Industry: Consumer Goods
Published Date: 2025-03-29
Pages: 113 Pages
Report ld: 4696330
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Anime and Comics PVC Figures Market Size(US$)

CAGR 2025-2031
14.5%
Market Size,2031
USD 17,680
Million
Market Snapshot
Source: Secondary research, interviews with experts, and QYResearch analysis
The global market for Anime and Comics PVC Figures was estimated to be worth US$ 6853 million in 2024 and is forecast to a readjusted size of US$ 17680 million by 2031 with a CAGR of 14.5% during the forecast period 2025-2031.
Anime and comics PVC figures (figures/models) are important peripheral products of the two-dimensional culture, covering various types from Q-version to high-precision.
Market driving factors
Popularization of animation culture and IP effect: The global influence of animation works has expanded, such as Japanese animation bringing foreign exchange income through overseas exports and derivative sales. The sales of licensed products of popular IPs (such as Marvel and DC) have increased significantly, attracting core fan groups.
Consumption upgrade and collection demand: The mid-to-high-end market accounts for 40%, and consumers pursue high-quality, fine coating and limited edition products. Some consumers regard them as investment products.
Policy support and tax incentives: The Chinese government promotes the development of the cultural industry, implements tax exemptions, financial subsidies and export tax rebates for PVC hand-made enterprises, and reduces corporate costs.
Technological progress and material innovation: 3D printing, AR/VR technology enhance product interactivity (such as virtual display, gamification experience); the application of environmentally friendly materials (such as degradable PVC) responds to the trend of green consumption.
Channel diversification and online growth: Online channels (Taobao, JD.com) account for 60%, providing convenient shopping experience and pre-sale mode; offline stores strengthen physical display and community interaction.
The rise of young consumer groups: Post-90s and post-00s consumers account for 70%, of which female consumers account for 45%, becoming the main force in the market.
This report aims to provide a comprehensive presentation of the global market for Anime and Comics PVC Figures, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Anime and Comics PVC Figures by region & country, by Type, and by Application.
The Anime and Comics PVC Figures market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Anime and Comics PVC Figures.
MARKET SEGMENTATION
CHAPTER OUTLINE
Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Anime and Comics PVC Figures manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Anime and Comics PVC Figures in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Anime and Comics PVC Figures in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
QYRESEARCH'S STRENGTHS
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:
We identify regional market threats and growth prospects to guide your overseas layout.
We adjust product portfolios in line with local consumption habits.
We unpack rivals’ operation strategies for scattered and highly concentrated industries.
We cover competition landscape, full supply chain and quantified market size data, and deliver tailor-made customized surveys to meet your unique business demands.
We own self-owned massive exclusive databases, backed by 19 years of global market research experience across thousands of sectors.
Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.
We integrate regional risk assessment, localized product optimization and competitor analysis to deliver actionable market strategies.
All data is cross-verified from multiple industry sources to deliver thorough, precise analysis that supports reliable corporate strategic decisions.
We provide responsive, dedicated after-sales support to resolve all follow-up inquiries about reports, data and industry interpretation.
TABLE OF CONTENTS
1 Market Overview
1.1 Anime and Comics PVC Figures Product Introduction
1.2 Global Anime and Comics PVC Figures Market Size Forecast
1.2.1 Global Anime and Comics PVC Figures Sales Value (2020-2031)
1.2.2 Global Anime and Comics PVC Figures Sales Volume (2020-2031)
1.2.3 Global Anime and Comics PVC Figures Sales Price (2020-2031)
1.3 Anime and Comics PVC Figures Market Trends & Drivers
1.3.1 Anime and Comics PVC Figures Industry Trends
1.3.2 Anime and Comics PVC Figures Market Drivers & Opportunity
1.3.3 Anime and Comics PVC Figures Market Challenges
1.3.4 Anime and Comics PVC Figures Market Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Anime and Comics PVC Figures Players Revenue Ranking (2024)
2.2 Global Anime and Comics PVC Figures Revenue by Company (2020-2025)
2.3 Global Anime and Comics PVC Figures Players Sales Volume Ranking (2024)
2.4 Global Anime and Comics PVC Figures Sales Volume by Company Players (2020-2025)
2.5 Global Anime and Comics PVC Figures Average Price by Company (2020-2025)
2.6 Key Manufacturers Anime and Comics PVC Figures Manufacturing Base and Headquarters
2.7 Key Manufacturers Anime and Comics PVC Figures Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of Anime and Comics PVC Figures
2.9 Anime and Comics PVC Figures Market Competitive Analysis
2.9.1 Anime and Comics PVC Figures Market Concentration Rate (2020-2025)
2.9.2 Global 5 and 10 Largest Manufacturers by Anime and Comics PVC Figures Revenue in 2024
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Anime and Comics PVC Figures as of 2024)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Gashapon
3.1.2 Carton Egg
3.1.3 Candy
3.1.4 Hanging Card
3.1.5 Finished PVC Coating
3.2 Global Anime and Comics PVC Figures Sales Value by Type
3.2.1 Global Anime and Comics PVC Figures Sales Value by Type (2020 VS 2024 VS 2031)
3.2.2 Global Anime and Comics PVC Figures Sales Value, by Type (2020-2031)
3.2.3 Global Anime and Comics PVC Figures Sales Value, by Type (%) (2020-2031)
3.3 Global Anime and Comics PVC Figures Sales Volume by Type
3.3.1 Global Anime and Comics PVC Figures Sales Volume by Type (2020 VS 2024 VS 2031)
3.3.2 Global Anime and Comics PVC Figures Sales Volume, by Type (2020-2031)
3.3.3 Global Anime and Comics PVC Figures Sales Volume, by Type (%) (2020-2031)
3.4 Global Anime and Comics PVC Figures Average Price by Type (2020-2031)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Online Store
4.1.2 Offline Store
4.2 Global Anime and Comics PVC Figures Sales Value by Application
4.2.1 Global Anime and Comics PVC Figures Sales Value by Application (2020 VS 2024 VS 2031)
4.2.2 Global Anime and Comics PVC Figures Sales Value, by Application (2020-2031)
4.2.3 Global Anime and Comics PVC Figures Sales Value, by Application (%) (2020-2031)
4.3 Global Anime and Comics PVC Figures Sales Volume by Application
4.3.1 Global Anime and Comics PVC Figures Sales Volume by Application (2020 VS 2024 VS 2031)
4.3.2 Global Anime and Comics PVC Figures Sales Volume, by Application (2020-2031)
4.3.3 Global Anime and Comics PVC Figures Sales Volume, by Application (%) (2020-2031)
4.4 Global Anime and Comics PVC Figures Average Price by Application (2020-2031)
5 Segmentation by Region
5.1 Global Anime and Comics PVC Figures Sales Value by Region
5.1.1 Global Anime and Comics PVC Figures Sales Value by Region: 2020 VS 2024 VS 2031
5.1.2 Global Anime and Comics PVC Figures Sales Value by Region (2020-2025)
5.1.3 Global Anime and Comics PVC Figures Sales Value by Region (2026-2031)
5.1.4 Global Anime and Comics PVC Figures Sales Value by Region (%), (2020-2031)
5.2 Global Anime and Comics PVC Figures Sales Volume by Region
5.2.1 Global Anime and Comics PVC Figures Sales Volume by Region: 2020 VS 2024 VS 2031
5.2.2 Global Anime and Comics PVC Figures Sales Volume by Region (2020-2025)
5.2.3 Global Anime and Comics PVC Figures Sales Volume by Region (2026-2031)
5.2.4 Global Anime and Comics PVC Figures Sales Volume by Region (%), (2020-2031)
5.3 Global Anime and Comics PVC Figures Average Price by Region (2020-2031)
5.4 North America
5.4.1 North America Anime and Comics PVC Figures Sales Value, 2020-2031
5.4.2 North America Anime and Comics PVC Figures Sales Value by Country (%), 2024 VS 2031
5.5 Europe
5.5.1 Europe Anime and Comics PVC Figures Sales Value, 2020-2031
5.5.2 Europe Anime and Comics PVC Figures Sales Value by Country (%), 2024 VS 2031
5.6 Asia Pacific
5.6.1 Asia Pacific Anime and Comics PVC Figures Sales Value, 2020-2031
5.6.2 Asia Pacific Anime and Comics PVC Figures Sales Value by Region (%), 2024 VS 2031
5.7 South America
5.7.1 South America Anime and Comics PVC Figures Sales Value, 2020-2031
5.7.2 South America Anime and Comics PVC Figures Sales Value by Country (%), 2024 VS 2031
5.8 Middle East & Africa
5.8.1 Middle East & Africa Anime and Comics PVC Figures Sales Value, 2020-2031
5.8.2 Middle East & Africa Anime and Comics PVC Figures Sales Value by Country (%), 2024 VS 2031
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Anime and Comics PVC Figures Sales Value Growth Trends, 2020 VS 2024 VS 2031
6.2 Key Countries/Regions Anime and Comics PVC Figures Sales Value and Sales Volume
6.2.1 Key Countries/Regions Anime and Comics PVC Figures Sales Value, 2020-2031
6.2.2 Key Countries/Regions Anime and Comics PVC Figures Sales Volume, 2020-2031
6.3 United States
6.3.1 United States Anime and Comics PVC Figures Sales Value, 2020-2031
6.3.2 United States Anime and Comics PVC Figures Sales Value by Type (%), 2024 VS 2031
6.3.3 United States Anime and Comics PVC Figures Sales Value by Application, 2024 VS 2031
6.4 Europe
6.4.1 Europe Anime and Comics PVC Figures Sales Value, 2020-2031
6.4.2 Europe Anime and Comics PVC Figures Sales Value by Type (%), 2024 VS 2031
6.4.3 Europe Anime and Comics PVC Figures Sales Value by Application, 2024 VS 2031
6.5 China
6.5.1 China Anime and Comics PVC Figures Sales Value, 2020-2031
6.5.2 China Anime and Comics PVC Figures Sales Value by Type (%), 2024 VS 2031
6.5.3 China Anime and Comics PVC Figures Sales Value by Application, 2024 VS 2031
6.6 Japan
6.6.1 Japan Anime and Comics PVC Figures Sales Value, 2020-2031
6.6.2 Japan Anime and Comics PVC Figures Sales Value by Type (%), 2024 VS 2031
6.6.3 Japan Anime and Comics PVC Figures Sales Value by Application, 2024 VS 2031
6.7 South Korea
6.7.1 South Korea Anime and Comics PVC Figures Sales Value, 2020-2031
6.7.2 South Korea Anime and Comics PVC Figures Sales Value by Type (%), 2024 VS 2031
6.7.3 South Korea Anime and Comics PVC Figures Sales Value by Application, 2024 VS 2031
6.8 Southeast Asia
6.8.1 Southeast Asia Anime and Comics PVC Figures Sales Value, 2020-2031
6.8.2 Southeast Asia Anime and Comics PVC Figures Sales Value by Type (%), 2024 VS 2031
6.8.3 Southeast Asia Anime and Comics PVC Figures Sales Value by Application, 2024 VS 2031
6.9 India
6.9.1 India Anime and Comics PVC Figures Sales Value, 2020-2031
6.9.2 India Anime and Comics PVC Figures Sales Value by Type (%), 2024 VS 2031
6.9.3 India Anime and Comics PVC Figures Sales Value by Application, 2024 VS 2031
7 Company Profiles
7.1 Good Smile Company
7.1.1 Good Smile Company Company Information
7.1.2 Good Smile Company Introduction and Business Overview
7.1.3 Good Smile Company Anime and Comics PVC Figures Sales, Revenue, Price and Gross Margin (2020-2025)
7.1.4 Good Smile Company Anime and Comics PVC Figures Product Offerings
7.1.5 Good Smile Company Recent Development
7.2 MaxFactory
7.2.1 MaxFactory Company Information
7.2.2 MaxFactory Introduction and Business Overview
7.2.3 MaxFactory Anime and Comics PVC Figures Sales, Revenue, Price and Gross Margin (2020-2025)
7.2.4 MaxFactory Anime and Comics PVC Figures Product Offerings
7.2.5 MaxFactory Recent Development
7.3 ALTER
7.3.1 ALTER Company Information
7.3.2 ALTER Introduction and Business Overview
7.3.3 ALTER Anime and Comics PVC Figures Sales, Revenue, Price and Gross Margin (2020-2025)
7.3.4 ALTER Anime and Comics PVC Figures Product Offerings
7.3.5 ALTER Recent Development
7.4 Aniplex
7.4.1 Aniplex Company Information
7.4.2 Aniplex Introduction and Business Overview
7.4.3 Aniplex Anime and Comics PVC Figures Sales, Revenue, Price and Gross Margin (2020-2025)
7.4.4 Aniplex Anime and Comics PVC Figures Product Offerings
7.4.5 Aniplex Recent Development
7.5 Bandai
7.5.1 Bandai Company Information
7.5.2 Bandai Introduction and Business Overview
7.5.3 Bandai Anime and Comics PVC Figures Sales, Revenue, Price and Gross Margin (2020-2025)
7.5.4 Bandai Anime and Comics PVC Figures Product Offerings
7.5.5 Bandai Recent Development
7.6 Kaiyodo
7.6.1 Kaiyodo Company Information
7.6.2 Kaiyodo Introduction and Business Overview
7.6.3 Kaiyodo Anime and Comics PVC Figures Sales, Revenue, Price and Gross Margin (2020-2025)
7.6.4 Kaiyodo Anime and Comics PVC Figures Product Offerings
7.6.5 Kaiyodo Recent Development
7.7 Kotobukiya
7.7.1 Kotobukiya Company Information
7.7.2 Kotobukiya Introduction and Business Overview
7.7.3 Kotobukiya Anime and Comics PVC Figures Sales, Revenue, Price and Gross Margin (2020-2025)
7.7.4 Kotobukiya Anime and Comics PVC Figures Product Offerings
7.7.5 Kotobukiya Recent Development
7.8 Funko
7.8.1 Funko Company Information
7.8.2 Funko Introduction and Business Overview
7.8.3 Funko Anime and Comics PVC Figures Sales, Revenue, Price and Gross Margin (2020-2025)
7.8.4 Funko Anime and Comics PVC Figures Product Offerings
7.8.5 Funko Recent Development
7.9 Hasbro
7.9.1 Hasbro Company Information
7.9.2 Hasbro Introduction and Business Overview
7.9.3 Hasbro Anime and Comics PVC Figures Sales, Revenue, Price and Gross Margin (2020-2025)
7.9.4 Hasbro Anime and Comics PVC Figures Product Offerings
7.9.5 Hasbro Recent Development
7.10 Mattel
7.10.1 Mattel Company Information
7.10.2 Mattel Introduction and Business Overview
7.10.3 Mattel Anime and Comics PVC Figures Sales, Revenue, Price and Gross Margin (2020-2025)
7.10.4 Mattel Anime and Comics PVC Figures Product Offerings
7.10.5 Mattel Recent Development
7.11 Hot Toys
7.11.1 Hot Toys Company Information
7.11.2 Hot Toys Introduction and Business Overview
7.11.3 Hot Toys Anime and Comics PVC Figures Sales, Revenue, Price and Gross Margin (2020-2025)
7.11.4 Hot Toys Anime and Comics PVC Figures Product Offerings
7.11.5 Hot Toys Recent Development
7.12 Sideshow Collectibles
7.12.1 Sideshow Collectibles Company Information
7.12.2 Sideshow Collectibles Introduction and Business Overview
7.12.3 Sideshow Collectibles Anime and Comics PVC Figures Sales, Revenue, Price and Gross Margin (2020-2025)
7.12.4 Sideshow Collectibles Anime and Comics PVC Figures Product Offerings
7.12.5 Sideshow Collectibles Recent Development
7.13 POP MART
7.13.1 POP MART Company Information
7.13.2 POP MART Introduction and Business Overview
7.13.3 POP MART Anime and Comics PVC Figures Sales, Revenue, Price and Gross Margin (2020-2025)
7.13.4 POP MART Anime and Comics PVC Figures Product Offerings
7.13.5 POP MART Recent Development
8 Industry Chain Analysis
8.1 Anime and Comics PVC Figures Industrial Chain
8.2 Anime and Comics PVC Figures Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Anime and Comics PVC Figures Sales Model
8.5.2 Sales Channel
8.5.3 Anime and Comics PVC Figures Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.1.1 Research Programs/Design
10.1.1.2 Market Size Estimation
10.1.1.3 Market Breakdown and Data Triangulation
10.1.2 Data Source
10.1.2.1 Secondary Sources
10.1.2.2 Primary Sources
10.2 Author Details
10.3 Disclaimer
TABLE OF FIGURES
List of Tables
List of Figures
KEY QUESTIONS ADDRESSED BY THE REPORT
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REPORT COVERAGE
DESCRIPTION
OVERVIEW
MARKET SEGMENTATION
CHAPTER OUTLINE
QYRESEARCH'S STRENGTHS
TABLE OF CONTENTS
TABLE OF FIGURES
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