Industry: Consumer Goods
Published Date: 2024-04-25
Pages: 97 Pages
Report ld: 3072240
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Tabletop Games Market Size(US$)

CAGR 2024-2030
8.8%
Market Size,2030
USD 29,390
Million
Market Snapshot
Source: Secondary research, interviews with experts, and QYResearch analysis
Tabletop games are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games. The demand for table-top games is increasing owing to the rising popularity of games such as board games, and card games among the millennial population. The craze for board games, card games, strategy-based games have been increasing among families, kids, and young millennial populations off-late.
Market Analysis and Insights: Global Tabletop Games Market
The global Tabletop Games market is projected to grow from US$ 17720 million in 2024 to US$ 29390 million by 2030, at a Compound Annual Growth Rate (CAGR) of 8.8% during the forecast period.
The toy market has now become one of the largest categories in terms of market volume globally, and according to our research, the global toy market in 2022 will exceed $100 billion. Europe and the United States is the world's largest consumer market for toys, of which the U.S. toy market is at the top of the list. China, as a major toy producer and exporter, is known as the "world's toy factory". According to the Guangdong Provincial Market Supervision Bureau, 70% of the world's toys are produced in China, and among China's exported toys, the proportion of toys from Guangdong has reached 70%, accounting for about 50% of the global market. In recent years, the momentum of the toy industry to go overseas is getting stronger and stronger, more and more Chinese toy companies will focus on the broader global market.
Report Covers:
This report presents an overview of global market for Tabletop Games market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Tabletop Games, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Tabletop Games, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Tabletop Games revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Tabletop Games market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Tabletop Games revenue, projected growth trends, production technology, application and end-user industry.
Descriptive company profiles of the major global players, including Hasbro, Asmodee, Mattel, Ravensburger AG, Goliath B.V., Grand Prix International, Buffalo Games, Lifestyle Boardgames and Korea Boardgames, etc.
MARKET SEGMENTATION
QYRESEARCH'S STRENGTHS
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:
We identify regional market threats and growth prospects to guide your overseas layout.
We adjust product portfolios in line with local consumption habits.
We unpack rivals’ operation strategies for scattered and highly concentrated industries.
We cover competition landscape, full supply chain and quantified market size data, and deliver tailor-made customized surveys to meet your unique business demands.
We own self-owned massive exclusive databases, backed by 19 years of global market research experience across thousands of sectors.
Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.
We integrate regional risk assessment, localized product optimization and competitor analysis to deliver actionable market strategies.
All data is cross-verified from multiple industry sources to deliver thorough, precise analysis that supports reliable corporate strategic decisions.
We provide responsive, dedicated after-sales support to resolve all follow-up inquiries about reports, data and industry interpretation.
TABLE OF CONTENTS
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Tabletop Games Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Card Games
1.2.3 Quiz Games
1.2.4 Strategy Games
1.2.5 Others
1.3 Market by Application
1.3.1 Global Tabletop Games Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Supermarkets or Hypermarkets
1.3.3 Convenience Store
1.3.4 Specialty Stores
1.3.5 Online
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Tabletop Games Market Perspective (2019-2030)
2.2 Global Tabletop Games Growth Trends by Region
2.2.1 Tabletop Games Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 Tabletop Games Historic Market Size by Region (2019-2024)
2.2.3 Tabletop Games Forecasted Market Size by Region (2025-2030)
2.3 Tabletop Games Market Dynamics
2.3.1 Tabletop Games Industry Trends
2.3.2 Tabletop Games Market Drivers
2.3.3 Tabletop Games Market Challenges
2.3.4 Tabletop Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Tabletop Games by Players
3.1.1 Global Tabletop Games Revenue by Players (2019-2024)
3.1.2 Global Tabletop Games Revenue Market Share by Players (2019-2024)
3.2 Global Tabletop Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Tabletop Games, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Tabletop Games Market Concentration Ratio
3.4.1 Global Tabletop Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Tabletop Games Revenue in 2023
3.5 Global Key Players of Tabletop Games Head office and Area Served
3.6 Global Key Players of Tabletop Games, Product and Application
3.7 Global Key Players of Tabletop Games, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Tabletop Games Breakdown Data by Type
4.1 Global Tabletop Games Historic Market Size by Type (2019-2024)
4.2 Global Tabletop Games Forecasted Market Size by Type (2025-2030)
5 Tabletop Games Breakdown Data by Application
5.1 Global Tabletop Games Historic Market Size by Application (2019-2024)
5.2 Global Tabletop Games Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America Tabletop Games Market Size (2019-2030)
6.2 North America Tabletop Games Market Size by Type
6.2.1 North America Tabletop Games Market Size by Type (2019-2024)
6.2.2 North America Tabletop Games Market Size by Type (2025-2030)
6.2.3 North America Tabletop Games Market Share by Type (2019-2030)
6.3 North America Tabletop Games Market Size by Application
6.3.1 North America Tabletop Games Market Size by Application (2019-2024)
6.3.2 North America Tabletop Games Market Size by Application (2025-2030)
6.3.3 North America Tabletop Games Market Share by Application (2019-2030)
6.4 North America Tabletop Games Market Size by Country
6.4.1 North America Tabletop Games Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Tabletop Games Market Size by Country (2019-2024)
6.4.3 North America Tabletop Games Market Size by Country (2025-2030)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe Tabletop Games Market Size (2019-2030)
7.2 Europe Tabletop Games Market Size by Type
7.2.1 Europe Tabletop Games Market Size by Type (2019-2024)
7.2.2 Europe Tabletop Games Market Size by Type (2025-2030)
7.2.3 Europe Tabletop Games Market Share by Type (2019-2030)
7.3 Europe Tabletop Games Market Size by Application
7.3.1 Europe Tabletop Games Market Size by Application (2019-2024)
7.3.2 Europe Tabletop Games Market Size by Application (2025-2030)
7.3.3 Europe Tabletop Games Market Share by Application (2019-2030)
7.4 Europe Tabletop Games Market Size by Country
7.4.1 Europe Tabletop Games Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Tabletop Games Market Size by Country (2019-2024)
7.4.3 Europe Tabletop Games Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Tabletop Games Market Size (2019-2030)
8.2 China Tabletop Games Market Size by Type
8.2.1 China Tabletop Games Market Size by Type (2019-2024)
8.2.2 China Tabletop Games Market Size by Type (2025-2030)
8.2.3 China Tabletop Games Market Share by Type (2019-2030)
8.3 China Tabletop Games Market Size by Application
8.3.1 China Tabletop Games Market Size by Application (2019-2024)
8.3.2 China Tabletop Games Market Size by Application (2025-2030)
8.3.3 China Tabletop Games Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Tabletop Games Market Size (2019-2030)
9.2 Asia Tabletop Games Market Size by Type
9.2.1 Asia Tabletop Games Market Size by Type (2019-2024)
9.2.2 Asia Tabletop Games Market Size by Type (2025-2030)
9.2.3 Asia Tabletop Games Market Share by Type (2019-2030)
9.3 Asia Tabletop Games Market Size by Application
9.3.1 Asia Tabletop Games Market Size by Application (2019-2024)
9.3.2 Asia Tabletop Games Market Size by Application (2025-2030)
9.3.3 Asia Tabletop Games Market Share by Application (2019-2030)
9.4 Asia Tabletop Games Market Size by Region
9.4.1 Asia Tabletop Games Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Tabletop Games Market Size by Region (2019-2024)
9.4.3 Asia Tabletop Games Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Tabletop Games Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America Tabletop Games Market Size by Type
10.2.1 Middle East, Africa, and Latin America Tabletop Games Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Tabletop Games Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Tabletop Games Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Tabletop Games Market Size by Application
10.3.1 Middle East, Africa, and Latin America Tabletop Games Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Tabletop Games Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Tabletop Games Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Tabletop Games Market Size by Country
10.4.1 Middle East, Africa, and Latin America Tabletop Games Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Tabletop Games Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Tabletop Games Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Hasbro
11.1.1 Hasbro Company Details
11.1.2 Hasbro Business Overview
11.1.3 Hasbro Tabletop Games Introduction
11.1.4 Hasbro Revenue in Tabletop Games Business (2019-2024)
11.1.5 Hasbro Recent Developments
11.2 Asmodee
11.2.1 Asmodee Company Details
11.2.2 Asmodee Business Overview
11.2.3 Asmodee Tabletop Games Introduction
11.2.4 Asmodee Revenue in Tabletop Games Business (2019-2024)
11.2.5 Asmodee Recent Developments
11.3 Mattel
11.3.1 Mattel Company Details
11.3.2 Mattel Business Overview
11.3.3 Mattel Tabletop Games Introduction
11.3.4 Mattel Revenue in Tabletop Games Business (2019-2024)
11.3.5 Mattel Recent Developments
11.4 Ravensburger AG
11.4.1 Ravensburger AG Company Details
11.4.2 Ravensburger AG Business Overview
11.4.3 Ravensburger AG Tabletop Games Introduction
11.4.4 Ravensburger AG Revenue in Tabletop Games Business (2019-2024)
11.4.5 Ravensburger AG Recent Developments
11.5 Goliath B.V.
11.5.1 Goliath B.V. Company Details
11.5.2 Goliath B.V. Business Overview
11.5.3 Goliath B.V. Tabletop Games Introduction
11.5.4 Goliath B.V. Revenue in Tabletop Games Business (2019-2024)
11.5.5 Goliath B.V. Recent Developments
11.6 Grand Prix International
11.6.1 Grand Prix International Company Details
11.6.2 Grand Prix International Business Overview
11.6.3 Grand Prix International Tabletop Games Introduction
11.6.4 Grand Prix International Revenue in Tabletop Games Business (2019-2024)
11.6.5 Grand Prix International Recent Developments
11.7 Buffalo Games
11.7.1 Buffalo Games Company Details
11.7.2 Buffalo Games Business Overview
11.7.3 Buffalo Games Tabletop Games Introduction
11.7.4 Buffalo Games Revenue in Tabletop Games Business (2019-2024)
11.7.5 Buffalo Games Recent Developments
11.8 Lifestyle Boardgames
11.8.1 Lifestyle Boardgames Company Details
11.8.2 Lifestyle Boardgames Business Overview
11.8.3 Lifestyle Boardgames Tabletop Games Introduction
11.8.4 Lifestyle Boardgames Revenue in Tabletop Games Business (2019-2024)
11.8.5 Lifestyle Boardgames Recent Developments
11.9 Korea Boardgames
11.9.1 Korea Boardgames Company Details
11.9.2 Korea Boardgames Business Overview
11.9.3 Korea Boardgames Tabletop Games Introduction
11.9.4 Korea Boardgames Revenue in Tabletop Games Business (2019-2024)
11.9.5 Korea Boardgames Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
TABLE OF FIGURES
List of Tables
List of Figures
KEY QUESTIONS ADDRESSED BY THE REPORT
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REPORT COVERAGE
DESCRIPTION
OVERVIEW
MARKET SEGMENTATION
QYRESEARCH'S STRENGTHS
TABLE OF CONTENTS
TABLE OF FIGURES
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