Game BaaS is the bridge architecture between Platform-as-a-Service (PaaS) and Games-as-a-Service (GaaS). In order to create cloud-based technologies or toolsets for game development, BaaS uses SDKs (software development kits) and APIs (application programming interfaces). To power up games running on a GaaS model, BaaS features like user account and profile management, push notifications, cloud storage, social interactions, commerce, and game telemetry are made easily integrated into game applications through APIs. This greatly reduces the time and manpower required to build such services from scratch.
Three giants, AWS, Microsoft Azure, Google lead the market. In 2020, the three players held 14.09%, 11.21% and 11.89% revenue share respectively. Apart from the top 3 players, other companies, like ChilliConnect (Unity), Photon Engine, brainCloud, Tavant Technologies, Back4App, ShepHertz, XtraLife , Huawei, Tencent, LeanCloud, also play key roles in the industry.
Cloud Gaming Backend Service Market: Types
According to the Segmentation of types, all the market of Cloud Gaming Backend Service can be divided as follows: Professional Services, Support and Maintenance, Access and Identity Management, Usage Analytics, Others.
The first kind need to mention is Professional Services, it holds a comparatively larger share in global market, was about 35.06% in 2020. The follower is Support and Maintenance, taking 21.99% market share in 2020.
Cloud Gaming Backend Service Market: Application
Cloud Gaming Backend Service main application area is SMEs. In 2020, this sector held a market share of 56.24%, followed by the Large Enterprises, which accounted for 43.76% in the same year.
Cloud Gaming Backend Service Market: Region
The Global Cloud Gaming Backend Service market size was 306.95 million USD in 2020 and it is estimated to reach 1171.48 million USD by the end of 2027, with a CAGR of 19.17% from 2021 to 2027.
From the view of region, North America has a larger market share in 2020 which accounted for 42.65% share, and the region will witness a stable growth in following years. Europe held a market value share of 26.60% and will still play an important role which cannot be ignored. Any changes from Asia-Pacific, which shared a 25.29% market value share in 2020, might affect the development trend of Cloud Gaming Backend Service in future.
Read More Information: https://www.qyresearch.com/index/detail/2053537/global-and-china-cloud-gaming-backend-service-market
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