This report studies the Game Camera market size (value and volume) by players, regions, product types and end industries, history data 2013-2017 and forecast data 2018-2025; This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.
A game camera, often referred to as "trail camera", is a tough, motion-activated camera designed to take photos and videos of wildlife and security surveillance, and game camera is comprised of a motion detector and a digital camera. The motion detector uses passive infrared technology to sense movement and trigger the camera.
The global game camera industry reached a production of approximately 422.89 K units in 2016, and is expected to reach 533.91 K units in 2021.
The global largest market is North America. The market will reached a consumption volume of approximately 217.67 K Units in 2015, and the consumption volume share is 54.33%, and the secondary market is Europe, it will reached a consumption volume of 137.08 K Units in 2015, and the consumption volume share is 34.22%.
There are major three classification of game camera in this report, pixel<8MP, 8-12MP and pixel >12MP game camera. Globally, the production share of each type of game camera is 23.51%, 58.66% and 17.83% in 2015.
At present, the world's large players are mainly concentrated in North America. The top three players are Prometheus Group, Vista Outdoor, and Wildgame Innovations respectively with global production market share as 17.71%, 13.09% and 14.72% in 2015.
There are four major application of game camera in this report, entertainment, hunting, research and others. Globally, hunting is the largest application area, and reach a consumption volume of 207.01 K Units in 2015 with the 51.67% market share. The secondary application area is f research, it will reached a production of 73.79 K Units in 2015, and the consumption volume share is 18.42%.
The global Game Camera market was 57 million US$ in 2017 and is expected to 68 million US$ by the end of 2025, growing at a CAGR of 2.3% between 2018 and 2025.
Geographically, this report is segmented into several key regions, with sales, revenue, market share and growth Rate of Game Camera in these regions, from 2013 to 2025, covering
North America (United States, Canada and Mexico)
Europe (Germany, UK, France, Italy, Russia and Turkey etc.)
Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
South America (Brazil etc.)
Middle East and Africa (Egypt and GCC Countries)
The various contributors involved in the value chain of the product include manufacturers, suppliers, distributors, intermediaries, and customers. The key manufacturers in this market include
By the product type, the market is primarily split into
By the end users/application, this report covers the following segments
We can also provide the customized separate regional or country-level reports, for the following regions:
Rest of Asia-Pacific
Rest of Europe
Central & South America
Rest of Central & South America
Middle East & Africa
Rest of Middle East & Africa
The study objectives of this report are:
To study and analyze the global Game Camera market size (value & volume) by company, key regions/countries, products and application, history data from 2013 to 2017, and forecast to 2025.
To understand the structure of Game Camera market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global Game Camera manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Game Camera with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Game Camera submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.
In this study, the years considered to estimate the market size of Game Camera are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
This report includes the estimation of market size for value (million USD) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of Game Camera market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Raw material suppliers
Regulatory bodies, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade associations and industry bodies
With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:
Further breakdown of Game Camera market on basis of the key contributing countries.
Detailed analysis and profiling of additional market players.