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Description
A first-person shooter (FPS) is a genre of video game where the player experiences the game world from the perspective of the protagonist, seeing the game environment through the eyes of the in-game character. In other words, the player views the game from a first-person perspective, as if they are directly looking through the eyes of the virtual character they control.
Market Analysis and Insights: Global First-person Shooter Market
First-person Shooter Market Size(US$)
M= millions and B=billions

The global First-person Shooter market is projected to grow from US$ 200820 million in 2024 to US$ 289740 million by 2030, at a Compound Annual Growth Rate (CAGR) of 6.3% during the forecast period.
The FPS market saw a transition to next-generation gaming consoles, such as PlayStation 5 and Xbox Series X/S, and an increased focus on PC gaming. Game developers were taking advantage of the advanced hardware capabilities to deliver more immersive and visually stunning FPS experiences.
Report Covers:
This report presents an overview of global market for First-person Shooter market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of First-person Shooter, also provides the revenue of main regions and countries. of the upcoming market potential for First-person Shooter, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the First-person Shooter revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global First-person Shooter market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for First-person Shooter revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
Report Metric
Details
Report Title
Global First-person Shooter Market Insights, Forecast to 2030
Forecasted Market Size in 2030
US$ 289740 million
CAGR(2024-2030)
6.3%
Market Size Available for Years
2024-2030
Global First-person Shooter Companies Covered
Electronic Arts
Ubisoft
CAPCOM
Deep Silver
Techland
Tencent (Riot Games)
Valve Corporation
PUBG Corporation
Activision Blizzard
Bethesda Softworks
Battlestate Games
New Blood Interactive
Epic Games
Bungie Inc
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games
Global First-person Shooter Market, by Region
North America (U.S., Canada, Mexico)
Europe (Germany, France, UK, Italy, etc.)
Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)
South America (Brazil, etc.)
Middle East and Africa (Turkey, GCC Countries, Africa, etc.)
Global First-person Shooter Market, Segment by Type
Console Game
Pc Games
Mobile Game
Global First-person Shooter Market, Segment by Application
Amusement
Competitive Game
Others
Forecast Units
Million USD
Report Coverage
Revenue and volume forecast, company share, competitive landscape, growth factors and trends
Chapter Outline
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of First-person Shooter in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of First-person Shooter companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, First-person Shooter revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global First-person Shooter Market Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Console Game
1.2.3 Pc Games
1.2.4 Mobile Game
1.3 Market by Application
1.3.1 Global First-person Shooter Market Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Amusement
1.3.3 Competitive Game
1.3.4 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global First-person Shooter Market Perspective (2019-2030)
2.2 Global First-person Shooter Growth Trends by Region
2.2.1 First-person Shooter Market Size by Region: 2019 VS 2023 VS 2030
2.2.2 First-person Shooter Historic Market Size by Region (2019-2024)
2.2.3 First-person Shooter Forecasted Market Size by Region (2025-2030)
2.3 First-person Shooter Market Dynamics
2.3.1 First-person Shooter Industry Trends
2.3.2 First-person Shooter Market Drivers
2.3.3 First-person Shooter Market Challenges
2.3.4 First-person Shooter Market Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue First-person Shooter by Players
3.1.1 Global First-person Shooter Revenue by Players (2019-2024)
3.1.2 Global First-person Shooter Revenue Market Share by Players (2019-2024)
3.2 Global First-person Shooter Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of First-person Shooter, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global First-person Shooter Market Concentration Ratio
3.4.1 Global First-person Shooter Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by First-person Shooter Revenue in 2023
3.5 Global Key Players of First-person Shooter Head office and Area Served
3.6 Global Key Players of First-person Shooter, Product and Application
3.7 Global Key Players of First-person Shooter, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 First-person Shooter Breakdown Data by Type
4.1 Global First-person Shooter Historic Market Size by Type (2019-2024)
4.2 Global First-person Shooter Forecasted Market Size by Type (2025-2030)
5 First-person Shooter Breakdown Data by Application
5.1 Global First-person Shooter Historic Market Size by Application (2019-2024)
5.2 Global First-person Shooter Forecasted Market Size by Application (2025-2030)
6 North America
6.1 North America First-person Shooter Market Size (2019-2030)
6.2 North America First-person Shooter Market Size by Type
6.2.1 North America First-person Shooter Market Size by Type (2019-2024)
6.2.2 North America First-person Shooter Market Size by Type (2025-2030)
6.2.3 North America First-person Shooter Market Share by Type (2019-2030)
6.3 North America First-person Shooter Market Size by Application
6.3.1 North America First-person Shooter Market Size by Application (2019-2024)
6.3.2 North America First-person Shooter Market Size by Application (2025-2030)
6.3.3 North America First-person Shooter Market Share by Application (2019-2030)
6.4 North America First-person Shooter Market Size by Country
6.4.1 North America First-person Shooter Market Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America First-person Shooter Market Size by Country (2019-2024)
6.4.3 North America First-person Shooter Market Size by Country (2025-2030)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe First-person Shooter Market Size (2019-2030)
7.2 Europe First-person Shooter Market Size by Type
7.2.1 Europe First-person Shooter Market Size by Type (2019-2024)
7.2.2 Europe First-person Shooter Market Size by Type (2025-2030)
7.2.3 Europe First-person Shooter Market Share by Type (2019-2030)
7.3 Europe First-person Shooter Market Size by Application
7.3.1 Europe First-person Shooter Market Size by Application (2019-2024)
7.3.2 Europe First-person Shooter Market Size by Application (2025-2030)
7.3.3 Europe First-person Shooter Market Share by Application (2019-2030)
7.4 Europe First-person Shooter Market Size by Country
7.4.1 Europe First-person Shooter Market Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe First-person Shooter Market Size by Country (2019-2024)
7.4.3 Europe First-person Shooter Market Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China First-person Shooter Market Size (2019-2030)
8.2 China First-person Shooter Market Size by Type
8.2.1 China First-person Shooter Market Size by Type (2019-2024)
8.2.2 China First-person Shooter Market Size by Type (2025-2030)
8.2.3 China First-person Shooter Market Share by Type (2019-2030)
8.3 China First-person Shooter Market Size by Application
8.3.1 China First-person Shooter Market Size by Application (2019-2024)
8.3.2 China First-person Shooter Market Size by Application (2025-2030)
8.3.3 China First-person Shooter Market Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia First-person Shooter Market Size (2019-2030)
9.2 Asia First-person Shooter Market Size by Type
9.2.1 Asia First-person Shooter Market Size by Type (2019-2024)
9.2.2 Asia First-person Shooter Market Size by Type (2025-2030)
9.2.3 Asia First-person Shooter Market Share by Type (2019-2030)
9.3 Asia First-person Shooter Market Size by Application
9.3.1 Asia First-person Shooter Market Size by Application (2019-2024)
9.3.2 Asia First-person Shooter Market Size by Application (2025-2030)
9.3.3 Asia First-person Shooter Market Share by Application (2019-2030)
9.4 Asia First-person Shooter Market Size by Region
9.4.1 Asia First-person Shooter Market Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia First-person Shooter Market Size by Region (2019-2024)
9.4.3 Asia First-person Shooter Market Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America First-person Shooter Market Size (2019-2030)
10.2 Middle East, Africa, and Latin America First-person Shooter Market Size by Type
10.2.1 Middle East, Africa, and Latin America First-person Shooter Market Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America First-person Shooter Market Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America First-person Shooter Market Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America First-person Shooter Market Size by Application
10.3.1 Middle East, Africa, and Latin America First-person Shooter Market Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America First-person Shooter Market Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America First-person Shooter Market Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America First-person Shooter Market Size by Country
10.4.1 Middle East, Africa, and Latin America First-person Shooter Market Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America First-person Shooter Market Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America First-person Shooter Market Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Electronic Arts
11.1.1 Electronic Arts Company Details
11.1.2 Electronic Arts Business Overview
11.1.3 Electronic Arts First-person Shooter Introduction
11.1.4 Electronic Arts Revenue in First-person Shooter Business (2019-2024)
11.1.5 Electronic Arts Recent Developments
11.2 Ubisoft
11.2.1 Ubisoft Company Details
11.2.2 Ubisoft Business Overview
11.2.3 Ubisoft First-person Shooter Introduction
11.2.4 Ubisoft Revenue in First-person Shooter Business (2019-2024)
11.2.5 Ubisoft Recent Developments
11.3 CAPCOM
11.3.1 CAPCOM Company Details
11.3.2 CAPCOM Business Overview
11.3.3 CAPCOM First-person Shooter Introduction
11.3.4 CAPCOM Revenue in First-person Shooter Business (2019-2024)
11.3.5 CAPCOM Recent Developments
11.4 Deep Silver
11.4.1 Deep Silver Company Details
11.4.2 Deep Silver Business Overview
11.4.3 Deep Silver First-person Shooter Introduction
11.4.4 Deep Silver Revenue in First-person Shooter Business (2019-2024)
11.4.5 Deep Silver Recent Developments
11.5 Techland
11.5.1 Techland Company Details
11.5.2 Techland Business Overview
11.5.3 Techland First-person Shooter Introduction
11.5.4 Techland Revenue in First-person Shooter Business (2019-2024)
11.5.5 Techland Recent Developments
11.6 Tencent (Riot Games)
11.6.1 Tencent (Riot Games) Company Details
11.6.2 Tencent (Riot Games) Business Overview
11.6.3 Tencent (Riot Games) First-person Shooter Introduction
11.6.4 Tencent (Riot Games) Revenue in First-person Shooter Business (2019-2024)
11.6.5 Tencent (Riot Games) Recent Developments
11.7 Valve Corporation
11.7.1 Valve Corporation Company Details
11.7.2 Valve Corporation Business Overview
11.7.3 Valve Corporation First-person Shooter Introduction
11.7.4 Valve Corporation Revenue in First-person Shooter Business (2019-2024)
11.7.5 Valve Corporation Recent Developments
11.8 PUBG Corporation
11.8.1 PUBG Corporation Company Details
11.8.2 PUBG Corporation Business Overview
11.8.3 PUBG Corporation First-person Shooter Introduction
11.8.4 PUBG Corporation Revenue in First-person Shooter Business (2019-2024)
11.8.5 PUBG Corporation Recent Developments
11.9 Activision Blizzard
11.9.1 Activision Blizzard Company Details
11.9.2 Activision Blizzard Business Overview
11.9.3 Activision Blizzard First-person Shooter Introduction
11.9.4 Activision Blizzard Revenue in First-person Shooter Business (2019-2024)
11.9.5 Activision Blizzard Recent Developments
11.10 Bethesda Softworks
11.10.1 Bethesda Softworks Company Details
11.10.2 Bethesda Softworks Business Overview
11.10.3 Bethesda Softworks First-person Shooter Introduction
11.10.4 Bethesda Softworks Revenue in First-person Shooter Business (2019-2024)
11.10.5 Bethesda Softworks Recent Developments
11.11 Battlestate Games
11.11.1 Battlestate Games Company Details
11.11.2 Battlestate Games Business Overview
11.11.3 Battlestate Games First-person Shooter Introduction
11.11.4 Battlestate Games Revenue in First-person Shooter Business (2019-2024)
11.11.5 Battlestate Games Recent Developments
11.12 New Blood Interactive
11.12.1 New Blood Interactive Company Details
11.12.2 New Blood Interactive Business Overview
11.12.3 New Blood Interactive First-person Shooter Introduction
11.12.4 New Blood Interactive Revenue in First-person Shooter Business (2019-2024)
11.12.5 New Blood Interactive Recent Developments
11.13 Epic Games
11.13.1 Epic Games Company Details
11.13.2 Epic Games Business Overview
11.13.3 Epic Games First-person Shooter Introduction
11.13.4 Epic Games Revenue in First-person Shooter Business (2019-2024)
11.13.5 Epic Games Recent Developments
11.14 Bungie Inc
11.14.1 Bungie Inc Company Details
11.14.2 Bungie Inc Business Overview
11.14.3 Bungie Inc First-person Shooter Introduction
11.14.4 Bungie Inc Revenue in First-person Shooter Business (2019-2024)
11.14.5 Bungie Inc Recent Developments
11.15 Xbox Game Studios
11.15.1 Xbox Game Studios Company Details
11.15.2 Xbox Game Studios Business Overview
11.15.3 Xbox Game Studios First-person Shooter Introduction
11.15.4 Xbox Game Studios Revenue in First-person Shooter Business (2019-2024)
11.15.5 Xbox Game Studios Recent Developments
11.16 Crowbar Collective
11.16.1 Crowbar Collective Company Details
11.16.2 Crowbar Collective Business Overview
11.16.3 Crowbar Collective First-person Shooter Introduction
11.16.4 Crowbar Collective Revenue in First-person Shooter Business (2019-2024)
11.16.5 Crowbar Collective Recent Developments
11.17 Superhot Team
11.17.1 Superhot Team Company Details
11.17.2 Superhot Team Business Overview
11.17.3 Superhot Team First-person Shooter Introduction
11.17.4 Superhot Team Revenue in First-person Shooter Business (2019-2024)
11.17.5 Superhot Team Recent Developments
11.18 Coffee Stain Publishing
11.18.1 Coffee Stain Publishing Company Details
11.18.2 Coffee Stain Publishing Business Overview
11.18.3 Coffee Stain Publishing First-person Shooter Introduction
11.18.4 Coffee Stain Publishing Revenue in First-person Shooter Business (2019-2024)
11.18.5 Coffee Stain Publishing Recent Developments
11.19 2K Games
11.19.1 2K Games Company Details
11.19.2 2K Games Business Overview
11.19.3 2K Games First-person Shooter Introduction
11.19.4 2K Games Revenue in First-person Shooter Business (2019-2024)
11.19.5 2K Games Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Table of Figures
List of Tables
Table 1. Global First-person Shooter Market Size Growth Rate by Type (US$ Million), 2019 VS 2023 VS 2030
Table 2. Key Players of Console Game
Table 3. Key Players of Pc Games
Table 4. Key Players of Mobile Game
Table 5. Global First-person Shooter Market Size Growth Rate by Application (US$ Million), 2019 VS 2023 VS 2030
Table 6. Global First-person Shooter Market Size Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
Table 7. Global First-person Shooter Market Size by Region (2019-2024) & (US$ Million)
Table 8. Global First-person Shooter Market Share by Region (2019-2024)
Table 9. Global First-person Shooter Forecasted Market Size by Region (2025-2030) & (US$ Million)
Table 10. Global First-person Shooter Market Share by Region (2025-2030)
Table 11. First-person Shooter Market Trends
Table 12. First-person Shooter Market Drivers
Table 13. First-person Shooter Market Challenges
Table 14. First-person Shooter Market Restraints
Table 15. Global First-person Shooter Revenue by Players (2019-2024) & (US$ Million)
Table 16. Global First-person Shooter Revenue Share by Players (2019-2024)
Table 17. Global Top First-person Shooter by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in First-person Shooter as of 2023)
Table 18. Global First-person Shooter Industry Ranking 2022 VS 2023 VS 2024
Table 19. Global 5 Largest Players Market Share by First-person Shooter Revenue (CR5 and HHI) & (2019-2024)
Table 20. Global Key Players of First-person Shooter, Headquarters and Area Served
Table 21. Global Key Players of First-person Shooter, Product and Application
Table 22. Global Key Players of First-person Shooter, Product and Application
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global First-person Shooter Market Size by Type (2019-2024) & (US$ Million)
Table 25. Global First-person Shooter Revenue Market Share by Type (2019-2024)
Table 26. Global First-person Shooter Forecasted Market Size by Type (2025-2030) & (US$ Million)
Table 27. Global First-person Shooter Revenue Market Share by Type (2025-2030)
Table 28. Global First-person Shooter Market Size by Application (2019-2024) & (US$ Million)
Table 29. Global First-person Shooter Revenue Share by Application (2019-2024)
Table 30. Global First-person Shooter Forecasted Market Size by Application (2025-2030) & (US$ Million)
Table 31. Global First-person Shooter Revenue Share by Application (2025-2030)
Table 32. North America First-person Shooter Market Size by Type (2019-2024) & (US$ Million)
Table 33. North America First-person Shooter Market Size by Type (2025-2030) & (US$ Million)
Table 34. North America First-person Shooter Market Size by Application (2019-2024) & (US$ Million)
Table 35. North America First-person Shooter Market Size by Application (2025-2030) & (US$ Million)
Table 36. North America First-person Shooter Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
Table 37. North America First-person Shooter Market Size by Country (2019-2024) & (US$ Million)
Table 38. North America First-person Shooter Market Size by Country (2025-2030) & (US$ Million)
Table 39. Europe First-person Shooter Market Size by Type (2019-2024) & (US$ Million)
Table 40. Europe First-person Shooter Market Size by Type (2025-2030) & (US$ Million)
Table 41. Europe First-person Shooter Market Size by Application (2019-2024) & (US$ Million)
Table 42. Europe First-person Shooter Market Size by Application (2025-2030) & (US$ Million)
Table 43. Europe First-person Shooter Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
Table 44. Europe First-person Shooter Market Size by Country (2019-2024) & (US$ Million)
Table 45. Europe First-person Shooter Market Size by Country (2025-2030) & (US$ Million)
Table 46. China First-person Shooter Market Size by Type (2019-2024) & (US$ Million)
Table 47. China First-person Shooter Market Size by Type (2025-2030) & (US$ Million)
Table 48. China First-person Shooter Market Size by Application (2019-2024) & (US$ Million)
Table 49. China First-person Shooter Market Size by Application (2025-2030) & (US$ Million)
Table 50. Asia First-person Shooter Market Size by Type (2019-2024) & (US$ Million)
Table 51. Asia First-person Shooter Market Size by Type (2025-2030) & (US$ Million)
Table 52. Asia First-person Shooter Market Size by Application (2019-2024) & (US$ Million)
Table 53. Asia First-person Shooter Market Size by Application (2025-2030) & (US$ Million)
Table 54. Asia First-person Shooter Growth Rate (CAGR) by Region (US$ Million): 2019 VS 2023 VS 2030
Table 55. Asia First-person Shooter Market Size by Region (2019-2024) & (US$ Million)
Table 56. Asia First-person Shooter Market Size by Region (2025-2030) & (US$ Million)
Table 57. Middle East, Africa, and Latin America First-person Shooter Market Size by Type (2019-2024) & (US$ Million)
Table 58. Middle East, Africa, and Latin America First-person Shooter Market Size by Type (2025-2030) & (US$ Million)
Table 59. Middle East, Africa, and Latin America First-person Shooter Market Size by Application (2019-2024) & (US$ Million)
Table 60. Middle East, Africa, and Latin America First-person Shooter Market Size by Application (2025-2030) & (US$ Million)
Table 61. Middle East, Africa, and Latin America First-person Shooter Growth Rate (CAGR) by Country (US$ Million): 2019 VS 2023 VS 2030
Table 62. Middle East, Africa, and Latin America First-person Shooter Market Size by Country (2019-2024) & (US$ Million)
Table 63. Middle East, Africa, and Latin America First-person Shooter Market Size by Country (2025-2030) & (US$ Million)
Table 64. Electronic Arts Company Details
Table 65. Electronic Arts Business Overview
Table 66. Electronic Arts First-person Shooter Product
Table 67. Electronic Arts Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 68. Electronic Arts Recent Developments
Table 69. Ubisoft Company Details
Table 70. Ubisoft Business Overview
Table 71. Ubisoft First-person Shooter Product
Table 72. Ubisoft Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 73. Ubisoft Recent Developments
Table 74. CAPCOM Company Details
Table 75. CAPCOM Business Overview
Table 76. CAPCOM First-person Shooter Product
Table 77. CAPCOM Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 78. CAPCOM Recent Developments
Table 79. Deep Silver Company Details
Table 80. Deep Silver Business Overview
Table 81. Deep Silver First-person Shooter Product
Table 82. Deep Silver Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 83. Deep Silver Recent Developments
Table 84. Techland Company Details
Table 85. Techland Business Overview
Table 86. Techland First-person Shooter Product
Table 87. Techland Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 88. Techland Recent Developments
Table 89. Tencent (Riot Games) Company Details
Table 90. Tencent (Riot Games) Business Overview
Table 91. Tencent (Riot Games) First-person Shooter Product
Table 92. Tencent (Riot Games) Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 93. Tencent (Riot Games) Recent Developments
Table 94. Valve Corporation Company Details
Table 95. Valve Corporation Business Overview
Table 96. Valve Corporation First-person Shooter Product
Table 97. Valve Corporation Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 98. Valve Corporation Recent Developments
Table 99. PUBG Corporation Company Details
Table 100. PUBG Corporation Business Overview
Table 101. PUBG Corporation First-person Shooter Product
Table 102. PUBG Corporation Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 103. PUBG Corporation Recent Developments
Table 104. Activision Blizzard Company Details
Table 105. Activision Blizzard Business Overview
Table 106. Activision Blizzard First-person Shooter Product
Table 107. Activision Blizzard Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 108. Activision Blizzard Recent Developments
Table 109. Bethesda Softworks Company Details
Table 110. Bethesda Softworks Business Overview
Table 111. Bethesda Softworks First-person Shooter Product
Table 112. Bethesda Softworks Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 113. Bethesda Softworks Recent Developments
Table 114. Battlestate Games Company Details
Table 115. Battlestate Games Business Overview
Table 116. Battlestate Games First-person Shooter Product
Table 117. Battlestate Games Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 118. Battlestate Games Recent Developments
Table 119. New Blood Interactive Company Details
Table 120. New Blood Interactive Business Overview
Table 121. New Blood Interactive First-person Shooter Product
Table 122. New Blood Interactive Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 123. New Blood Interactive Recent Developments
Table 124. Epic Games Company Details
Table 125. Epic Games Business Overview
Table 126. Epic Games First-person Shooter Product
Table 127. Epic Games Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 128. Epic Games Recent Developments
Table 129. Bungie Inc Company Details
Table 130. Bungie Inc Business Overview
Table 131. Bungie Inc First-person Shooter Product
Table 132. Bungie Inc Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 133. Bungie Inc Recent Developments
Table 134. Xbox Game Studios Company Details
Table 135. Xbox Game Studios Business Overview
Table 136. Xbox Game Studios First-person Shooter Product
Table 137. Xbox Game Studios Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 138. Xbox Game Studios Recent Developments
Table 139. Crowbar Collective Company Details
Table 140. Crowbar Collective Business Overview
Table 141. Crowbar Collective First-person Shooter Product
Table 142. Crowbar Collective Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 143. Crowbar Collective Recent Developments
Table 144. Superhot Team Company Details
Table 145. Superhot Team Business Overview
Table 146. Superhot Team First-person Shooter Product
Table 147. Superhot Team Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 148. Superhot Team Recent Developments
Table 149. Coffee Stain Publishing Company Details
Table 150. Coffee Stain Publishing Business Overview
Table 151. Coffee Stain Publishing First-person Shooter Product
Table 152. Coffee Stain Publishing Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 153. Coffee Stain Publishing Recent Developments
Table 154. 2K Games Company Details
Table 155. 2K Games Business Overview
Table 156. 2K Games First-person Shooter Product
Table 157. 2K Games Revenue in First-person Shooter Business (2019-2024) & (US$ Million)
Table 158. 2K Games Recent Developments
Table 159. Research Programs/Design for This Report
Table 160. Key Data Information from Secondary Sources
Table 161. Key Data Information from Primary Sources
List of Figures
Figure 1. Global First-person Shooter Market Size Growth Rate by Type, 2019 VS 2023 VS 2030 (US$ Million)
Figure 2. Global First-person Shooter Market Share by Type: 2023 VS 2030
Figure 3. Console Game Features
Figure 4. Pc Games Features
Figure 5. Mobile Game Features
Figure 6. Global First-person Shooter Market Size Growth Rate by Application, 2019 VS 2023 VS 2030 (US$ Million)
Figure 7. Global First-person Shooter Market Share by Application: 2023 VS 2030
Figure 8. Amusement Case Studies
Figure 9. Competitive Game Case Studies
Figure 10. Others Case Studies
Figure 11. First-person Shooter Report Years Considered
Figure 12. Global First-person Shooter Market Size (US$ Million), Year-over-Year: 2019-2030
Figure 13. Global First-person Shooter Market Size, (US$ Million), 2019 VS 2023 VS 2030
Figure 14. Global First-person Shooter Market Share by Region: 2023 VS 2030
Figure 15. Global First-person Shooter Market Share by Players in 2023
Figure 16. Global Top First-person Shooter Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in First-person Shooter as of 2023)
Figure 17. The Top 10 and 5 Players Market Share by First-person Shooter Revenue in 2023
Figure 18. North America First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 19. North America First-person Shooter Market Share by Type (2019-2030)
Figure 20. North America First-person Shooter Market Share by Application (2019-2030)
Figure 21. North America First-person Shooter Market Share by Country (2019-2030)
Figure 22. United States First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 23. Canada First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 24. Europe First-person Shooter Market Size YoY (2019-2030) & (US$ Million)
Figure 25. Europe First-person Shooter Market Share by Type (2019-2030)
Figure 26. Europe First-person Shooter Market Share by Application (2019-2030)
Figure 27. Europe First-person Shooter Market Share by Country (2019-2030)
Figure 28. Germany First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 29. France First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 30. U.K. First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 31. Italy First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 32. Russia First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 33. Nordic Countries First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 34. China First-person Shooter Market Size YoY (2019-2030) & (US$ Million)
Figure 35. China First-person Shooter Market Share by Type (2019-2030)
Figure 36. China First-person Shooter Market Share by Application (2019-2030)
Figure 37. Asia First-person Shooter Market Size YoY (2019-2030) & (US$ Million)
Figure 38. Asia First-person Shooter Market Share by Type (2019-2030)
Figure 39. Asia First-person Shooter Market Share by Application (2019-2030)
Figure 40. Asia First-person Shooter Market Share by Region (2019-2030)
Figure 41. Japan First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 42. South Korea First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 43. China Taiwan First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 44. Southeast Asia First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 45. India First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 46. Australia First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 47. Middle East, Africa, and Latin America First-person Shooter Market Size YoY (2019-2030) & (US$ Million)
Figure 48. Middle East, Africa, and Latin America First-person Shooter Market Share by Type (2019-2030)
Figure 49. Middle East, Africa, and Latin America First-person Shooter Market Share by Application (2019-2030)
Figure 50. Middle East, Africa, and Latin America First-person Shooter Market Share by Country (2019-2030)
Figure 51. Brazil First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 52. Mexico First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 53. Turkey First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 54. Saudi Arabia First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 55. Israel First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 56. GCC Countries First-person Shooter Market Size YoY Growth (2019-2030) & (US$ Million)
Figure 57. Electronic Arts Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 58. Ubisoft Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 59. CAPCOM Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 60. Deep Silver Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 61. Techland Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 62. Tencent (Riot Games) Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 63. Valve Corporation Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 64. PUBG Corporation Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 65. Activision Blizzard Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 66. Bethesda Softworks Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 67. Battlestate Games Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 68. New Blood Interactive Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 69. Epic Games Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 70. Bungie Inc Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 71. Xbox Game Studios Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 72. Crowbar Collective Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 73. Superhot Team Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 74. Coffee Stain Publishing Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 75. 2K Games Revenue Growth Rate in First-person Shooter Business (2019-2024)
Figure 76. Bottom-up and Top-down Approaches for This Report
Figure 77. Data Triangulation
Figure 78. Key Executives InterviewedDescription
A first-person shooter (FPS) is a genre of video game where the player experiences the game world from the perspective of the protagonist, seeing the game environment through the eyes of the in-game character. In other words, the player views the game from a first-person perspective, as if they are directly looking through the eyes of the virtual character they control.
Market Analysis and Insights: Global First-person Shooter Market
The global First-person Shooter market is projected to grow from US$ 200820 million in 2024 to US$ 289740 million by 2030, at a Compound Annual Growth Rate (CAGR) of 6.3% during the forecast period.
The FPS market saw a transition to next-generation gaming consoles, such as PlayStation 5 and Xbox Series X/S, and an increased focus on PC gaming. Game developers were taking advantage of the advanced hardware capabilities to deliver more immersive and visually stunning FPS experiences.
Report Covers:
This report presents an overview of global market for First-person Shooter market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of First-person Shooter, also provides the revenue of main regions and countries. of the upcoming market potential for First-person Shooter, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the First-person Shooter revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global First-person Shooter market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for First-person Shooter revenue, projected growth trends, production technology, application and end-user industry.
Market Segmentation
Chapter Outline
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of First-person Shooter in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of First-person Shooter companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, First-person Shooter revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
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A first-person shooter (FPS) is a genre of video game where the player experiences the game world from the perspective of the protagonist, seeing the game environment through the eyes of the in-game character. In other words, the player views the game from a first-person perspective, as if they are directly looking through the eyes of the virtual character they control.
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A first-person shooter (FPS) is a genre of video game where the player experiences the game world from the perspective of the protagonist, seeing the game environment through the eyes of the in-game character. In other words, the player views the game from a first-person perspective, as if they are directly looking through the eyes of the virtual character they control.
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