Industry: Electronics & Semiconductor
Published Date: 2024-04-16
Pages: 93 Pages
Report ld: 2902301
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Portable Handheld Electronic Game Machine Market Size(US$)

CAGR 2024-2030
3.3%
Market Size,2030
USD 233.3
Million
Market Snapshot
Source: Secondary research, interviews with experts, and QYResearch analysis
Portable handheld Electronic game machine is A game electronic game machine using electronic instruments, also known as an electric toy (video game, electric), is separated from a home computer.It is more convenient than a conventional game machine, and is not limited by the use scene.
The global Portable Handheld Electronic Game Machine market is projected to grow from US$ 192 million in 2024 to US$ 233.3 million by 2030, at a Compound Annual Growth Rate (CAGR) of 3.3% during the forecast period.
The US & Canada market for Portable Handheld Electronic Game Machine is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The China market for Portable Handheld Electronic Game Machine is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The Europe market for Portable Handheld Electronic Game Machine is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The global key manufacturers of Portable Handheld Electronic Game Machine include Apollo Games, Sony, Aristocrat Leisure, IGT, NOVOMATIC Group, Scientific Games, Nintendo, Atari Games and NEC, etc. In 2023, the global top five players had a share approximately % in terms of revenue.
In terms of production side, this report researches the Portable Handheld Electronic Game Machine production, growth rate, market share by manufacturers and by region (region level and country level), from 2019 to 2024, and forecast to 2030.
In terms of consumption side, this report focuses on the sales of Portable Handheld Electronic Game Machine by region (region level and country level), by company, by Type and by Application. from 2019 to 2024 and forecast to 2030.
Report Covers:
This report presents an overview of global market for Portable Handheld Electronic Game Machine, capacity, output, revenue and price. Analyses of the global market trends, with historic market revenue/sales data for 2019 - 2024, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Portable Handheld Electronic Game Machine, also provides the consumption of main regions and countries. Highlights of the upcoming market potential for Portable Handheld Electronic Game Machine, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Portable Handheld Electronic Game Machine sales, revenue, market share and industry ranking of main manufacturers, data from 2019 to 2024. Identification of the major stakeholders in the global Portable Handheld Electronic Game Machine market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2019 to 2030. Evaluation and forecast the market size for Portable Handheld Electronic Game Machine sales, projected growth trends, production technology, application and end-user industry.
MARKET SEGMENTATION
CHAPTER OUTLINE
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type and by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Portable Handheld Electronic Game Machine production/output of global and key producers (regions/countries). It provides a quantitative analysis of the production, and development potential of each producer in the next six years.
Chapter 3: Sales (consumption), revenue of Portable Handheld Electronic Game Machine in global, regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 4: Detailed analysis of Portable Handheld Electronic Game Machine manufacturers competitive landscape, price, sales, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Provides the analysis of various market segments by Type, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the sales, revenue, average price, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: North America (US & Canada) by Type, by Application and by country, sales, and revenue for each segment.
Chapter 8: Europe by Type, by Application and by country, sales, and revenue for each segment.
Chapter 9: China by Type, and by Application, sales, and revenue for each segment.
Chapter 10: Asia (excluding China) by Type, by Application and by region, sales, and revenue for each segment.
Chapter 11: Middle East, Africa, Latin America by Type, by Application and by country, sales, and revenue for each segment.
Chapter 12: Provides profiles of key manufacturers, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Portable Handheld Electronic Game Machine sales, revenue, price, gross margin, and recent development, etc.
Chapter 13: Analysis of industrial chain, sales channel, key raw materials, distributors and customers.
Chapter 14: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 15: The main points and conclusions of the report.
QYRESEARCH'S STRENGTHS
Unlike generic global market reports, this study combines macro-level industry trends with hyper-local operational intelligence, empowering data-driven decisions across the Compound Chocolate value chain, addressing:
We identify regional market threats and growth prospects to guide your overseas layout.
We adjust product portfolios in line with local consumption habits.
We unpack rivals’ operation strategies for scattered and highly concentrated industries.
We cover competition landscape, full supply chain and quantified market size data, and deliver tailor-made customized surveys to meet your unique business demands.
We own self-owned massive exclusive databases, backed by 19 years of global market research experience across thousands of sectors.
Our team operates 24 hours a day, 365 days a year, enabling ultra-fast report turnaround to respond to your research needs efficiently.
We integrate regional risk assessment, localized product optimization and competitor analysis to deliver actionable market strategies.
All data is cross-verified from multiple industry sources to deliver thorough, precise analysis that supports reliable corporate strategic decisions.
We provide responsive, dedicated after-sales support to resolve all follow-up inquiries about reports, data and industry interpretation.
TABLE OF CONTENTS
1 Study Coverage
1.1 Portable Handheld Electronic Game Machine Product Introduction
1.2 Market by Type
1.2.1 Global Portable Handheld Electronic Game Machine Market Size by Type, 2019 VS 2023 VS 2030
1.2.2 Digital
1.2.3 Mechanical
1.3 Market by Application
1.3.1 Global Portable Handheld Electronic Game Machine Market Size by Application, 2019 VS 2023 VS 2030
1.3.2 Legal Gambling
1.3.3 Electronic Games
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Portable Handheld Electronic Game Machine Production
2.1 Global Portable Handheld Electronic Game Machine Production Capacity (2019-2030)
2.2 Global Portable Handheld Electronic Game Machine Production by Region: 2019 VS 2023 VS 2030
2.3 Global Portable Handheld Electronic Game Machine Production by Region
2.3.1 Global Portable Handheld Electronic Game Machine Historic Production by Region (2019-2024)
2.3.2 Global Portable Handheld Electronic Game Machine Forecasted Production by Region (2025-2030)
2.3.3 Global Portable Handheld Electronic Game Machine Production Market Share by Region (2019-2030)
2.4 North America
2.5 Europe
2.6 China
2.7 Japan
2.8 South Korea
3 Executive Summary
3.1 Global Portable Handheld Electronic Game Machine Revenue Estimates and Forecasts 2019-2030
3.2 Global Portable Handheld Electronic Game Machine Revenue by Region
3.2.1 Global Portable Handheld Electronic Game Machine Revenue by Region: 2019 VS 2023 VS 2030
3.2.2 Global Portable Handheld Electronic Game Machine Revenue by Region (2019-2024)
3.2.3 Global Portable Handheld Electronic Game Machine Revenue by Region (2025-2030)
3.2.4 Global Portable Handheld Electronic Game Machine Revenue Market Share by Region (2019-2030)
3.3 Global Portable Handheld Electronic Game Machine Sales Estimates and Forecasts 2019-2030
3.4 Global Portable Handheld Electronic Game Machine Sales by Region
3.4.1 Global Portable Handheld Electronic Game Machine Sales by Region: 2019 VS 2023 VS 2030
3.4.2 Global Portable Handheld Electronic Game Machine Sales by Region (2019-2024)
3.4.3 Global Portable Handheld Electronic Game Machine Sales by Region (2025-2030)
3.4.4 Global Portable Handheld Electronic Game Machine Sales Market Share by Region (2019-2030)
3.5 US & Canada
3.6 Europe
3.7 China
3.8 Asia (excluding China)
3.9 Middle East, Africa and Latin America
4 Competition by Manufactures
4.1 Global Portable Handheld Electronic Game Machine Sales by Manufacturers
4.1.1 Global Portable Handheld Electronic Game Machine Sales by Manufacturers (2019-2024)
4.1.2 Global Portable Handheld Electronic Game Machine Sales Market Share by Manufacturers (2019-2024)
4.1.3 Global Top 10 and Top 5 Largest Manufacturers of Portable Handheld Electronic Game Machine in 2023
4.2 Global Portable Handheld Electronic Game Machine Revenue by Manufacturers
4.2.1 Global Portable Handheld Electronic Game Machine Revenue by Manufacturers (2019-2024)
4.2.2 Global Portable Handheld Electronic Game Machine Revenue Market Share by Manufacturers (2019-2024)
4.2.3 Global Top 10 and Top 5 Companies by Portable Handheld Electronic Game Machine Revenue in 2023
4.3 Global Portable Handheld Electronic Game Machine Sales Price by Manufacturers
4.4 Global Key Players of Portable Handheld Electronic Game Machine, Industry Ranking, 2022 VS 2023 VS 2024
4.5 Analysis of Competitive Landscape
4.5.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
4.5.2 Global Portable Handheld Electronic Game Machine Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.6 Global Key Manufacturers of Portable Handheld Electronic Game Machine, Manufacturing Base Distribution and Headquarters
4.7 Global Key Manufacturers of Portable Handheld Electronic Game Machine, Product Offered and Application
4.8 Global Key Manufacturers of Portable Handheld Electronic Game Machine, Date of Enter into This Industry
4.9 Mergers & Acquisitions, Expansion Plans
5 Market Size by Type
5.1 Global Portable Handheld Electronic Game Machine Sales by Type
5.1.1 Global Portable Handheld Electronic Game Machine Historical Sales by Type (2019-2024)
5.1.2 Global Portable Handheld Electronic Game Machine Forecasted Sales by Type (2025-2030)
5.1.3 Global Portable Handheld Electronic Game Machine Sales Market Share by Type (2019-2030)
5.2 Global Portable Handheld Electronic Game Machine Revenue by Type
5.2.1 Global Portable Handheld Electronic Game Machine Historical Revenue by Type (2019-2024)
5.2.2 Global Portable Handheld Electronic Game Machine Forecasted Revenue by Type (2025-2030)
5.2.3 Global Portable Handheld Electronic Game Machine Revenue Market Share by Type (2019-2030)
5.3 Global Portable Handheld Electronic Game Machine Price by Type
5.3.1 Global Portable Handheld Electronic Game Machine Price by Type (2019-2024)
5.3.2 Global Portable Handheld Electronic Game Machine Price Forecast by Type (2025-2030)
6 Market Size by Application
6.1 Global Portable Handheld Electronic Game Machine Sales by Application
6.1.1 Global Portable Handheld Electronic Game Machine Historical Sales by Application (2019-2024)
6.1.2 Global Portable Handheld Electronic Game Machine Forecasted Sales by Application (2025-2030)
6.1.3 Global Portable Handheld Electronic Game Machine Sales Market Share by Application (2019-2030)
6.2 Global Portable Handheld Electronic Game Machine Revenue by Application
6.2.1 Global Portable Handheld Electronic Game Machine Historical Revenue by Application (2019-2024)
6.2.2 Global Portable Handheld Electronic Game Machine Forecasted Revenue by Application (2025-2030)
6.2.3 Global Portable Handheld Electronic Game Machine Revenue Market Share by Application (2019-2030)
6.3 Global Portable Handheld Electronic Game Machine Price by Application
6.3.1 Global Portable Handheld Electronic Game Machine Price by Application (2019-2024)
6.3.2 Global Portable Handheld Electronic Game Machine Price Forecast by Application (2025-2030)
7 US & Canada
7.1 US & Canada Portable Handheld Electronic Game Machine Market Size by Type
7.1.1 US & Canada Portable Handheld Electronic Game Machine Sales by Type (2019-2030)
7.1.2 US & Canada Portable Handheld Electronic Game Machine Revenue by Type (2019-2030)
7.2 US & Canada Portable Handheld Electronic Game Machine Market Size by Application
7.2.1 US & Canada Portable Handheld Electronic Game Machine Sales by Application (2019-2030)
7.2.2 US & Canada Portable Handheld Electronic Game Machine Revenue by Application (2019-2030)
7.3 US & Canada Portable Handheld Electronic Game Machine Sales by Country
7.3.1 US & Canada Portable Handheld Electronic Game Machine Revenue by Country: 2019 VS 2023 VS 2030
7.3.2 US & Canada Portable Handheld Electronic Game Machine Sales by Country (2019-2030)
7.3.3 US & Canada Portable Handheld Electronic Game Machine Revenue by Country (2019-2030)
7.3.4 United States
7.3.5 Canada
8 Europe
8.1 Europe Portable Handheld Electronic Game Machine Market Size by Type
8.1.1 Europe Portable Handheld Electronic Game Machine Sales by Type (2019-2030)
8.1.2 Europe Portable Handheld Electronic Game Machine Revenue by Type (2019-2030)
8.2 Europe Portable Handheld Electronic Game Machine Market Size by Application
8.2.1 Europe Portable Handheld Electronic Game Machine Sales by Application (2019-2030)
8.2.2 Europe Portable Handheld Electronic Game Machine Revenue by Application (2019-2030)
8.3 Europe Portable Handheld Electronic Game Machine Sales by Country
8.3.1 Europe Portable Handheld Electronic Game Machine Revenue by Country: 2019 VS 2023 VS 2030
8.3.2 Europe Portable Handheld Electronic Game Machine Sales by Country (2019-2030)
8.3.3 Europe Portable Handheld Electronic Game Machine Revenue by Country (2019-2030)
8.3.4 Germany
8.3.5 France
8.3.6 U.K.
8.3.7 Italy
8.3.8 Russia
9 China
9.1 China Portable Handheld Electronic Game Machine Market Size by Type
9.1.1 China Portable Handheld Electronic Game Machine Sales by Type (2019-2030)
9.1.2 China Portable Handheld Electronic Game Machine Revenue by Type (2019-2030)
9.2 China Portable Handheld Electronic Game Machine Market Size by Application
9.2.1 China Portable Handheld Electronic Game Machine Sales by Application (2019-2030)
9.2.2 China Portable Handheld Electronic Game Machine Revenue by Application (2019-2030)
10 Asia (excluding China)
10.1 Asia Portable Handheld Electronic Game Machine Market Size by Type
10.1.1 Asia Portable Handheld Electronic Game Machine Sales by Type (2019-2030)
10.1.2 Asia Portable Handheld Electronic Game Machine Revenue by Type (2019-2030)
10.2 Asia Portable Handheld Electronic Game Machine Market Size by Application
10.2.1 Asia Portable Handheld Electronic Game Machine Sales by Application (2019-2030)
10.2.2 Asia Portable Handheld Electronic Game Machine Revenue by Application (2019-2030)
10.3 Asia Portable Handheld Electronic Game Machine Sales by Region
10.3.1 Asia Portable Handheld Electronic Game Machine Revenue by Region: 2019 VS 2023 VS 2030
10.3.2 Asia Portable Handheld Electronic Game Machine Revenue by Region (2019-2030)
10.3.3 Asia Portable Handheld Electronic Game Machine Sales by Region (2019-2030)
10.3.4 Japan
10.3.5 South Korea
10.3.6 China Taiwan
10.3.7 Southeast Asia
10.3.8 India
11 Middle East, Africa and Latin America
11.1 Middle East, Africa and Latin America Portable Handheld Electronic Game Machine Market Size by Type
11.1.1 Middle East, Africa and Latin America Portable Handheld Electronic Game Machine Sales by Type (2019-2030)
11.1.2 Middle East, Africa and Latin America Portable Handheld Electronic Game Machine Revenue by Type (2019-2030)
11.2 Middle East, Africa and Latin America Portable Handheld Electronic Game Machine Market Size by Application
11.2.1 Middle East, Africa and Latin America Portable Handheld Electronic Game Machine Sales by Application (2019-2030)
11.2.2 Middle East, Africa and Latin America Portable Handheld Electronic Game Machine Revenue by Application (2019-2030)
11.3 Middle East, Africa and Latin America Portable Handheld Electronic Game Machine Sales by Country
11.3.1 Middle East, Africa and Latin America Portable Handheld Electronic Game Machine Revenue by Country: 2019 VS 2023 VS 2030
11.3.2 Middle East, Africa and Latin America Portable Handheld Electronic Game Machine Revenue by Country (2019-2030)
11.3.3 Middle East, Africa and Latin America Portable Handheld Electronic Game Machine Sales by Country (2019-2030)
11.3.4 Brazil
11.3.5 Mexico
11.3.6 Turkey
11.3.7 Israel
11.3.8 GCC Countries
12 Corporate Profiles
12.1 Apollo Games
12.1.1 Apollo Games Company Information
12.1.2 Apollo Games Overview
12.1.3 Apollo Games Portable Handheld Electronic Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
12.1.4 Apollo Games Portable Handheld Electronic Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
12.1.5 Apollo Games Recent Developments
12.2 Sony
12.2.1 Sony Company Information
12.2.2 Sony Overview
12.2.3 Sony Portable Handheld Electronic Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
12.2.4 Sony Portable Handheld Electronic Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
12.2.5 Sony Recent Developments
12.3 Aristocrat Leisure
12.3.1 Aristocrat Leisure Company Information
12.3.2 Aristocrat Leisure Overview
12.3.3 Aristocrat Leisure Portable Handheld Electronic Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
12.3.4 Aristocrat Leisure Portable Handheld Electronic Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
12.3.5 Aristocrat Leisure Recent Developments
12.4 IGT
12.4.1 IGT Company Information
12.4.2 IGT Overview
12.4.3 IGT Portable Handheld Electronic Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
12.4.4 IGT Portable Handheld Electronic Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
12.4.5 IGT Recent Developments
12.5 NOVOMATIC Group
12.5.1 NOVOMATIC Group Company Information
12.5.2 NOVOMATIC Group Overview
12.5.3 NOVOMATIC Group Portable Handheld Electronic Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
12.5.4 NOVOMATIC Group Portable Handheld Electronic Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
12.5.5 NOVOMATIC Group Recent Developments
12.6 Scientific Games
12.6.1 Scientific Games Company Information
12.6.2 Scientific Games Overview
12.6.3 Scientific Games Portable Handheld Electronic Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
12.6.4 Scientific Games Portable Handheld Electronic Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
12.6.5 Scientific Games Recent Developments
12.7 Nintendo
12.7.1 Nintendo Company Information
12.7.2 Nintendo Overview
12.7.3 Nintendo Portable Handheld Electronic Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
12.7.4 Nintendo Portable Handheld Electronic Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
12.7.5 Nintendo Recent Developments
12.8 Atari Games
12.8.1 Atari Games Company Information
12.8.2 Atari Games Overview
12.8.3 Atari Games Portable Handheld Electronic Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
12.8.4 Atari Games Portable Handheld Electronic Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
12.8.5 Atari Games Recent Developments
12.9 NEC
12.9.1 NEC Company Information
12.9.2 NEC Overview
12.9.3 NEC Portable Handheld Electronic Game Machine Sales, Price, Revenue and Gross Margin (2019-2024)
12.9.4 NEC Portable Handheld Electronic Game Machine Product Model Numbers, Pictures, Descriptions and Specifications
12.9.5 NEC Recent Developments
13 Industry Chain and Sales Channels Analysis
13.1 Portable Handheld Electronic Game Machine Industry Chain Analysis
13.2 Portable Handheld Electronic Game Machine Key Raw Materials
13.2.1 Key Raw Materials
13.2.2 Raw Materials Key Suppliers
13.3 Portable Handheld Electronic Game Machine Production Mode & Process
13.4 Portable Handheld Electronic Game Machine Sales and Marketing
13.4.1 Portable Handheld Electronic Game Machine Sales Channels
13.4.2 Portable Handheld Electronic Game Machine Distributors
13.5 Portable Handheld Electronic Game Machine Customers
14 Portable Handheld Electronic Game Machine Market Dynamics
14.1 Portable Handheld Electronic Game Machine Industry Trends
14.2 Portable Handheld Electronic Game Machine Market Drivers
14.3 Portable Handheld Electronic Game Machine Market Challenges
14.4 Portable Handheld Electronic Game Machine Market Restraints
15 Key Finding in The Global Portable Handheld Electronic Game Machine Study
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer
TABLE OF FIGURES
List of Tables
List of Figures
KEY QUESTIONS ADDRESSED BY THE REPORT
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REPORT COVERAGE
DESCRIPTION
OVERVIEW
MARKET SEGMENTATION
CHAPTER OUTLINE
QYRESEARCH'S STRENGTHS
TABLE OF CONTENTS
TABLE OF FIGURES
RLEATED REPORTS
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