PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. As of April 2016, over 110 million users have been documented, with 70 million of them active monthly.
The increasing demand for PlayStation Network drives the market. Rising disposable incoming, people preference, technical advancement and convenience of PlayStation Network are key factors contributing to growth of market. The play station store is an alphanumeric mass media store obtainable to consumers through the play station network. The store proposes a variety of downloadable content together for procurement and obtainable free of charge. Accessible content consists of complete games, extra content, playable samples, and theme tune and game and or film promos. There are four diverse forms of the play station store including Asia, Europe comprising Oceania and the Middle East, Japan, and North America comprising Latin America. Content may differ for each nation. There is no play station store in China.
In 2017, the global PlayStation Network（PSN） market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.
This report focuses on the global top players, covered
Warner Bros Interactive
Market segment by Regions/Countries, this report covers
Market segment by Type, the product can be split into
PlayStation TV Shows
Market segment by Application, split into
The study objectives of this report are:
To study and forecast the market size of PlayStation Network（PSN） in global market.
To analyze the global key players, SWOT analysis, value and global market share for top players.
To define, describe and forecast the market by type, end use and region.
To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
To strategically profile the key players and comprehensively analyze their growth strategies.
In this study, the years considered to estimate the market size of PlayStation Network（PSN） are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
PlayStation Network（PSN） Manufacturers
PlayStation Network（PSN） Distributors/Traders/Wholesalers
PlayStation Network（PSN） Subcomponent Manufacturers
With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:
Regional and country-level analysis of the PlayStation Network（PSN） market, by end-use.
Detailed analysis and profiles of additional market players.