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Global Electronic Gaming Machine Market Insights, Forecast to 2025

Global Electronic Gaming Machine Market Insights, Forecast to 2025


  • Publish date: 2018-12-08  | 
  • Pages: 120  | 
  • Tables: 153  | 
  • Hits: 11

  • Report Id: 879999  | 
  • Report Category: Electronics & Semiconductor
  • Publish date: 2018-12-08  | 
  • Pages: 120
  • Tables: 153  | 
  • Hits: 11
The Electronic Gaming Machine market was valued at Million US$ in 2018 and is projected to reach Million US$ by 2025, at a CAGR of during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to estimate the market size for Electronic Gaming Machine.

This report presents the worldwide Electronic Gaming Machine market size (value, production and consumption), splits the breakdown (data status 2014-2019 and forecast to 2025), by manufacturers, region, type and application.

This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

The following manufacturers are covered in this report:

    Sega

    Tai rely

    PlayStation

    Sony

    Microsoft

    Xbox

    Nintendo

    I-dong

    Timetop

    Subor

    Alien technology

    Uniscom

    JXD

    WINYSON

    THRUSTMASTER

    BLACK HORNS

    BETOP

Electronic Gaming Machine Breakdown Data by Type

    Poker EGMs

    TV EGMs

    Large-scale EGMs

Electronic Gaming Machine Breakdown Data by Application

    TV Games

    ARC Games

    Poket Games

    PC Games

Electronic Gaming Machine Production by Region

    United States

    Europe

    China

    Japan

    South Korea

    Other Regions

Electronic Gaming Machine Consumption by Region

    North America

        United States

        Canada

        Mexico

    Asia-Pacific

        China

        India

        Japan

        South Korea

        Australia

        Indonesia

        Malaysia

        Philippines

        Thailand

        Vietnam

    Europe

        Germany

        France

        UK

        Italy

        Russia

        Rest of Europe

    Central & South America

        Brazil

        Rest of South America

    Middle East & Africa

        GCC Countries

        Turkey

        Egypt

        South Africa

        Rest of Middle East & Africa

The study objectives are:

    To analyze and research the global Electronic Gaming Machine status and future forecast,involving, production, revenue, consumption, historical and forecast.

    To present the key Electronic Gaming Machine manufacturers, production, revenue, market share, and recent development.

    To split the breakdown data by regions, type, manufacturers and applications.

    To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.

    To identify significant trends, drivers, influence factors in global and regions.

    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of Electronic Gaming Machine :

    History Year: 2014 - 2018

    Base Year: 2018

    Estimated Year: 2019

    Forecast Year: 2019 - 2025

This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Electronic Gaming Machine market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

QY Research has recently published a report based on electronics and semiconductors industry. The key objective of this report is to highlight various trends and dynamics, new and innovative technology and mergers and acquisitions that are expected to make a positive impact on the overall industry.   QY Research has provided the comprehensive evaluation of electronics and semiconductors industry and has shared in-depth information about its various features. 

While studying the worldwide markets fall under electronics and semiconductors industry, QY Research has also provided a thorough analysis of the market drivers, trends and restraints to showcase the current and future market scenario. QY Research has ensured to provide a full- proof report that consists of the market strategies based on advanced technologies, applications, and different regions in the globe. The markets under the electronics and semiconductors industry are expected to show the significant growth value during the forecasted period due to an increasing demand for electronics and semiconductors commodities.

QY Research’s unique structure of the report

The team of analysts consistently work to make all the market research reports of electronic and semiconductor industry a comprehensive one. This report contains a synopsis of the markets fall under the purview of electronics and semiconductors industry. Not only this, the report has also included an analysis of the demand and supply and economic factors which are influencing the electronics and semiconductors industry.

It has been observed that since the past few years this industry is constantly booming due to ever-increasing demand from consumers for electronic commodities. An increasing trend of spending more on electronic products has further boosted the growth of electronics and semiconductors industry. In short, this research report gives an overall view of electronics and semiconductors industry, which helps the key players in the electronics and semiconductor industry to grow their businesses.

Segmental Analysis

For the better understanding of electronics and semiconductor industry, analysts have classified it into various segments. The electronics and semiconductors industry is segmented on the basis of product type, regions and end users. While classifying these segments our team of analysts has further classified each segment into sub-segments to easily understand electronic and semiconductors industry.

There are various elements such as displays, power cable, sensors, wireless communications, consumer electronics, and others are included in electronic and semiconductors industry. Thus QY Research has offered all-inclusive analysis for each segment in order to know the market size, global revenue and the economic factors which are influencing this industry.

Regional Analysis

This section contains a detailed analysis of the electronic and semi-conductors industry across several regions and countries. The significant regions covered for electronics and semiconductors industry are the Middle East and Africa, North America, Asia Pacific, Latin America, Eastern Europe, the Asia Pacific including Japan, and Western Europe.

QY Research has examined various key trends within countries contributing to the development of electronics and semiconductor industry and has also analyzed the drivers and restraints that dominate it. This report has also covered the countries such as U.S, Brazil, U.K, France, Russia, China, Japan, and India that provides the market status and sets the forecast of electronics and semiconductors industry.

The expert team of analysts follows exceptional research methodology while examining the electronics and semiconductors industry

QY Research has collected the information from various sources like primary and secondary research to provide the all-inclusive report on electronics and semiconductor industry. In order to validate the data, the team of research analyst has done a brief discussion with the panel members. This procedure is done by taking interviews of the experts and conducting the market survey to analyze the global market structure in the electronics and semiconductors industry.

Further, the key data parameters such as the market position of top players in terms of revenue along with market potential, industry trends, market risk, and opportunities have included in this report. Some of the secondary sources are companies’ annual reports, press releases, websites, portals, journals, and public and paid databases. Insightful and comprehensive reports for electronic and semiconductors industry has covered quantitative and qualitative information of the industry along with its emerging trends.

With the help of this exclusive and one of its kind report, top players, as well as new entrants in this industry, are expected to identify business opportunities through intelligent insights and necessary success factors.

 QY Research concentrates on IPO & management consulting, seminar & database services, and industry chain research. The company maintains expert resources such as industry experts who have more than a decade experience in marketing or Research & Development in industries such as chemicals, energy & power, automotive, healthcare, consumer goods and so on. QY Research also owns data analysis and professional survey teams which have more than 2-years’ experience in respective industries. 

With more than 500 successful consulting projects, QY Research publishes 5000 reports every year. This 11-years old market research company has more than 34000 global clients. QY Research operates in the entire range of the knowledge and consulting value chain, offering decision support services that include research, industry insights and consulting in the EMCEAFEC sector. 


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Table of Contents

1 Study Coverage

    1.1 Electronic Gaming Machine Product

    1.2 Key Market Segments in This Study

    1.3 Key Manufacturers Covered

    1.4 Market by Type

        1.4.1 Global Electronic Gaming Machine Market Size Growth Rate by Type

        1.4.2 Poker EGMs

        1.4.3 TV EGMs

        1.4.4 Large-scale EGMs

    1.5 Market by Application

        1.5.1 Global Electronic Gaming Machine Market Size Growth Rate by Application

        1.5.2 TV Games

        1.5.3 ARC Games

        1.5.4 Poket Games

        1.5.5 PC Games

    1.6 Study Objectives

    1.7 Years Considered

2 Executive Summary

    2.1 Global Electronic Gaming Machine Market Size

        2.1.1 Global Electronic Gaming Machine Revenue 2014-2025

        2.1.2 Global Electronic Gaming Machine Production 2014-2025

    2.2 Electronic Gaming Machine Growth Rate (CAGR) 2019-2025

    2.3 Analysis of Competitive Landscape

        2.3.1 Manufacturers Market Concentration Ratio (CR5 and HHI)

        2.3.2 Key Electronic Gaming Machine Manufacturers

            2.3.2.1 Electronic Gaming Machine Manufacturing Base Distribution, Headquarters

            2.3.2.2 Manufacturers Electronic Gaming Machine Product Offered

            2.3.2.3 Date of Manufacturers Enter into Electronic Gaming Machine Market

    2.4 Key Trends for Electronic Gaming Machine Markets & Products

3 Market Size by Manufacturers

    3.1 Electronic Gaming Machine Production by Manufacturers

        3.1.1 Electronic Gaming Machine Production by Manufacturers

        3.1.2 Electronic Gaming Machine Production Market Share by Manufacturers

    3.2 Electronic Gaming Machine Revenue by Manufacturers

        3.2.1 Electronic Gaming Machine Revenue by Manufacturers (2014-2019)

        3.2.2 Electronic Gaming Machine Revenue Share by Manufacturers (2014-2019)

    3.3 Electronic Gaming Machine Price by Manufacturers

    3.4 Mergers & Acquisitions, Expansion Plans

4 Electronic Gaming Machine Production by Regions

    4.1 Global Electronic Gaming Machine Production by Regions

        4.1.1 Global Electronic Gaming Machine Production Market Share by Regions

        4.1.2 Global Electronic Gaming Machine Revenue Market Share by Regions

    4.2 United States

        4.2.1 United States Electronic Gaming Machine Production

        4.2.2 United States Electronic Gaming Machine Revenue

        4.2.3 Key Players in United States

        4.2.4 United States Electronic Gaming Machine Import & Export

    4.3 Europe

        4.3.1 Europe Electronic Gaming Machine Production

        4.3.2 Europe Electronic Gaming Machine Revenue

        4.3.3 Key Players in Europe

        4.3.4 Europe Electronic Gaming Machine Import & Export

    4.4 China

        4.4.1 China Electronic Gaming Machine Production

        4.4.2 China Electronic Gaming Machine Revenue

        4.4.3 Key Players in China

        4.4.4 China Electronic Gaming Machine Import & Export

    4.5 Japan

        4.5.1 Japan Electronic Gaming Machine Production

        4.5.2 Japan Electronic Gaming Machine Revenue

        4.5.3 Key Players in Japan

        4.5.4 Japan Electronic Gaming Machine Import & Export

    4.6 South Korea

        4.6.1 South Korea Electronic Gaming Machine Production

        4.6.2 South Korea Electronic Gaming Machine Revenue

        4.6.3 Key Players in South Korea

        4.6.4 South Korea Electronic Gaming Machine Import & Export

    4.7 Other Regions

        4.7.1 Taiwan

        4.7.2 India

        4.7.3 Southeast Asia

5 Electronic Gaming Machine Consumption by Regions

    5.1 Global Electronic Gaming Machine Consumption by Regions

        5.1.1 Global Electronic Gaming Machine Consumption by Regions

        5.1.2 Global Electronic Gaming Machine Consumption Market Share by Regions

    5.2 North America

        5.2.1 North America Electronic Gaming Machine Consumption by Application

        5.2.2 North America Electronic Gaming Machine Consumption by Countries

        5.2.3 United States

        5.2.4 Canada

        5.2.5 Mexico

    5.3 Europe

        5.3.1 Europe Electronic Gaming Machine Consumption by Application

        5.3.2 Europe Electronic Gaming Machine Consumption by Countries

        5.3.3 Germany

        5.3.4 France

        5.3.5 UK

        5.3.6 Italy

        5.3.7 Russia

    5.4 Asia Pacific

        5.4.1 Asia Pacific Electronic Gaming Machine Consumption by Application

        5.4.2 Asia Pacific Electronic Gaming Machine Consumption by Countries

        5.4.3 China

        5.4.4 Japan

        5.4.5 South Korea

        5.4.6 India

        5.4.7 Australia

        5.4.8 Indonesia

        5.4.9 Thailand

        5.4.10 Malaysia

        5.4.11 Philippines

        5.4.12 Vietnam

    5.5 Central & South America

        5.5.1 Central & South America Electronic Gaming Machine Consumption by Application

        5.5.2 Central & South America Electronic Gaming Machine Consumption by Country

        5.5.3 Brazil

    5.6 Middle East and Africa

        5.6.1 Middle East and Africa Electronic Gaming Machine Consumption by Application

        5.6.2 Middle East and Africa Electronic Gaming Machine Consumption by Countries

        5.6.3 GCC Countries

        5.6.4 Egypt

        5.6.5 South Africa

6 Market Size by Type

    6.1 Global Electronic Gaming Machine Production by Type

    6.2 Global Electronic Gaming Machine Revenue by Type

    6.3 Electronic Gaming Machine Price by Type

7 Market Size by Application

    7.1 Overview

    7.2 Global Electronic Gaming Machine Breakdown Dada by Application

        7.2.1 Global Electronic Gaming Machine Consumption by Application

        7.2.2 Global Electronic Gaming Machine Consumption Market Share by Application (2014-2019)

8 Manufacturers Profiles

    8.1 Sega

        8.1.1 Sega Company Details

        8.1.2 Company Overview

        8.1.3 Sega Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)

        8.1.4 Sega Electronic Gaming Machine Product Description

        8.1.5 Sega Recent Development

    8.2 Tai rely

        8.2.1 Tai rely Company Details

        8.2.2 Company Overview

        8.2.3 Tai rely Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)

        8.2.4 Tai rely Electronic Gaming Machine Product Description

        8.2.5 Tai rely Recent Development

    8.3 PlayStation

        8.3.1 PlayStation Company Details

        8.3.2 Company Overview

        8.3.3 PlayStation Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)

        8.3.4 PlayStation Electronic Gaming Machine Product Description

        8.3.5 PlayStation Recent Development

    8.4 Sony

        8.4.1 Sony Company Details

        8.4.2 Company Overview

        8.4.3 Sony Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)

        8.4.4 Sony Electronic Gaming Machine Product Description

        8.4.5 Sony Recent Development

    8.5 Microsoft

        8.5.1 Microsoft Company Details

        8.5.2 Company Overview

        8.5.3 Microsoft Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)

        8.5.4 Microsoft Electronic Gaming Machine Product Description

        8.5.5 Microsoft Recent Development

    8.6 Xbox

        8.6.1 Xbox Company Details

        8.6.2 Company Overview

        8.6.3 Xbox Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)

        8.6.4 Xbox Electronic Gaming Machine Product Description

        8.6.5 Xbox Recent Development

    8.7 Nintendo

        8.7.1 Nintendo Company Details

        8.7.2 Company Overview

        8.7.3 Nintendo Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)

        8.7.4 Nintendo Electronic Gaming Machine Product Description

        8.7.5 Nintendo Recent Development

    8.8 I-dong

        8.8.1 I-dong Company Details

        8.8.2 Company Overview

        8.8.3 I-dong Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)

        8.8.4 I-dong Electronic Gaming Machine Product Description

        8.8.5 I-dong Recent Development

    8.9 Timetop

        8.9.1 Timetop Company Details

        8.9.2 Company Overview

        8.9.3 Timetop Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)

        8.9.4 Timetop Electronic Gaming Machine Product Description

        8.9.5 Timetop Recent Development

    8.10 Subor

        8.10.1 Subor Company Details

        8.10.2 Company Overview

        8.10.3 Subor Electronic Gaming Machine Production Revenue and Gross Margin (2014-2019)

        8.10.4 Subor Electronic Gaming Machine Product Description

        8.10.5 Subor Recent Development

    8.11 Alien technology

    8.12 Uniscom

    8.13 JXD

    8.14 WINYSON

    8.15 THRUSTMASTER

    8.16 BLACK HORNS

    8.17 BETOP

9 Production Forecasts

    9.1 Electronic Gaming Machine Production and Revenue Forecast

        9.1.1 Global Electronic Gaming Machine Production Forecast 2019-2025

        9.1.2 Global Electronic Gaming Machine Revenue Forecast 2019-2025

    9.2 Electronic Gaming Machine Production and Revenue Forecast by Regions

        9.2.1 Global Electronic Gaming Machine Revenue Forecast by Regions

        9.2.2 Global Electronic Gaming Machine Production Forecast by Regions

    9.3 Electronic Gaming Machine Key Producers Forecast

        9.3.1 United States

        9.3.2 Europe

        9.3.3 China

        9.3.4 Japan

        9.3.5 South Korea

    9.4 Forecast by Type

        9.4.1 Global Electronic Gaming Machine Production Forecast by Type

        9.4.2 Global Electronic Gaming Machine Revenue Forecast by Type

10 Consumption Forecast

    10.1 Electronic Gaming Machine Consumption Forecast by Application

    10.2 Electronic Gaming Machine Consumption Forecast by Regions

    10.3 North America Market Consumption Forecast

        10.3.1 North America Electronic Gaming Machine Consumption Forecast by Regions 2019-2025

        10.3.2 United States

        10.3.3 Canada

        10.3.4 Mexico

    10.4 Europe Market Consumption Forecast

        10.4.1 Europe Electronic Gaming Machine Consumption Forecast by Regions 2019-2025

        10.4.2 Germany

        10.4.3 France

        10.4.4 UK

        10.4.5 Italy

        10.4.6 Russia

    10.5 Asia Pacific Market Consumption Forecast

        10.5.1 Asia Pacific Electronic Gaming Machine Consumption Forecast by Regions 2019-2025

        10.5.2 China

        10.5.3 Japan

        10.5.4 South Korea

        10.5.5 India

        10.5.6 Australia

        10.5.7 Indonesia

        10.5.8 Thailand

        10.5.9 Malaysia

        10.5.10 Philippines

        10.5.11 Vietnam

    10.6 Central & South America Market Consumption Forecast

        10.6.1 Central & South America Electronic Gaming Machine Consumption Forecast by Regions 2019-2025

        10.6.2 Brazil

    10.7 Middle East and Africa Market Consumption Forecast

        10.7.1 Middle East and Africa Electronic Gaming Machine Consumption Forecast by Regions 2019-2025

        10.7.2 GCC Countries

        10.7.3 Egypt

        10.7.4 South Africa

11 Value Chain and Sales Channels Analysis

    11.1 Value Chain Analysis

    11.2 Sales Channels Analysis

        11.2.1 Electronic Gaming Machine Sales Channels

        11.2.2 Electronic Gaming Machine Distributors

    11.3 Electronic Gaming Machine Customers

12 Market Opportunities & Challenges, Risks and Influences Factors Analysis

    12.1 Market Opportunities and Drivers

    12.2 Market Challenges

    12.3 Market Risks/Restraints

13 Key Findings in the Global Electronic Gaming Machine Study

14 Appendix

    14.1 Research Methodology

        14.1.1 Methodology/Research Approach

            14.1.1.1 Research Programs/Design

            14.1.1.2 Market Size Estimation

            14.1.1.3 Market Breakdown and Data Triangulation

        14.1.2 Data Source

            14.1.2.1 Secondary Sources

            14.1.2.2 Primary Sources

    14.2 Author Details

    14.3 Disclaimer

List of Tables and Figures

    Figure Electronic Gaming Machine Product Picture

    Table Electronic Gaming Machine Key Market Segments in This Study

    Table Key Manufacturers Electronic Gaming Machine Covered in This Study

    Table Global Electronic Gaming Machine Market Size Growth Rate by Type 2019-2025 (K Units) & (Million US$)

    Figure Global Electronic Gaming Machine Production Market Share 2014-2025

    Figure Poker EGMs Product Picture

    Table Major Manufacturers of Poker EGMs

    Figure TV EGMs Product Picture

    Table Major Manufacturers of TV EGMs

    Figure Large-scale EGMs Product Picture

    Table Major Manufacturers of Large-scale EGMs

   Table Global Electronic Gaming Machine Market Size Growth Rate by Application 2019-2025 (K Units)

    Figure TV Games

    Figure ARC Games

    Figure Poket Games

    Figure PC Games

    Figure Electronic Gaming Machine Report Years Considered

    Figure Global Electronic Gaming Machine Revenue 2014-2025 (Million US$)

    Figure Global Electronic Gaming Machine Production 2014-2025 (K Units)

    Table Global Electronic Gaming Machine Market Size Growth Rate by Regions 2019-2025(K Units) & (Million US$)

    Table Global Manufacturers Market Concentration Ratio (CR5 and HHI)

    Table Electronic Gaming Machine Manufacturing Base Distribution and Headquarters

    Table Manufacturers Electronic Gaming Machine Product Offered

    Table Date of Manufacturers Enter into Electronic Gaming Machine Market

    Table Global Electronic Gaming Machine Production by Manufacturers (2014-2019) (K Units)

    Table Global Electronic Gaming Machine Production Share by Manufacturers (2014-2019)

    Figure Global Electronic Gaming Machine Production Share by Manufacturers in 2018

    Table Electronic Gaming Machine Revenue by Manufacturers (2014-2019) (Million US$)

    Table Electronic Gaming Machine Revenue Share by Manufacturers (2014-2019)

    Table Electronic Gaming Machine Price by Manufacturers 2014-2019 (USD/Unit)

    Table Mergers & Acquisitions, Expansion Plans

    Table Global Electronic Gaming Machine Production by Regions 2014-2019 (K Units)

    Table Global Electronic Gaming Machine Production Market Share by Regions 2014-2019

    Figure Global Electronic Gaming Machine Production Market Share by Regions 2014-2019

    Figure Global Electronic Gaming Machine Production Market Share by Regions in 2018

    Table Global Electronic Gaming Machine Revenue by Regions 2014-2019 (Million US$)

    Table Global Electronic Gaming Machine Revenue Market Share by Regions 2014-2019

    Figure Global Electronic Gaming Machine Revenue Market Share by Regions 2014-2019

    Figure Global Electronic Gaming Machine Revenue Market Share by Regions in 2018

    Figure United States Electronic Gaming Machine Production and Growth Rate 2014-2019 (K Units)

    Figure United States Electronic Gaming Machine Revenue and Growth Rate 2014-2019 (Million US$)

    Table United States Electronic Gaming Machine Import & Export

    Figure Europe Electronic Gaming Machine Production and Growth Rate 2014-2019 (K Units)

    Figure Europe Electronic Gaming Machine Revenue and Growth Rate 2014-2019 (Million US$)

    Table Europe Electronic Gaming Machine Import & Export

    Figure China Electronic Gaming Machine Production and Growth Rate 2014-2019 (K Units)

    Figure China Electronic Gaming Machine Revenue and Growth Rate 2014-2019 (Million US$)

    Table China Electronic Gaming Machine Import & Export

    Figure Japan Electronic Gaming Machine Production and Growth Rate 2014-2019 (K Units)

    Figure Japan Electronic Gaming Machine Revenue and Growth Rate 2014-2019 (Million US$)

    Table Japan Electronic Gaming Machine Import & Export

    Figure South Korea Electronic Gaming Machine Production and Growth Rate 2014-2019 (K Units)

    Figure South Korea Electronic Gaming Machine Revenue and Growth Rate 2014-2019 (Million US$)

    Table South Korea Electronic Gaming Machine Import & Export

    Table Global Electronic Gaming Machine Consumption by Regions 2014-2019 (K Units)

    Table Global Electronic Gaming Machine Consumption Market Share by Regions 2014-2019

    Figure Global Electronic Gaming Machine Consumption Market Share by Regions 2014-2019

    Figure Global Electronic Gaming Machine Consumption Market Share by Regions in 2018

    Figure North America Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Table North America Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)

    Figure 2018 North America Electronic Gaming Machine Consumption Market Share by Application

    Table North America Electronic Gaming Machine Consumption by Countries (2014-2019) (K Units)

    Figure 2018 North America Electronic Gaming Machine Consumption Market Share by Countries

    Figure United States Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Canada Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Mexico Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Europe Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Table Europe Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)

    Figure 2018 Europe Electronic Gaming Machine Consumption Market Share by Application

    Table Europe Electronic Gaming Machine Consumption by Countries (2014-2019) (K Units)

    Figure 2018 Europe Electronic Gaming Machine Consumption Market Share by Countries

    Figure Germany Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure France Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure UK Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Italy Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Russia Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Asia Pacific Electronic Gaming Machine Consumption and Growth Rate (K Units)

    Table Asia Pacific Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)

    Table Asia Pacific Electronic Gaming Machine Consumption Market Share by Application (2014-2019) (K Units)

    Table Asia Pacific Electronic Gaming Machine Consumption by Countries (2014-2019) (K Units)

    Table Asia Pacific Electronic Gaming Machine Consumption Market Share by Countries (2014-2019) (K Units)

    Figure China Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Japan Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Korea Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure India Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Australia Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Indonesia Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Thailand Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Malaysia Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Philippines Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Vietnam Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Central & South America Electronic Gaming Machine Consumption and Growth Rate (K Units)

    Table Central & South America Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)

    Figure 2018 Central & South America Electronic Gaming Machine Consumption Market Share by Application

    Table Central & South America Electronic Gaming Machine Consumption by Countries (2014-2019) (K Units)

    Figure Central & South America Electronic Gaming Machine Consumption Market Share by Countries

    Figure Brazil Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Middle East and Africa Electronic Gaming Machine Consumption and Growth Rate (K Units)

    Table Middle East and Africa Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)

    Figure 2018 Middle East and Africa Electronic Gaming Machine Consumption Market Share by Application

    Table Middle East and Africa Electronic Gaming Machine Consumption by Countries (2014-2019) (K Units)

    Figure Middle East and Africa Electronic Gaming Machine Consumption Market Share by Countries

    Figure GCC Countries Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure Egypt Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Figure South Africa Electronic Gaming Machine Consumption and Growth Rate (2014-2019) (K Units)

    Table Global Electronic Gaming Machine Production by Type (2014-2019) (K Units)

    Table Global Electronic Gaming Machine Production Share by Type (2014-2019)

    Figure Global Electronic Gaming Machine Production Market Share by Type (2014-2019)

    Figure Global Electronic Gaming Machine Production Market Share by Type in 2018

    Table Global Electronic Gaming Machine Revenue by Type (2014-2019) (Million US$)

    Table Global Electronic Gaming Machine Revenue Share by Type (2014-2019)

    Figure Global Electronic Gaming Machine Revenue Market Share by Type (2014-2019)

    Figure Global Electronic Gaming Machine Revenue Market Share by Type in 2018

    Table Electronic Gaming Machine Price by Type 2014-2019 (USD/Unit)

    Table Global Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)

    Table Global Electronic Gaming Machine Consumption by Application (2014-2019) (K Units)

    Table Global Electronic Gaming Machine Consumption Share by Application (2014-2019)

    Figure Global Electronic Gaming Machine Consumption Market Share by Application (2014-2019)

    Figure Global Electronic Gaming Machine Value (Consumption) Market Share by Application (2014-2019)

    Table Sega Company Details

    Table Sega Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)

    Table Sega Electronic Gaming Machine Recent Development

    Table Tai rely Company Details

    Table Tai rely Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)

    Table Tai rely Electronic Gaming Machine Recent Development

    Table PlayStation Company Details

    Table PlayStation Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)

    Table PlayStation Electronic Gaming Machine Recent Development

    Table Sony Company Details

    Table Sony Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)

    Table Sony Electronic Gaming Machine Recent Development

    Table Microsoft Company Details

    Table Microsoft Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)

    Table Microsoft Electronic Gaming Machine Recent Development

    Table Xbox Company Details

    Table Xbox Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)

    Table Xbox Electronic Gaming Machine Recent Development

    Table Nintendo Company Details

    Table Nintendo Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)

    Table Nintendo Electronic Gaming Machine Recent Development

    Table I-dong Company Details

    Table I-dong Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)

    Table I-dong Electronic Gaming Machine Recent Development

    Table Timetop Company Details

    Table Timetop Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)

    Table Timetop Electronic Gaming Machine Recent Development

    Table Subor Company Details

    Table Subor Electronic Gaming Machine Production (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2014-2019)

    Table Subor Electronic Gaming Machine Recent Development

    Table Alien technology Company Details

    Table Uniscom Company Details

    Table JXD Company Details

    Table WINYSON Company Details

    Table THRUSTMASTER Company Details

    Table BLACK HORNS Company Details

    Table BETOP Company Details

    Figure Global Electronic Gaming Machine Production Forecast 2019-2025 (K Units)

    Figure Global Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)

    Table Global Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)

    Table Global Electronic Gaming Machine Revenue Forecast by Regions 2019-2025 (Million US$)

    Figure Global Electronic Gaming Machine Revenue Forecast by Regions 2019-2025 (Million US$)

    Figure Global Electronic Gaming Machine Revenue Market Share Forecast by Regions 2019-2025

    Table Global Electronic Gaming Machine Production Forecast by Regions 2019-2025 (K Units)

    Figure Global Electronic Gaming Machine Production Forecast by Regions 2019-2025 (K Units)

    Figure Global Electronic Gaming Machine Production Market Share Forecast by Regions 2019-2025

    Figure United States Electronic Gaming Machine Production Forecast 2019-2025 (K Units)

    Figure United States Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)

    Figure Europe Electronic Gaming Machine Production Forecast 2019-2025 (K Units)

    Figure Europe Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)

    Figure China Electronic Gaming Machine Production Forecast 2019-2025 (K Units)

    Figure China Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)

    Figure Japan Electronic Gaming Machine Production Forecast 2019-2025 (K Units)

    Figure Japan Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)

    Figure South Korea Electronic Gaming Machine Production Forecast 2019-2025 (K Units)

    Figure South Korea Electronic Gaming Machine Revenue Forecast 2019-2025 (Million US$)

    Table Global Electronic Gaming Machine Production Forecast by Type 2019-2025 (K Units)

    Figure Global Electronic Gaming Machine Production Forecast by Type 2019-2025 (K Units)

    Figure Global Electronic Gaming Machine Production Market Share Forecast by Type 2019-2025

    Table Global Electronic Gaming Machine Revenue Forecast by Type 2019-2025 (Million US$)

    Figure Global Electronic Gaming Machine Revenue Forecast by Type 2019-2025 (Million US$)

    Figure Global Electronic Gaming Machine Revenue Market Share Forecast by Type 2019-2025

    Table Global Electronic Gaming Machine Consumption Forecast by Application 2019-2025 (K Units)

    Figure Global Electronic Gaming Machine Consumption Forecast by Application 2019-2025 (K Units)

    Figure Global Electronic Gaming Machine Consumption Market Share Forecast by Application 2019-2025

    Table Global Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)

    Figure Global Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)

    Figure Global Electronic Gaming Machine Consumption Market Share Forecast by Regions 2019-2025

    Table North America Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)

    Figure United States Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure Canada Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure MexicoElectronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Table Europe Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)

    Figure Germany Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure France Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure UK Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure Italy Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure Russia Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Table Asia Pacific Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)

    Figure China Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure Japan Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure Korea Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure India Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure Australia Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure Indonesia Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure Thailand Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure Malaysia Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure Philippines Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure Vietnam Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Table Central & South America Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)

    Figure Brazil Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Table Middle East and Africa Electronic Gaming Machine Consumption Forecast by Regions 2019-2025 (K Units)

    Figure Middle East and Africa Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure GCC Countries Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure Egypt Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure South Africa Electronic Gaming Machine Consumption Forecast 2019-2025 (K Units)

    Figure Electronic Gaming Machine Value Chain

    Table Electronic Gaming Machine Distributors List

    Table Electronic Gaming Machine Customers List

    Table Research Programs/Design for This Report

    Figure Bottom-up and Top-down Approaches for This Report

    Figure Data Triangulation

    Table Key Data Information from Secondary Sources

    Table Key Data Information from Primary Sources

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