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Global Serious Game Market Report, History and Forecast 2018-2029, Breakdown Data by Companies, Key Regions, Types and Application

Global Serious Game Market Report, History and Forecast 2018-2029, Breakdown Data by Companies, Key Regions, Types and Application

Industry: Service & Software

Published: 2023-05-31

Pages: 101 Pages

Report ld: 1284471

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A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.

Serious Game report published by QYResearch reveals that COVID-19 and Russia-Ukraine War impacted the market dually in 2022. Global Serious Game market is projected to reach US$ 8005.3 million in 2029, increasing from US$ 3766.6 million in 2022, with the CAGR of 10.9% during the period of 2023 to 2029. Demand from Aerospace and Defence and Automotive are the major drivers for the industry.
The education segment accounts for the major share of the market.

Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Serious Game market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

Companies, Type, Application and Regions Listed in the Report:
By Company
    Cisco
    IBM
    Microsoft
    Nintendo
    Serious Game International
    Applied Research Associates
    BreakAway Games
    CCS Education
    Designing Digitally
    Serious Game Interactive

Segment by Type
    Mobile-based
    PC-based
    Web-based

Segment by Application
    Aerospace and Defence
    Automotive
    Education
    Energy
    Government
    Healthcare
    Media and Advertising
    Others

By Region
    North America
        U.S.
        Canada
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
        Nordic Countries
        
    Asia-Pacific
        China
        Japan
        South Korea
        Southeast Asia
        India
        Australia
        
    Latin America
        Mexico
        Brazil
        
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE

Each chapter of the report provides detailed information for readers to understand the Serious Game market further:
Chapter 1: Global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029).
Chapter 2: Product Types and Revenue analysis of Each Type in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa from 2018 to 2023.
Chapter 3: Product Application and Revenue analysis of Each Application in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa from 2018 to 2023.
Chapter 4: Company Competition Status, Detailed analysis of Product Name companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Companies’ Outline, covering company’s basic information, Serious Game introduction, etc. Serious Game Revenue and Gross Margin of each company as well as Recent Development are also contained in this part.
Chapter 6 to 10: Country Level analysis of North America, Europe, Asia-Pacific, Latin America, Middle East and Africa by revenue.
Chapter 11: Market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry.
Chapter 12: QYResearch’s Conclusions of Serious Game market based on comprehensive survey.
Chapter 13: Methodology and Data Sources adopted by QYResearch.
 1 Market Overview of Serious Game
1.1 Serious Game Market Overview
1.1.1 Serious Game Product Scope
1.1.2 Serious Game Market Status and Outlook
1.2 Global Serious Game Market Size Overview by Region 2018 VS 2022 VS 2029
1.3 Global Serious Game Market Size by Region (2018-2029)
1.4 Global Serious Game Historic Market Size by Region (2018-2023)
1.5 Global Serious Game Market Size Forecast by Region (2024-2029)
1.6 Key Regions, Serious Game Market Size (2018-2029)
1.6.1 North America Serious Game Market Size (2018-2029)
1.6.2 Europe Serious Game Market Size (2018-2029)
1.6.3 Asia-Pacific Serious Game Market Size (2018-2029)
1.6.4 Latin America Serious Game Market Size (2018-2029)
1.6.5 Middle East & Africa Serious Game Market Size (2018-2029)

 2 Serious Game Market by Type
2.1 Introduction
2.1.1 Mobile-based
2.1.2 PC-based
2.1.3 Web-based
2.2 Global Serious Game Market Size by Type: 2018 VS 2022 VS 2029
2.2.1 Global Serious Game Historic Market Size by Type (2018-2023)
2.2.2 Global Serious Game Forecasted Market Size by Type (2024-2029)
2.3 Key Regions Market Size by Type
2.3.1 North America Serious Game Revenue Breakdown by Type (2018-2029)
2.3.2 Europe Serious Game Revenue Breakdown by Type (2018-2029)
2.3.3 Asia-Pacific Serious Game Revenue Breakdown by Type (2018-2029)
2.3.4 Latin America Serious Game Revenue Breakdown by Type (2018-2029)
2.3.5 Middle East and Africa Serious Game Revenue Breakdown by Type (2018-2029)

 3 Serious Game Market Overview by Application
3.1 Introduction
3.1.1 Aerospace and Defence
3.1.2 Automotive
3.1.3 Education
3.1.4 Energy
3.1.5 Government
3.1.6 Healthcare
3.1.7 Media and Advertising
3.1.8 Others
3.2 Global Serious Game Market Size by Application: 2018 VS 2022 VS 2029
3.2.1 Global Serious Game Historic Market Size by Application (2018-2023)
3.2.2 Global Serious Game Forecasted Market Size by Application (2024-2029)
3.3 Key Regions Market Size by Application
3.3.1 North America Serious Game Revenue Breakdown by Application (2018-2029)
3.3.2 Europe Serious Game Revenue Breakdown by Application (2018-2029)
3.3.3 Asia-Pacific Serious Game Revenue Breakdown by Application (2018-2029)
3.3.4 Latin America Serious Game Revenue Breakdown by Application (2018-2029)
3.3.5 Middle East and Africa Serious Game Revenue Breakdown by Application (2018-2029)

 4 Serious Game Competition Analysis by Players
4.1 Global Serious Game Market Size by Players (2018-2023)
4.2 Global Top Players by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Serious Game as of 2022)
4.3 Date of Key Players Enter into Serious Game Market
4.4 Global Top Players Serious Game Headquarters and Area Served
4.5 Key Players Serious Game Product Solution and Service
4.6 Competitive Status
4.6.1 Serious Game Market Concentration Rate
4.6.2 Mergers & Acquisitions, Expansion Plans

 5 Company (Top Players) Profiles
5.1 Cisco
5.1.1 Cisco Profile
5.1.2 Cisco Main Business
5.1.3 Cisco Serious Game Products, Services and Solutions
5.1.4 Cisco Serious Game Revenue (US$ Million) & (2018-2023)
5.1.5 Cisco Recent Developments
5.2 IBM
5.2.1 IBM Profile
5.2.2 IBM Main Business
5.2.3 IBM Serious Game Products, Services and Solutions
5.2.4 IBM Serious Game Revenue (US$ Million) & (2018-2023)
5.2.5 IBM Recent Developments
5.3 Microsoft
5.3.1 Microsoft Profile
5.3.2 Microsoft Main Business
5.3.3 Microsoft Serious Game Products, Services and Solutions
5.3.4 Microsoft Serious Game Revenue (US$ Million) & (2018-2023)
5.3.5 Nintendo Recent Developments
5.4 Nintendo
5.4.1 Nintendo Profile
5.4.2 Nintendo Main Business
5.4.3 Nintendo Serious Game Products, Services and Solutions
5.4.4 Nintendo Serious Game Revenue (US$ Million) & (2018-2023)
5.4.5 Nintendo Recent Developments
5.5 Serious Game International
5.5.1 Serious Game International Profile
5.5.2 Serious Game International Main Business
5.5.3 Serious Game International Serious Game Products, Services and Solutions
5.5.4 Serious Game International Serious Game Revenue (US$ Million) & (2018-2023)
5.5.5 Serious Game International Recent Developments
5.6 Applied Research Associates
5.6.1 Applied Research Associates Profile
5.6.2 Applied Research Associates Main Business
5.6.3 Applied Research Associates Serious Game Products, Services and Solutions
5.6.4 Applied Research Associates Serious Game Revenue (US$ Million) & (2018-2023)
5.6.5 Applied Research Associates Recent Developments
5.7 BreakAway Games
5.7.1 BreakAway Games Profile
5.7.2 BreakAway Games Main Business
5.7.3 BreakAway Games Serious Game Products, Services and Solutions
5.7.4 BreakAway Games Serious Game Revenue (US$ Million) & (2018-2023)
5.7.5 BreakAway Games Recent Developments
5.8 CCS Education
5.8.1 CCS Education Profile
5.8.2 CCS Education Main Business
5.8.3 CCS Education Serious Game Products, Services and Solutions
5.8.4 CCS Education Serious Game Revenue (US$ Million) & (2018-2023)
5.8.5 CCS Education Recent Developments
5.9 Designing Digitally
5.9.1 Designing Digitally Profile
5.9.2 Designing Digitally Main Business
5.9.3 Designing Digitally Serious Game Products, Services and Solutions
5.9.4 Designing Digitally Serious Game Revenue (US$ Million) & (2018-2023)
5.9.5 Designing Digitally Recent Developments
5.10 Serious Game Interactive
5.10.1 Serious Game Interactive Profile
5.10.2 Serious Game Interactive Main Business
5.10.3 Serious Game Interactive Serious Game Products, Services and Solutions
5.10.4 Serious Game Interactive Serious Game Revenue (US$ Million) & (2018-2023)
5.10.5 Serious Game Interactive Recent Developments

 6 North America
6.1 North America Serious Game Market Size by Country (2018-2029)
6.2 U.S.
6.3 Canada

 7 Europe
7.1 Europe Serious Game Market Size by Country (2018-2029)
7.2 Germany
7.3 France
7.4 U.K.
7.5 Italy
7.6 Russia
7.7 Nordic Countries
7.8 Rest of Europe

 8 Asia-Pacific
8.1 Asia-Pacific Serious Game Market Size by Region (2018-2029)
8.2 China
8.3 Japan
8.4 South Korea
8.5 Southeast Asia
8.6 India
8.7 Australia
8.8 Rest of Asia-Pacific

 9 Latin America
9.1 Latin America Serious Game Market Size by Country (2018-2029)
9.2 Mexico
9.3 Brazil
9.4 Rest of Latin America

 10 Middle East & Africa
10.1 Middle East & Africa Serious Game Market Size by Country (2018-2029)
10.2 Turkey
10.3 Saudi Arabia
10.4 UAE
10.5 Rest of Middle East & Africa

 11 Serious Game Market Dynamics
11.1 Serious Game Industry Trends
11.2 Serious Game Market Drivers
11.3 Serious Game Market Challenges
11.4 Serious Game Market Restraints

 12 Research Finding /Conclusion

 13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer
13.4 Author List
List of Tables
    Table 1. Global Market Serious Game Market Size (US$ Million) Comparison by Region 2018 VS 2022 VS 2029
    Table 2. Global Serious Game Market Size by Region (2018-2023) & (US$ Million)
    Table 3. Global Serious Game Market Size Share by Region (2018-2023)
    Table 4. Global Serious Game Forecasted Market Size by Region (2024-2029) & (US$ Million)
    Table 5. Global Serious Game Forecasted Market Size Share by Region (2024-2029)
    Table 6. Global Serious Game Market Size (US$ Million) by Type: 2018 VS 2022 VS 2029
    Table 7. Global Serious Game Market Size by Type (2018-2023) & (US$ Million)
    Table 8. Global Serious Game Revenue Market Share by Type (2018-2023)
    Table 9. Global Serious Game Forecasted Market Size by Type (2024-2029) & (US$ Million)
    Table 10. Global Serious Game Revenue Market Share by Type (2024-2029)
    Table 11. North America Serious Game Revenue by Type (2018-2023) & (US$ Million)
    Table 12. North America Serious Game Revenue by Type (2024-2029) & (US$ Million)
    Table 13. Europe Serious Game Revenue by Type (2018-2023) & (US$ Million)
    Table 14. Europe Serious Game Revenue by Type (2024-2029) & (US$ Million)
    Table 15. Asia-Pacific Serious Game Revenue by Type (2018-2023) & (US$ Million)
    Table 16. Asia-Pacific Serious Game Revenue by Type (2024-2029) & (US$ Million)
    Table 17. Latin America Serious Game Revenue by Type (2018-2023) & (US$ Million)
    Table 18. Latin America Serious Game Revenue by Type (2024-2029) & (US$ Million)
    Table 19. Middle East and Africa Serious Game Revenue by Type (2018-2023) & (US$ Million)
    Table 20. Middle East and Africa Serious Game Revenue by Type (2024-2029) & (US$ Million)
    Table 21. Global Serious Game Market Size (US$ Million) by Application: 2018 VS 2022 VS 2029
    Table 22. Global Serious Game Market Size by Application (2018-2023) & (US$ Million)
    Table 23. Global Serious Game Revenue Market Share by Application (2018-2023)
    Table 24. Global Serious Game Forecasted Market Size by Application (2024-2029) & (US$ Million)
    Table 25. Global Serious Game Revenue Market Share by Application (2024-2029)
    Table 26. North America Serious Game Revenue by Application (2018-2023) & (US$ Million)
    Table 27. North America Serious Game Revenue by Application (2024-2029) & (US$ Million)
    Table 28. Europe Serious Game Revenue by Application (2018-2023) & (US$ Million)
    Table 29. Europe Serious Game Revenue by Application (2024-2029) & (US$ Million)
    Table 30. Asia-Pacific Serious Game Revenue by Application (2018-2023) & (US$ Million)
    Table 31. Asia-Pacific Serious Game Revenue by Application (2024-2029) & (US$ Million)
    Table 32. Latin America Serious Game Revenue by Application (2018-2023) & (US$ Million)
    Table 33. Latin America Serious Game Revenue by Application (2024-2029) & (US$ Million)
    Table 34. Middle East and Africa Serious Game Revenue by Application (2018-2023) & (US$ Million)
    Table 35. Middle East and Africa Serious Game Revenue by Application (2024-2029) & (US$ Million)
    Table 36. Global Serious Game Revenue (US$ Million) by Players (2018-2023)
    Table 37. Global Serious Game Revenue Market Share by Players (2018-2023)
    Table 38. Global Top Players Market Share by Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Serious Game as of 2022)
    Table 39. Date of Key Players Enter into Serious Game Market
    Table 40. Global Serious Game Key Players Headquarters and Area Served
    Table 41. Serious Game Product Solution and Service
    Table 42. Global Serious Game Players Market Concentration Ratio (CR5 and HHI)
    Table 43. Mergers & Acquisitions, Expansion Plans
    Table 44. Cisco Basic Information List
    Table 45. Cisco Description and Business Overview
    Table 46. Cisco Serious Game Products, Services and Solutions
    Table 47. Revenue (US$ Million) in Serious Game Business of Cisco (2018-2023)
    Table 48. Cisco Recent Developments
    Table 49. IBM Basic Information List
    Table 50. IBM Description and Business Overview
    Table 51. IBM Serious Game Products, Services and Solutions
    Table 52. Revenue (US$ Million) in Serious Game Business of IBM (2018-2023)
    Table 53. IBM Recent Developments
    Table 54. Microsoft Basic Information List
    Table 55. Microsoft Description and Business Overview
    Table 56. Microsoft Serious Game Products, Services and Solutions
    Table 57. Revenue (US$ Million) in Serious Game Business of Microsoft (2018-2023)
    Table 58. Microsoft Recent Developments
    Table 59. Nintendo Basic Information List
    Table 60. Nintendo Description and Business Overview
    Table 61. Nintendo Serious Game Products, Services and Solutions
    Table 62. Revenue (US$ Million) in Serious Game Business of Nintendo (2018-2023)
    Table 63. Nintendo Recent Developments
    Table 64. Serious Game International Basic Information List
    Table 65. Serious Game International Description and Business Overview
    Table 66. Serious Game International Serious Game Products, Services and Solutions
    Table 67. Revenue (US$ Million) in Serious Game Business of Serious Game International (2018-2023)
    Table 68. Serious Game International Recent Developments
    Table 69. Applied Research Associates Basic Information List
    Table 70. Applied Research Associates Description and Business Overview
    Table 71. Applied Research Associates Serious Game Products, Services and Solutions
    Table 72. Revenue (US$ Million) in Serious Game Business of Applied Research Associates (2018-2023)
    Table 73. Applied Research Associates Recent Developments
    Table 74. BreakAway Games Basic Information List
    Table 75. BreakAway Games Description and Business Overview
    Table 76. BreakAway Games Serious Game Products, Services and Solutions
    Table 77. Revenue (US$ Million) in Serious Game Business of BreakAway Games (2018-2023)
    Table 78. BreakAway Games Recent Developments
    Table 79. CCS Education Basic Information List
    Table 80. CCS Education Description and Business Overview
    Table 81. CCS Education Serious Game Products, Services and Solutions
    Table 82. Revenue (US$ Million) in Serious Game Business of CCS Education (2018-2023)
    Table 83. CCS Education Recent Developments
    Table 84. Designing Digitally Basic Information List
    Table 85. Designing Digitally Description and Business Overview
    Table 86. Designing Digitally Serious Game Products, Services and Solutions
    Table 87. Revenue (US$ Million) in Serious Game Business of Designing Digitally (2018-2023)
    Table 88. Designing Digitally Recent Developments
    Table 89. Serious Game Interactive Basic Information List
    Table 90. Serious Game Interactive Description and Business Overview
    Table 91. Serious Game Interactive Serious Game Products, Services and Solutions
    Table 92. Revenue (US$ Million) in Serious Game Business of Serious Game Interactive (2018-2023)
    Table 93. Serious Game Interactive Recent Developments
    Table 94. North America Serious Game Market Size by Country (2018-2023) & (US$ Million)
    Table 95. North America Serious Game Market Size by Country (2024-2029) & (US$ Million)
    Table 96. Europe Serious Game Market Size by Country (2018-2023) & (US$ Million)
    Table 97. Europe Serious Game Market Size by Country (2024-2029) & (US$ Million)
    Table 98. Asia-Pacific Serious Game Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 99. Asia-Pacific Serious Game Market Size by Region (2018-2023) & (US$ Million)
    Table 100. Asia-Pacific Serious Game Market Size by Region (2024-2029) & (US$ Million)
    Table 101. Asia-Pacific Serious Game Market Share by Region (2018-2023)
    Table 102. Asia-Pacific Serious Game Market Share by Region (2024-2029)
    Table 103. Latin America Serious Game Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 104. Latin America Serious Game Market Size by Country (2018-2023) & (US$ Million)
    Table 105. Latin America Serious Game Market Size by Country (2024-2029) & (US$ Million)
    Table 106. Middle East & Africa Serious Game Market Size Growth Rate (CAGR) by Region (US$ Million): 2018 VS 2022 VS 2029
    Table 107. Middle East & Africa Serious Game Market Size by Country (2018-2023) & (US$ Million)
    Table 108. Middle East & Africa Serious Game Market Size by Country (2024-2029) & (US$ Million)
    Table 109. Serious Game Market Trends
    Table 110. Serious Game Market Drivers
    Table 111. Serious Game Market Challenges
    Table 112. Serious Game Market Restraints
    Table 113. Research Programs/Design for This Report
    Table 114. Key Data Information from Secondary Sources
    Table 115. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Serious Game Market Size Year-over-Year 2018-2029 & (US$ Million)
    Figure 2. Global Serious Game Market Size (US$ Million), 2018 VS 2022 VS 2029
    Figure 3. Global Serious Game Market Share by Regions: 2022 VS 2029
    Figure 4. Global Serious Game Forecasted Market Size Share by Region (2024-2029)
    Figure 5. North America Serious Game Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 6. Europe Serious Game Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 7. Asia-Pacific Serious Game Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 8. Latin America Serious Game Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 9. Middle East & Africa Serious Game Market Size Growth Rate (2018-2029) & (US$ Million)
    Figure 10. Product Picture of Mobile-based
    Figure 11. Global Mobile-based Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 12. Product Picture of PC-based
    Figure 13. Global PC-based Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 14. Product Picture of Web-based
    Figure 15. Global Web-based Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 16. Global Serious Game Market Size Share by Type:  2022 & 2029
    Figure 17. North America Serious Game Revenue Market Share by Type (2018-2029)
    Figure 18. Europe Serious Game Revenue Market Share by Type (2018-2029)
    Figure 19. Asia-Pacific Serious Game Revenue Market Share by Type (2018-2029)
    Figure 20. Latin America Serious Game Revenue Market Share by Type (2018-2029)
    Figure 21. Middle East and Africa Serious Game Revenue Market Share by Type (2018-2029)
    Figure 22. Aerospace and Defence Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 23. Automotive Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 24. Education Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 25. Energy Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 26. Government Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 27. Healthcare Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 28. Media and Advertising Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 29. Others Market Size (US$ Million) & YoY Growth (2018-2029)
    Figure 30. Global Serious Game Market Size Share by Application: 2022 & 2029
    Figure 31. North America Serious Game Revenue Market Share by Application (2018-2029)
    Figure 32. Europe Serious Game Revenue Market Share by Application (2018-2029)
    Figure 33. Asia-Pacific Serious Game Revenue Market Share by Application (2018-2029)
    Figure 34. Latin America Serious Game Revenue Market Share by Application (2018-2029)
    Figure 35. Middle East and Africa Serious Game Revenue Market Share by Application (2018-2029)
    Figure 36. Serious Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2018 VS 2022
    Figure 37. Global Top 5 and Top 10 Players Serious Game Market Share in 2022
    Figure 38. North America Serious Game Market Share by Country (2018-2029)
    Figure 39. U.S. Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 40. Canada Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 41. Germany Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 42. France Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 43. U.K. Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 44. Italy Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 45. Russia Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 46. Nordic Countries Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 47. Asia-Pacific Serious Game Market Share by Region (2018-2029)
    Figure 48. China Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 49. Japan Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 50. South Korea Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 51. Southeast Asia Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 52. India Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 53. Australia Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 54. Latin America Serious Game Market Share by Country (2018-2029)
    Figure 55. Mexico Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 56. Brazil Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 57. Middle East & Africa Serious Game Market Share by Country (2018-2029)
    Figure 58. Turkey Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 59. Saudi Arabia Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 60. UAE Serious Game Market Size (2018-2029) & (US$ Million)
    Figure 61. Bottom-up and Top-down Approaches for This Report
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics.

Serious Game report published by QYResearch reveals that COVID-19 and Russia-Ukraine War impacted the market dually in 2022. Global Serious Game market is projected to reach US$ 8005.3 million in 2029, increasing from US$ 3766.6 million in 2022, with the CAGR of 10.9% during the period of 2023 to 2029. Demand from Aerospace and Defence and Automotive are the major drivers for the industry.
The education segment accounts for the major share of the market.

Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Serious Game market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.

Companies, Type, Application and Regions Listed in the Report:
By Company
    Cisco
    IBM
    Microsoft
    Nintendo
    Serious Game International
    Applied Research Associates
    BreakAway Games
    CCS Education
    Designing Digitally
    Serious Game Interactive

Segment by Type
    Mobile-based
    PC-based
    Web-based

Segment by Application
    Aerospace and Defence
    Automotive
    Education
    Energy
    Government
    Healthcare
    Media and Advertising
    Others

By Region
    North America
        U.S.
        Canada
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
        Nordic Countries
        
    Asia-Pacific
        China
        Japan
        South Korea
        Southeast Asia
        India
        Australia
        
    Latin America
        Mexico
        Brazil
        
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE

Each chapter of the report provides detailed information for readers to understand the Serious Game market further:
Chapter 1: Global and regional market size and CAGR for the history and forecast period (2018-2023, 2024-2029).
Chapter 2: Product Types and Revenue analysis of Each Type in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa from 2018 to 2023.
Chapter 3: Product Application and Revenue analysis of Each Application in North America, Europe, Asia-Pacific, Latin America, Middle East and Africa from 2018 to 2023.
Chapter 4: Company Competition Status, Detailed analysis of Product Name companies’ competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 5: Companies’ Outline, covering company’s basic information, Serious Game introduction, etc. Serious Game Revenue and Gross Margin of each company as well as Recent Development are also contained in this part.
Chapter 6 to 10: Country Level analysis of North America, Europe, Asia-Pacific, Latin America, Middle East and Africa by revenue.
Chapter 11: Market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry.
Chapter 12: QYResearch’s Conclusions of Serious Game market based on comprehensive survey.
Chapter 13: Methodology and Data Sources adopted by QYResearch.
    
Global Serious Game Market Report, History and Forecast 2018-2029, Breakdown Data by Companies, Key Regions, Types and Application

Industry: Service & Software

Published: 2023-05-31

Pages: 101 Pages

Report ld: 1284471

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A comprehensive and in-depth analysis of current industry data on markets, competitors and suppliers.

In-depth research on key industry players and analysis of production and sales operations.

Objective forecasts of future trends in the industry.

WHAT QYRESEARCH OFFER?
Competition

Competition

Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.

Industry Analysis

Industry Analysis

Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.

Market Size

Market Size

Capacity, production, sales, revenue, price, cost etc.

Customized Information

Customized Information

We can offer customized survey and information to meet ourclient's need.

INTEREST IN THIS REPORT?

Get A Free Sample >>
WHY QYR?
  • Fastest report delivery service

    Fastest report delivery service

  • More than 17 years of vast experience

    More than 17 years of vast experience

  • Operation for 24 * 7 & 365 days

    Operation for 24 * 7 & 365 days

  • In-depth and comprehensive analysis

    In-depth and comprehensive analysis

  • Professional and timely after-sales service

    Professional and timely after-sales service

  • Owns large database

    Owns large database

A comprehensive and in-depth analysis of current industry data on markets, competitors and suppliers.

In-depth research on key industry players and analysis of production and sales operations.

Objective forecasts of future trends in the industry.

WHAT QYRESEARCH OFFER?
Competition

Competition

Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.

Industry Analysis

Industry Analysis

Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.

Market Size

Market Size

Capacity, production, sales, revenue, price, cost etc.

Customized Information

Customized Information

We can offer customized survey and information to meet ourclient's need.

INTEREST IN THIS REPORT?

Get A Free Sample >>
WHY QYR?
  • Fastest report delivery service

    Fastest report delivery service

  • More than 17 years of vast experience

    More than 17 years of vast experience

  • Operation for 24 * 7 & 365 days

    Operation for 24 * 7 & 365 days

  • In-depth and comprehensive analysis

    In-depth and comprehensive analysis

  • Professional and timely after-sales service

    Professional and timely after-sales service

  • Owns large database

    Owns large database

biaoTi

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加入购物车

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