
6.1 North America Turn-Based Strategy Games Market Size (2020-2031)
6.2 North America Turn-Based Strategy Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Turn-Based Strategy Games Market Size by Country (2020-2025)
6.4 North America Turn-Based Strategy Games Market Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Turn-Based Strategy Games Market Size (2020-2031)
7.2 Europe Turn-Based Strategy Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Turn-Based Strategy Games Market Size by Country (2020-2025)
7.4 Europe Turn-Based Strategy Games Market Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Turn-Based Strategy Games Market Size (2020-2031)
8.2 Asia-Pacific Turn-Based Strategy Games Market Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Turn-Based Strategy Games Market Size by Region (2020-2025)
8.4 Asia-Pacific Turn-Based Strategy Games Market Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Turn-Based Strategy Games Market Size (2020-2031)
9.2 Latin America Turn-Based Strategy Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Turn-Based Strategy Games Market Size by Country (2020-2025)
9.4 Latin America Turn-Based Strategy Games Market Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Turn-Based Strategy Games Market Size (2020-2031)
10.2 Middle East & Africa Turn-Based Strategy Games Market Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Turn-Based Strategy Games Market Size by Country (2020-2025)
10.4 Middle East & Africa Turn-Based Strategy Games Market Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent Turn-Based Strategy Games Introduction
11.1.4 Tencent Revenue in Turn-Based Strategy Games Business (2020-2025)
11.1.5 Tencent Recent Development
11.2 Firaxis Games
11.2.1 Firaxis Games Company Details
11.2.2 Firaxis Games Business Overview
11.2.3 Firaxis Games Turn-Based Strategy Games Introduction
11.2.4 Firaxis Games Revenue in Turn-Based Strategy Games Business (2020-2025)
11.2.5 Firaxis Games Recent Development
11.3 Paradox Interactive
11.3.1 Paradox Interactive Company Details
11.3.2 Paradox Interactive Business Overview
11.3.3 Paradox Interactive Turn-Based Strategy Games Introduction
11.3.4 Paradox Interactive Revenue in Turn-Based Strategy Games Business (2020-2025)
11.3.5 Paradox Interactive Recent Development
11.4 Intelligent Systems
11.4.1 Intelligent Systems Company Details
11.4.2 Intelligent Systems Business Overview
11.4.3 Intelligent Systems Turn-Based Strategy Games Introduction
11.4.4 Intelligent Systems Revenue in Turn-Based Strategy Games Business (2020-2025)
11.4.5 Intelligent Systems Recent Development
11.5 Square Enix
11.5.1 Square Enix Company Details
11.5.2 Square Enix Business Overview
11.5.3 Square Enix Turn-Based Strategy Games Introduction
11.5.4 Square Enix Revenue in Turn-Based Strategy Games Business (2020-2025)
11.5.5 Square Enix Recent Development
11.6 NetEase
11.6.1 NetEase Company Details
11.6.2 NetEase Business Overview
11.6.3 NetEase Turn-Based Strategy Games Introduction
11.6.4 NetEase Revenue in Turn-Based Strategy Games Business (2020-2025)
11.6.5 NetEase Recent Development
11.7 Ubisoft
11.7.1 Ubisoft Company Details
11.7.2 Ubisoft Business Overview
11.7.3 Ubisoft Turn-Based Strategy Games Introduction
11.7.4 Ubisoft Revenue in Turn-Based Strategy Games Business (2020-2025)
11.7.5 Ubisoft Recent Development
11.8 miHoYo
11.8.1 miHoYo Company Details
11.8.2 miHoYo Business Overview
11.8.3 miHoYo Turn-Based Strategy Games Introduction
11.8.4 miHoYo Revenue in Turn-Based Strategy Games Business (2020-2025)
11.8.5 miHoYo Recent Development
11.9 Blizzard Entertainment
11.9.1 Blizzard Entertainment Company Details
11.9.2 Blizzard Entertainment Business Overview
11.9.3 Blizzard Entertainment Turn-Based Strategy Games Introduction
11.9.4 Blizzard Entertainment Revenue in Turn-Based Strategy Games Business (2020-2025)
11.9.5 Blizzard Entertainment Recent Development
11.10 Konami
11.10.1 Konami Company Details
11.10.2 Konami Business Overview
11.10.3 Konami Turn-Based Strategy Games Introduction
11.10.4 Konami Revenue in Turn-Based Strategy Games Business (2020-2025)
11.10.5 Konami Recent Development
11.11 Lilith Games
11.11.1 Lilith Games Company Details
11.11.2 Lilith Games Business Overview
11.11.3 Lilith Games Turn-Based Strategy Games Introduction
11.11.4 Lilith Games Revenue in Turn-Based Strategy Games Business (2020-2025)
11.11.5 Lilith Games Recent Development
11.12 Supercell
11.12.1 Supercell Company Details
11.12.2 Supercell Business Overview
11.12.3 Supercell Turn-Based Strategy Games Introduction
11.12.4 Supercell Revenue in Turn-Based Strategy Games Business (2020-2025)
11.12.5 Supercell Recent Development
11.13 Scopely
11.13.1 Scopely Company Details
11.13.2 Scopely Business Overview
11.13.3 Scopely Turn-Based Strategy Games Introduction
11.13.4 Scopely Revenue in Turn-Based Strategy Games Business (2020-2025)
11.13.5 Scopely Recent Development
11.14 Playrix
11.14.1 Playrix Company Details
11.14.2 Playrix Business Overview
11.14.3 Playrix Turn-Based Strategy Games Introduction
11.14.4 Playrix Revenue in Turn-Based Strategy Games Business (2020-2025)
11.14.5 Playrix Recent Development
11.15 Niantic
11.15.1 Niantic Company Details
11.15.2 Niantic Business Overview
11.15.3 Niantic Turn-Based Strategy Games Introduction
11.15.4 Niantic Revenue in Turn-Based Strategy Games Business (2020-2025)
11.15.5 Niantic Recent Development
11.16 Garena
11.16.1 Garena Company Details
11.16.2 Garena Business Overview
11.16.3 Garena Turn-Based Strategy Games Introduction
11.16.4 Garena Revenue in Turn-Based Strategy Games Business (2020-2025)
11.16.5 Garena Recent Development
11.17 37 Interactive Entertainment
11.17.1 37 Interactive Entertainment Company Details
11.17.2 37 Interactive Entertainment Business Overview
11.17.3 37 Interactive Entertainment Turn-Based Strategy Games Introduction
11.17.4 37 Interactive Entertainment Revenue in Turn-Based Strategy Games Business (2020-2025)
11.17.5 37 Interactive Entertainment Recent Development
11.18 Mereorbyte Studios
11.18.1 Mereorbyte Studios Company Details
11.18.2 Mereorbyte Studios Business Overview
11.18.3 Mereorbyte Studios Turn-Based Strategy Games Introduction
11.18.4 Mereorbyte Studios Revenue in Turn-Based Strategy Games Business (2020-2025)
11.18.5 Mereorbyte Studios Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 Market Size Estimation
13.1.1.3 Market Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
TABLE OF FIGURES
List of Tables
List of Figures
KEY QUESTIONS ADDRESSED BY THE REPORT
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Published: 2026-03-12
Pages: 103
The global market for Turn-Based Strategy Games was estimated to be worth US$ 7308 million in 2025 and is projected to reach US$ 13370 million, growing at a CAGR of 9.1% from 2026 to 2032.
Published: 2026-03-09
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REPORT COVERAGE
DESCRIPTION
OVERVIEW
MARKET SEGMENTATION
CHAPTER OUTLINE
QYRESEARCH'S STRENGTHS
TABLE OF CONTENTS
TABLE OF FIGURES
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