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Global ESport Market Size, Status and Forecast 2025

Global ESport Market Size, Status and Forecast 2025


  • Publish date: 2018-02-24  | 
  • Pages: 99  | 
  • Tables: 105  | 
  • Hits: 13

  • Report Id: 199120  | 
  • Report Category: Sporting Goods
  • Publish date: 2018-02-24  | 
  • Pages: 99
  • Tables: 105  | 
  • Hits: 13
This report studies the global ESport market, analyzes and researches the ESport development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like

    EA

    Tencent

    Bluehole Studio

    Riot Games

    Nexon

    Blizzard

    Sony

    Valve Corporation

Market segment by Regions/Countries, this report covers

    United States

    EU

    Japan

    China

    India

    Southeast Asia

Market segment by Application, ESport can be split into

    Mobilehone & Tablet

    PC

    Video Game

    Other

If you have any special requirements, please let us know and we will offer you the report as you want.

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Table of Contents

Global ESport Market Size, Status and Forecast 2025

1 Industry Overview of ESport

    1.1 ESport Market Overview

        1.1.1 ESport Product Scope

        1.1.2 Market Status and Outlook

    1.2 Global ESport Market Size and Analysis by Regions (2013-2018)

        1.2.1 United States

        1.2.2 EU

        1.2.3 Japan

        1.2.4 China

        1.2.5 India

        1.2.6 Southeast Asia

    1.3 ESport Market by End Users/Application

        1.3.1 Mobilehone & Tablet

        1.3.2 PC

        1.3.3 Video Game

        1.3.4 Other

2 Global ESport Competition Analysis by Players

    2.1 ESport Market Size (Value) by Players (2013-2018)

    2.2 Competitive Status and Trend

        2.2.1 Market Concentration Rate

        2.2.2 Product/Service Differences

        2.2.3 New Entrants

        2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles

    3.1 EA

        3.1.1 Company Profile

        3.1.2 Main Business/Business Overview

        3.1.3 Products, Services and Solutions

        3.1.4 ESport Revenue (Million USD) (2013-2018)

        3.1.5 Recent Developments

    3.2 Tencent

        3.2.1 Company Profile

        3.2.2 Main Business/Business Overview

        3.2.3 Products, Services and Solutions

        3.2.4 ESport Revenue (Million USD) (2013-2018)

        3.2.5 Recent Developments

    3.3 Bluehole Studio

        3.3.1 Company Profile

        3.3.2 Main Business/Business Overview

        3.3.3 Products, Services and Solutions

        3.3.4 ESport Revenue (Million USD) (2013-2018)

        3.3.5 Recent Developments

    3.4 Riot Games

        3.4.1 Company Profile

        3.4.2 Main Business/Business Overview

        3.4.3 Products, Services and Solutions

        3.4.4 ESport Revenue (Million USD) (2013-2018)

        3.4.5 Recent Developments

    3.5 Nexon

        3.5.1 Company Profile

        3.5.2 Main Business/Business Overview

        3.5.3 Products, Services and Solutions

        3.5.4 ESport Revenue (Million USD) (2013-2018)

        3.5.5 Recent Developments

    3.6 Blizzard

        3.6.1 Company Profile

        3.6.2 Main Business/Business Overview

        3.6.3 Products, Services and Solutions

        3.6.4 ESport Revenue (Million USD) (2013-2018)

        3.6.5 Recent Developments

    3.7 Sony

        3.7.1 Company Profile

        3.7.2 Main Business/Business Overview

        3.7.3 Products, Services and Solutions

        3.7.4 ESport Revenue (Million USD) (2013-2018)

        3.7.5 Recent Developments

    3.8 Valve Corporation

        3.8.1 Company Profile

        3.8.2 Main Business/Business Overview

        3.8.3 Products, Services and Solutions

        3.8.4 ESport Revenue (Million USD) (2013-2018)

        3.8.5 Recent Developments

4 Global ESport Market Size by Application (2013-2018)

    4.1 Global ESport Market Size by Application (2013-2018)

    4.2 Potential Application of ESport in Future

    4.3 Top Consumer/End Users of ESport

5 United States ESport Development Status and Outlook

    5.1 United States ESport Market Size (2013-2018)

    5.2 United States ESport Market Size and Market Share by Players (2013-2018)

    5.3 United States ESport Market Size by Application (2013-2018)

6 EU ESport Development Status and Outlook

    6.1 EU ESport Market Size (2013-2018)

    6.2 EU ESport Market Size and Market Share by Players (2013-2018)

    6.3 EU ESport Market Size by Application (2013-2018)

7 Japan ESport Development Status and Outlook

    7.1 Japan ESport Market Size (2013-2018)

    7.2 Japan ESport Market Size and Market Share by Players (2013-2018)

    7.3 Japan ESport Market Size by Application (2013-2018)

8 China ESport Development Status and Outlook

    8.1 China ESport Market Size (2013-2018)

    8.2 China ESport Market Size and Market Share by Players (2013-2018)

    8.3 China ESport Market Size by Application (2013-2018)

9 India ESport Development Status and Outlook

    9.1 India ESport Market Size (2013-2018)

    9.2 India ESport Market Size and Market Share by Players (2013-2018)

    9.3 India ESport Market Size by Application (2013-2018)

10 Southeast Asia ESport Development Status and Outlook

    10.1 Southeast Asia ESport Market Size (2013-2018)

    10.2 Southeast Asia ESport Market Size and Market Share by Players (2013-2018)

    10.3 Southeast Asia ESport Market Size by Application (2013-2018)

11 Market Forecast by Regions and Application (2018-2025)

    11.1 Global ESport Market Size (Value) by Regions (2018-2025)

        11.1.1 United States ESport Revenue and Growth Rate (2018-2025)

        11.1.2 EU ESport Revenue and Growth Rate (2018-2025)

        11.1.3 Japan ESport Revenue and Growth Rate (2018-2025)

        11.1.4 China ESport Revenue and Growth Rate (2018-2025)

        11.1.5 India ESport Revenue and Growth Rate (2018-2025)

        11.1.6 Southeast Asia ESport Revenue and Growth Rate (2018-2025)

    11.2 Global ESport Market Size (Value) by Application (2018-2025)

    11.3 The Market Drivers in Future

12 ESport Market Dynamics

    12.1 ESport Market Opportunities

    12.2 ESport Challenge and Risk

        12.2.1 Competition from Opponents

        12.2.2 Downside Risks of Economy

    12.3 ESport Market Constraints and Threat

        12.3.1 Threat from Substitute

        12.3.2 Government Policy

        12.3.3 Technology Risks

    12.4 ESport Market Driving Force

        12.4.1 Growing Demand from Emerging Markets

        12.4.2 Potential Application

13 Market Effect Factors Analysis

    13.1 Technology Progress/Risk

        13.1.1 Substitutes

        13.1.2 Technology Progress in Related Industry

    13.2 Consumer Needs Trend/Customer Preference

    13.3 External Environmental Change

        13.3.1 Economic Fluctuations

        13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix

    Methodology

    Analyst Introduction

    Data Source

List of Tables and Figures

    Figure Global ESport Market Size (Million USD) Status and Outlook (2013-2018)

    Table Global ESport Revenue (Million USD) Comparison by Regions (2013-2018)

    Figure Global ESport Market Share by Regions (2013-2018)

    Figure United States ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018)

    Figure EU ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018)

    Figure Japan ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018)

    Figure China ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018)

    Figure India ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018)

    Figure Southeast Asia ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018)

    Table Global ESport Revenue (Million USD) and Growth Rate (%) Comparison by Product (2013-2018)

    Figure Global ESport Market Share by Application in 2017

    Figure ESport Market Size (Million USD) and Growth Rate in Mobilehone & Tablet (2013-2018)

    Figure ESport Market Size (Million USD) and Growth Rate in PC (2013-2018)

    Figure ESport Market Size (Million USD) and Growth Rate in Video Game (2013-2018)

    Figure ESport Market Size (Million USD) and Growth Rate in Other (2013-2018)

    Table ESport Market Size (Million USD) by Players (2013-2018)

    Figure ESport Market Size Share by Players in 2013

    Figure ESport Market Size Share by Players in 2017

    Table EA Basic Information List

    Table ESport Business Revenue (Million USD) of EA (2013-2018)

    Figure EA ESport Business Revenue Market Share (2013-2018)

    Table Tencent Basic Information List

    Table ESport Business Revenue (Million USD) of Tencent (2013-2018)

    Figure Tencent ESport Business Revenue Market Share (2013-2018)

    Table Bluehole Studio Basic Information List

    Table ESport Business Revenue (Million USD) of Bluehole Studio (2013-2018)

    Figure Bluehole Studio ESport Business Revenue Market Share (2013-2018)

    Table Riot Games Basic Information List

    Table ESport Business Revenue (Million USD) of Riot Games (2013-2018)

    Figure Riot Games ESport Business Revenue Market Share (2013-2018)

    Table Nexon Basic Information List

    Table ESport Business Revenue (Million USD) of Nexon (2013-2018)

    Figure Nexon ESport Business Revenue Market Share (2013-2018)

    Table Blizzard Basic Information List

    Table ESport Business Revenue (Million USD) of Blizzard (2013-2018)

    Figure Blizzard ESport Business Revenue Market Share (2013-2018)

    Table Sony Basic Information List

    Table ESport Business Revenue (Million USD) of Sony (2013-2018)

    Figure Sony ESport Business Revenue Market Share (2013-2018)

    Table Valve Corporation Basic Information List

    Table ESport Business Revenue (Million USD) of Valve Corporation (2013-2018)

    Figure Valve Corporation ESport Business Revenue Market Share (2013-2018)

    Table Global ESport Market Size by Application (2013-2018)

    Figure Global ESport Revenue Market Share (%) by Application in 2017

    Table Top Consumer/End Users of ESport

    Figure United States ESport Market Size (Million USD) and Growth Rate (2013-2018)

    Table United States ESport Market Size (Million USD) by Players (2013-2018)

    Figure United States ESport Market Size Share by Players in 2013

    Figure United States ESport Market Size Share by Players in 2017

    Table United States ESport Market Size by Application (2013-2018)

    Figure United States ESport Revenue Market Share (%) by Application (2013-2018)

    Figure United States ESport Market Size Share by Application in 2017

    Figure EU ESport Market Size (Million USD) and Growth Rate (2013-2018)

    Table EU ESport Market Size (Million USD) by Players (2013-2018)

    Figure EU ESport Market Size Share by Players in 2013

    Figure EU ESport Market Size Share by Players in 2017

    Table EU ESport Market Size by Application (2013-2018)

    Figure EU ESport Revenue Market Share (%) by Application (2013-2018)

    Figure EU ESport Market Size Share by Application in 2017

    Figure Japan ESport Market Size (Million USD) and Growth Rate (2013-2018)

    Table Japan ESport Market Size (Million USD) by Players (2013-2018)

    Figure Japan ESport Market Size Share by Players in 2013

    Figure Japan ESport Market Size Share by Players in 2017

    Table Japan ESport Market Size by Application (2013-2018)

    Figure Japan ESport Revenue Market Share (%) by Application (2013-2018)

    Figure Japan ESport Market Size Share by Application in 2017

    Figure China ESport Market Size (Million USD) and Growth Rate (2013-2018)

    Table China ESport Market Size (Million USD) by Players (2013-2018)

    Figure China ESport Market Size Share by Players in 2013

    Figure China ESport Market Size Share by Players in 2017

    Table China ESport Market Size by Application (2013-2018)

    Figure China ESport Revenue Market Share (%) by Application (2013-2018)

    Figure China ESport Market Size Share by Application in 2017

    Figure India ESport Market Size (Million USD) and Growth Rate (2013-2018)

    Table India ESport Market Size (Million USD) by Players (2013-2018)

    Figure India ESport Market Size Share by Players in 2013

    Figure India ESport Market Size Share by Players in 2017

    Table India ESport Market Size by Application (2013-2018)

    Figure India ESport Revenue Market Share (%) by Application (2013-2018)

    Figure India ESport Market Size Share by Application in 2017

    Figure Southeast Asia ESport Market Size (Million USD) and Growth Rate (2013-2018)

    Table Southeast Asia ESport Market Size (Million USD) by Players (2013-2018)

    Figure Southeast Asia ESport Market Size Share by Players in 2013

    Figure Southeast Asia ESport Market Size Share by Players in 2017

    Table Southeast Asia ESport Market Size by Application (2013-2018)

    Figure Southeast Asia ESport Revenue Market Share (%) by Application (2013-2018)

    Figure Southeast Asia ESport Market Size Share by Application in 2017

    Figure Global ESport Market Size and Growth Rate (2018-2025)

    Table Global ESport Market Size (Million USD) by Regions (2018-2025)

    Figure Global ESport Market Size Share (2018-2025)

    Figure Global ESport Market Size Share by Regions in 2025

    Figure United States ESport Revenue (Million USD) and Growth Rate (2018-2025)

    Figure EU ESport Revenue (Million USD) and Growth Rate (2018-2025)

    Figure Japan ESport Revenue (Million USD) and Growth Rate (2018-2025)

    Figure China ESport Revenue (Million USD) and Growth Rate (2018-2025)

    Figure India ESport Revenue (Million USD) and Growth Rate (2018-2025)

    Figure Southeast Asia ESport Revenue (Million USD) and Growth Rate (2018-2025)

    Table Global ESport Market Size (Million USD) by Application (2018-2025)

    Figure Global ESport Market Size (Million USD) by Application in 2018

    Figure Global ESport Market Size (Million USD) by Application in 2025

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