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Global Gesture Recognition Market Report, History and Forecast 2013-2025, Breakdown Data by Companies, Key Regions, Types and Application

Published Date: 2018-07-24   |   Pages: 94   |   Tables: 102   | Report Id: 516985   | Hits: 74 |   Internet & Communication

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Summary

This report studies the Gesture Recognition market size by players, regions, product types and end industries, history data 2013-2017 and forecast data 2018-2025; This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Gesture recognition is the ability of a device to identify and respond to different gestures, such as movement of hands, fingers, arms, head, or the entire body, of an individual.

The development of motion control gaming, have a positive outlook on gesture recognition market size during forecasted years. Some of the major gaming console manufacturers, such as Microsoft, Sony, and Nintendo have motion controllers in their product line, for example, Microsoft developed Kinect that works as a motion controller as well as a gesture recognition device. Similarly, Sony's PlayStation Move can be used with its PlayStation Eye camera, and up to four such motion controllers can be connected at once to enable multi-player gaming. The application of motion controllers in gaming helps users control a game using natural hand gestures. Motion controllers can be considered as the first step toward gesture recognition for gaming.

One of the emerging trends spurring the growth prospects for this market is the development of power-free gesture recognitions. The University of Washington is working on a technology named AllSee, which uses wireless signals to derive power that helps detect gestures. The sensors used in the device work via wireless transmissions and can distinguish between gestures based on the change in amplitude of the signals. The same university has also been developing SideSwipe, by using the reflected global system for mobile communication signals of a smartphone to power gesture recognition. Such technologies can also be integrated with other consumer electronic devices, thereby reducing power consumption.

In 2017, the global Gesture Recognition market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% between 2018 and 2025.

This report focuses on the global top players, covered

ArcSoft

Crunchfish

eyeSight Technologies

Intel

Microsoft

PointGrab

Samsung

SoftKinetic

Sony

Market segment by Regions/Countries, this report covers

North America

Europe

China

Rest of Asia Pacific

Central & South America

Middle East & Africa

Market segment by Type, the product can be split into

2D Gesture Recognition

3D Gesture Recognition

Market segment by Application, the market can be split into

Automotive

Consumer Electronics

Healthcare

Others

The study objectives of this report are:

To study and forecast the market size of Gesture Recognition in global market.

To analyze the global key players, SWOT analysis, value and global market share for top players.

To define, describe and forecast the market by type, end use and region.

To analyze and compare the market status and forecast among global major regions.

To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.

To identify significant trends and factors driving or inhibiting the market growth.

To analyze the opportunities in the market for stakeholders by identifying the high growth segments.

To strategically analyze each submarket with respect to individual growth trend and their contribution to the market

To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Gesture Recognition are as follows:

History Year: 2013-2017

Base Year: 2017

Estimated Year: 2018

Forecast Year 2018 to 2025

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders

Raw material suppliers

Distributors/traders/wholesalers/suppliers

Regulatory bodies, including government agencies and NGO

Commercial research & development (R&D) institutions

Importers and exporters

Government organizations, research organizations, and consulting firms

Trade associations and industry bodies

End-use industries

Available Customizations

With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:

Further breakdown of Gesture Recognition market on basis of the key contributing countries.

Detailed analysis and profiling of additional market players.

Licenses Type

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Multiple users can access the report

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