The main application scenario of HTML5 is the browser, but due to the continuous evolution of browser engines, HTML5 can already be mixed with other applications and technologies, which allows HTML5 to be used in a wider range of scenarios-such as WeChat and Facebook.
HTML5 is the abbreviation of Hypertext mark-up Language 5, which was officially released in 2008. HTML5 has formed a stable version in 2012. 2015 was an explosive year for HTML5, and China’s WeChat took the HTML mini-games into flames.
Global H5 Games key players include Tencent, NetEase, and Wuhu Sanqi Interactive Entertainment Network Technology Group. Global giant manufacturers mainly distribute in Asia, Europe and North America. China-based Tencent is the largest H5 games supplier and owns more than 25 revenue share globally in 2020. Tencent Games is the world’s biggest video games developer and publisher, with hundreds of titles and millions of players. Behind the continuous expansion of the global game market is the steady growth in the number of global game users. As a consumer entertainment product, the electronic game economy is now a very important part of the entertainment industry with the increasingly powerful network economy. In 2020, with the gradual increase in the participation of global game players, the global game market continues to expand due to the epidemic.
In 2020, the global H5 Games market size was US$ 832.21 million and it is expected to reach US$ 2.69 billion by the end of 2027, with a CAGR of 17.44% during 2021-2027.
Asia-Pacific is the largest consumption region of H5 Games, with consumption market share nearly 71.81% in 2020. The second place is North America; owning market share 17.19% in 2020.
On the basis of type, 2D is more popular than 3D, with a consumption market share nearly 80.15% in 2020, and is expected to reach 77.12% in 2027. On the basis of application, Smart Phone is the largest market segment, with a consumption market share nearly 88.44% in 2020, and is expected to reach 91.43% in 2027.
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