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Global Gaming Furniture Market Research Report 2024

Global Gaming Furniture Market Research Report 2024

Industry: Consumer Goods

Published: 2024-04-30

Pages: 116 Pages

Report ld: 3122707

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  • Table of Contents 选中
  • Table of Figures 选中
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  • Description 选中
  • Table of Contents 选中
  • Table of Figures 选中
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The global Gaming Furniture market was valued at US$ 2.07 billion in 2023 and is anticipated to reach US$ 4.65 billion by 2030, witnessing a CAGR of 12.53% during the forecast period 2024-2030.

North American market for Gaming Furniture is estimated to increase from $ 572.70 million in 2023 to reach $ 1.27 billion by 2030, at a CAGR of 12.42% during the forecast period of 2024 through 2030.
Asia-Pacific market for Gaming Furniture is estimated to increase from $ 877.06 million in 2023 to reach $ 2.04 billion by 2030, at a CAGR of 12.97% during the forecast period of 2024 through 2030.

The major global manufacturers of Gaming Furniture include Secretlab, Wudi, Dxracer, Logitech, Haworth, Hangzhou Fighting Victory, Nowy Styl, Cooler Master, and Anji Leisa Furniture, etc. In 2023, the world's top three vendors accounted for approximately 34.28% of the revenue.

This report aims to provide a comprehensive presentation of the global market for Gaming Furniture, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Furniture.

The Gaming Furniture market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming Furniture market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. 
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Gaming Furniture manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation
  • Report Metric

  • Details

  • Report Title

  • Global Gaming Furniture Market Research Report 2024

  • Global Gaming Furniture Companies Covered

  • Secretlab, Wudi, Dxracer, Logitech, Haworth, Hangzhou Fighting Victory, Nowy Styl, Cooler Master, Anji Leisa Furniture, X Rocker Gaming, IKEA

  • Global Gaming Furniture Market, by Region

  • North America (U.S., Canada, Mexico)

    Europe (Germany, France, UK, Italy, etc.)

    Asia Pacific (China, Japan, South Korea, Southeast Asia, India, etc.)

    South America (Brazil, etc.)

    Middle East and Africa (Turkey, GCC Countries, Africa, etc.)

  • Global Gaming Furniture Market, Segment by Type

  • Gaming Chair

    Gaming Table

  • Global Gaming Furniture Market, Segment by Application

  • Residential

    Commercial

  • Forecast Units

  • USD million in value

  • Report Coverage

  • Revenue and volume forecast, company share, competitive landscape, growth factors and trends

Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Gaming Furniture manufacturers competitive landscape, price, sales and revenue market share, etc.
Chapter 3:  Sales, revenue of Gaming Furniture in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
 1 Gaming Furniture Market Overview	1
1.1 Product Definition 1
1.2 Gaming Furniture by Type 1
1.2.1 Global Gaming Furniture Market Value Comparison by Type (2024-2030) 2
1.2.2 Gaming Table 2
1.2.3 Gaming Chair 3
1.3 Gaming Furniture by Application 4
1.3.1 Global Gaming Furniture Market Value by Application (2024-2030) 4
1.3.2 Residential 5
1.3.3 Commercial 5
1.4 Global Gaming Furniture Market Size Estimates and Forecasts 6
1.4.1 Global Gaming Furniture Revenue 2019-2030 6
1.4.2 Global Gaming Furniture Sales 2019-2030 7
1.4.3 Global Gaming Furniture Market Average Price (2019-2030) 8
1.5 Assumptions and Limitations 9

 2 Gaming Furniture Market Competition by Manufacturers 11
2.1 Global Gaming Furniture Sales Market Share by Manufacturers (2019-2024) 11
2.2 Global Gaming Furniture Revenue Market Share by Manufacturers (2019-2024) 13
2.3 Global Gaming Furniture Average Price by Manufacturers (2019-2024) 14
2.4 Global Key Players of Gaming Furniture, Industry Ranking, 2022 VS 2023 VS 2024 15
2.5 Global Gaming Furniture Market Competitive Situation and Trends 15
2.5.1 Global Gaming Furniture Market Concentration Rate 15
2.5.2 The Global 3 and 5 Largest Gaming Furniture Players Market Share by Revenue 16
2.5.3 Global Gaming Furniture Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 17

 3 Global Gaming Furniture Market Scenario by Region 19
3.1 Global Gaming Furniture Market Size by Region: 2019 Versus 2023 Versus 2030 19
3.2 Global Gaming Furniture Sales by Region: 2019-2030 20
3.2.1 Global Gaming Furniture Sales by Region: 2019-2024 20
3.2.2 Global Gaming Furniture Sales by Region: 2025-2030 20
3.3 Global Gaming Furniture Revenue by Region: 2019-2030 21
3.3.1 Global Gaming Furniture Revenue by Region: 2019-2024 21
3.3.2 Global Gaming Furniture Revenue by Region: 2025-2030 22
3.4 North America Gaming Furniture Market Facts & Figures by Country 22
3.4.1 North America Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 22
3.4.2 North America Gaming Furniture Sales by Country (2019-2030) 23
3.4.3 North America Gaming Furniture Revenue by Country (2019-2030) 24
3.4.4 United States 25
3.4.5 Canada 25
3.5 Europe Gaming Furniture Market Facts & Figures by Country 26
3.5.1 Europe Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 26
3.5.2 Europe Gaming Furniture Sales by Country (2019-2030) 26
3.5.3 Europe Gaming Furniture Revenue by Country (2019-2030) 28
3.5.4 Germany 29
3.5.5 France 30
3.5.6 U.K. 30
3.5.7 Russia 31
3.5.8 Italy 31
3.6 Asia Pacific Gaming Furniture Market Facts & Figures by Region 32
3.6.1 Asia Pacific Gaming Furniture Market Size by Region: 2019 VS 2023 VS 2030 32
3.6.2 Asia Pacific Gaming Furniture Sales by Region (2019-2030) 32
3.6.3 Asia Pacific Gaming Furniture Revenue by Region (2019-2030) 34
3.6.4 China 35
3.6.5 Japan 36
3.6.6 South Korea 36
3.6.7 India 37
3.6.8 Southeast Asia 37
3.7 Latin America Gaming Furniture Market Facts & Figures by Country 38
3.7.1 Latin America Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 38
3.7.2 Latin America Gaming Furniture Sales by Country (2019-2030) 38
3.7.3 Latin America Gaming Furniture Revenue by Country 39
3.7.4 Brazil 40
3.7.5 Mexico 41
3.8 Middle East and Africa Gaming Furniture Market Facts & Figures by Country 41
3.8.1 Middle East and Africa Gaming Furniture Market Size by Country: 2019 VS 2023 VS 2030 41
3.8.2 Middle East and Africa Gaming Furniture Sales by Country (2019-2030) 42
3.8.3 Middle East and Africa Gaming Furniture Revenue by Country 43
3.8.4 Middle East 44
3.8.5 Africa 44

 4 Segment by Type 45
4.1 Global Gaming Furniture Sales by Type (2019-2030) 45
4.1.1 Global Gaming Furniture Sales by Type (2019-2024) 45
4.1.2 Global Gaming Furniture Sales by Type (2025-2030) 45
4.1.3 Global Gaming Furniture Sales Market Share by Type (2019-2030) 45
4.2 Global Gaming Furniture Revenue by Type (2019-2030) 46
4.2.1 Global Gaming Furniture Revenue by Type (2019-2024) 46
4.2.2 Global Gaming Furniture Revenue by Type (2025-2030) 46
4.2.3 Global Gaming Furniture Revenue Market Share by Type (2019-2030) 46
4.3 Global Gaming Furniture Price by Type (2019-2030) 47

 5 Segment by Application 48
5.1 Global Gaming Furniture Sales by Application (2019-2030) 48
5.1.1 Global Gaming Furniture Sales by Application (2019-2024) 48
5.1.2 Global Gaming Furniture Sales by Application (2025-2030) 48
5.1.3 Global Gaming Furniture Sales Market Share by Application (2019-2030) 48
5.2 Global Gaming Furniture Revenue by Application (2019-2030) 49
5.2.1 Global Gaming Furniture Revenue by Application (2019-2024) 49
5.2.2 Global Gaming Furniture Revenue by Application (2025-2030) 49
5.2.3 Global Gaming Furniture Revenue Market Share by Application (2019-2030) 50
5.3 Global Gaming Furniture Price by Application (2019-2030) 50

 6 Key Companies Profiled 51
6.1 Secretlab 51
6.1.1 Secretlab Company Information 51
6.1.2 Secretlab Description and Business Overview 51
6.1.3 Secretlab Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 52
6.1.4 Secretlab Gaming Furniture Product Portfolio 53
6.2 Wudi 54
6.2.1 Wudi Company Information 54
6.2.2 Wudi Description and Business Overview 55
6.2.3 Wudi Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 55
6.2.4 Wudi Gaming Furniture Product Portfolio 56
6.3 Dxracer 57
6.3.1 Dxracer Company Information 57
6.3.2 Dxracer Description and Business Overview 58
6.3.3 Dxracer Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 58
6.3.4 Dxracer Gaming Furniture Product Portfolio 59
6.4 Logitech 60
6.4.1 Logitech Company Information 60
6.4.2 Logitech Description and Business Overview 60
6.4.3 Logitech Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 61
6.4.4 Logitech Gaming Furniture Product Portfolio 61
6.5 Haworth 62
6.5.1 Haworth Company Information 62
6.5.2 Haworth Description and Business Overview 63
6.5.3 Haworth Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 63
6.5.4 Haworth Gaming Furniture Product Portfolio 64
6.6 Dxracer 66
6.6.1 Dxracer Company Information 66
6.6.2 Dxracer Description and Business Overview 66
6.6.3 Dxracer Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 67
6.6.4 Dxracer Gaming Furniture Product Portfolio 67
6.7 Nowy Styl 68
6.7.1 Nowy Styl Company Information 68
6.7.2 Nowy Styl Description and Business Overview 68
6.7.3 Nowy Styl Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 69
6.7.4 Nowy Styl Gaming Furniture Product Portfolio 69
6.8 Cooler Master 69
6.8.1 Cooler Master Company Information 70
6.8.2 Cooler Master Description and Business Overview 70
6.8.3 Cooler Master Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 71
6.8.4 Cooler Master Gaming Furniture Product Portfolio 71
6.9 Anji Leisa Furniture 72
6.9.1 Anji Leisa Furniture Company Information 72
6.9.2 Anji Leisa Furniture Description and Business Overview 73
6.9.3 Anji Leisa Furniture Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 73
6.9.4 Anji Leisa Furniture Gaming Furniture Product Portfolio 74
6.10 X Rocker Gaming 75
6.10.1 X Rocker Gaming Company Information 75
6.10.2 X Rocker Gaming Description and Business Overview 76
6.10.3 X Rocker Gaming Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 76
6.10.4 X Rocker Gaming Gaming Furniture Product Portfolio 77
6.11 IKEA 79
6.11.1 IKEA Company Information 79
6.11.2 IKEA Description and Business Overview 79
6.11.3 IKEA Gaming Furniture Sales, Revenue and Gross Margin (2019-2024) 80
6.11.4 IKEA Gaming Furniture Product Portfolio 81

 7 Industry Chain and Sales Channels Analysis 84
7.1 Gaming Furniture Industry Chain Analysis 84
7.2 Gaming Furniture Key Raw Materials 84
7.3 Gaming Furniture Production Mode & Process 85
7.4 Gaming Furniture Sales and Marketing 85
7.4.1 Gaming Furniture Sales Channels 85
7.4.2 Gaming Furniture Distributors 86
7.5 Gaming Furniture Customers 86

 8 Gaming Furniture Market Dynamics 87
8.1 Gaming Furniture Industry Trends 87
8.2 Gaming Furniture Market Drivers 87
8.3 Gaming Furniture Market Challenges 88
8.4 Gaming Furniture Market Restraints 89

 9 Research Findings and Conclusion 90

 10 Methodology and Data Source 92
10.1 Methodology/Research Approach 92
10.1.1 Research Programs/Design 92
10.1.2 Market Size Estimation 93
10.1.3 Market Breakdown and Data Triangulation 94
10.2 Data Source 95
10.2.1 Secondary Sources 95
10.2.2 Primary Sources 96
10.3 Author List 98
10.4 Disclaimer 98
Table 1. Global Gaming Furniture Market Value Comparison by Type (2024-2030) & (US$ Million)	2
Table 2. Global Gaming Furniture Market Value by Application (2024-2030) & (US$ Million)	4
Table 3. Global Gaming Furniture Market Competitive Situation by Manufacturers in 2023	11
Table 4. Global Gaming Furniture Sales (K Units) of Key Manufacturers (2019-2024)	12
Table 5. Global Gaming Furniture Sales Market Share by Manufacturers (2019-2024)	12
Table 6. Global Gaming Furniture Revenue (US$ Million) by Manufacturers (2019-2024)	13
Table 7. Global Gaming Furniture Revenue Share by Manufacturers (2019-2024)	14
Table 8. Global Market Gaming Furniture Average Price (US$/Unit) of Key Manufacturers (2019-2024)	14
Table 9. Global Key Players of Gaming Furniture, Industry Ranking, 2022 VS 2023 VS 2024	15
Table 10. Global Manufacturers Market Concentration Ratio (CR5 and HHI)	16
Table 11. Global Gaming Furniture by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Furniture as of 2023)	17
Table 12. Global Gaming Furniture Market Size by Region (US$ Million): 2019 VS 2023 VS 2030	19
Table 13. Global Gaming Furniture Sales by Region (2019-2024) & (K Units)	20
Table 14. Global Gaming Furniture Sales Market Share by Region (2019-2024)	20
Table 15. Global Gaming Furniture Sales by Region (2025-2030) & (K Units)	20
Table 16. Global Gaming Furniture Sales Market Share by Region (2025-2030)	21
Table 17. Global Gaming Furniture Revenue by Region (2019-2024) & (US$ Million)	21
Table 18. Global Gaming Furniture Revenue Market Share by Region (2019-2024)	21
Table 19. Global Gaming Furniture Revenue by Region (2025-2030) & (US$ Million)	22
Table 20. Global Gaming Furniture Revenue Market Share by Region (2025-2030)	22
Table 21. North America Gaming Furniture Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)	22
Table 22. North America Gaming Furniture Sales by Country (2019-2024) & (K Units)	23
Table 23. North America Gaming Furniture Sales Market Share by Country (2019-2024)	23
Table 24. North America Gaming Furniture Sales by Country (2025-2030) & (K Units)	23
Table 25. North America Gaming Furniture Sales Market Share by Country (2025-2030)	23
Table 26. North America Gaming Furniture Revenue by Country (2019-2024) & (US$ Million)	24
Table 27. North America Gaming Furniture Revenue Market Share by Country (2019-2024)	24
Table 28. North America Gaming Furniture Revenue by Country (2025-2030) & (US$ Million)	24
Table 29. North America Gaming Furniture Revenue Market Share by Country (2025-2030)	24
Table 30. Europe Gaming Furniture Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)	26
Table 31. Europe Gaming Furniture Sales by Country (2019-2024) & (K Units)	26
Table 32. Europe Gaming Furniture Sales Market Share by Country (2019-2024)	27
Table 33. Europe Gaming Furniture Sales by Country (2025-2030) & (K Units)	27
Table 34. Europe Gaming Furniture Sales Market Share by Country (2025-2030)	27
Table 35. Europe Gaming Furniture Revenue by Country (2019-2024) & (US$ Million)	28
Table 36. Europe Gaming Furniture Revenue Market Share by Country (2019-2024)	28
Table 37. Europe Gaming Furniture Revenue by Country (2025-2030) & (US$ Million)	28
Table 38. Europe Gaming Furniture Revenue Market Share by Country (2025-2030)	29
Table 39. Asia Pacific Gaming Furniture Revenue by Region: 2019 VS 2023 VS 2030 (US$ Million)	32
Table 40. Asia Pacific Gaming Furniture Sales by Region (2019-2024) & (K Units)	32
Table 41. Asia Pacific Gaming Furniture Sales Market Share by Region (2019-2024)	33
Table 42. Asia Pacific Gaming Furniture Sales by Region (2025-2030) & (K Units)	33
Table 43. Asia Pacific Gaming Furniture Sales Market Share by Region (2025-2030)	33
Table 44. Asia Pacific Gaming Furniture Revenue by Region (2019-2024) & (US$ Million)	34
Table 45. Asia Pacific Gaming Furniture Revenue Market Share by Region (2019-2024)	34
Table 46. Asia Pacific Gaming Furniture Revenue by Region (2025-2030) & (US$ Million)	34
Table 47. Asia Pacific Gaming Furniture Revenue Market Share by Region (2025-2030)	35
Table 48. Latin America Gaming Furniture Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)	38
Table 49. Latin America Gaming Furniture Sales by Country (2019-2024) & (K Units)	38
Table 50. Latin America Gaming Furniture Sales Market Share by Country (2019-2024)	38
Table 51. Latin America Gaming Furniture Sales by Country (2025-2030) & (K Units)	39
Table 52. Latin America Gaming Furniture Sales Market Share by Country (2025-2030)	39
Table 53. Latin America Gaming Furniture Revenue by Country (2019-2024) & (US$ Million)	39
Table 54. Latin America Gaming Furniture Revenue Market Share by Country (2019-2024)	39
Table 55. Latin America Gaming Furniture Revenue by Country (2025-2030) & (US$ Million)	40
Table 56. Latin America Gaming Furniture Revenue Market Share by Country (2025-2030)	40
Table 57. Middle East and Africa Gaming Furniture Revenue by Country: 2019 VS 2023 VS 2030 (US$ Million)	41
Table 58. Middle East and Africa Gaming Furniture Sales by Country (2019-2024) & (K Units)	42
Table 59. Middle East and Africa Gaming Furniture Sales Market Share by Country (2019-2024)	42
Table 60. Middle East and Africa Gaming Furniture Sales by Country (2025-2030) & (K Units)	42
Table 61. Middle East and Africa Gaming Furniture Sales Market Share by Country (2019-2030)	42
Table 62. Middle East and Africa Gaming Furniture Revenue by Country (2019-2024) & (US$ Million)	43
Table 63. Middle East and Africa Gaming Furniture Revenue Market Share by Country (2019-2024)	43
Table 64. Middle East and Africa Gaming Furniture Revenue by Country (2025-2030) & (US$ Million)	43
Table 65. Middle East and Africa Gaming Furniture Revenue Market Share by Country (2025-2030)	43
Table 66. Global Gaming Furniture Sales (K Units) by Type (2019-2024)	45
Table 67. Global Gaming Furniture Sales (K Units) by Type (2025-2030)	45
Table 68. Global Gaming Furniture Sales Market Share by Type (2019-2024)	45
Table 69. Global Gaming Furniture Sales Market Share by Type (2025-2030)	46
Table 70. Global Gaming Furniture Revenue (US$ Million) by Type (2019-2024)	46
Table 71. Global Gaming Furniture Revenue (US$ Million) by Type (2025-2030)	46
Table 72. Global Gaming Furniture Revenue Market Share by Type (2019-2024)	46
Table 73. Global Gaming Furniture Revenue Market Share by Type (2025-2030)	47
Table 74. Global Gaming Furniture Price (US$/Unit) by Type (2019-2024)	47
Table 75. Global Gaming Furniture Price (US$/Unit) by Type (2025-2030)	47
Table 76. Global Gaming Furniture Sales (K Units) by Application (2019-2024)	48
Table 77. Global Gaming Furniture Sales (K Units) by Application (2025-2030)	48
Table 78. Global Gaming Furniture Sales Market Share by Application (2019-2024)	48
Table 79. Global Gaming Furniture Sales Market Share by Application (2025-2030)	49
Table 80. Global Gaming Furniture Revenue (US$ Million) by Application (2019-2024)	49
Table 81. Global Gaming Furniture Revenue (US$ Million) by Application (2025-2030)	49
Table 82. Global Gaming Furniture Revenue Market Share by Application (2019-2024)	50
Table 83. Global Gaming Furniture Revenue Market Share by Application (2025-2030)	50
Table 84. Global Gaming Furniture Price (US$/Unit) by Application (2019-2024)	50
Table 85. Global Gaming Furniture Price (US$/Unit) by Application (2025-2030)	50
Table 86. Secretlab Company Information	51
Table 87. Secretlab Description and Business Overview	51
Table 88. Secretlab Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)	52
Table 89. Secretlab Gaming Furniture Product	53
Table 90. Wudi Company Information	54
Table 91. Wudi Description and Business Overview	55
Table 92. Wudi Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)	55
Table 93. Wudi Gaming Furniture Product	56
Table 94. Dxracer Company Information	57
Table 95. Dxracer Description and Business Overview	58
Table 96. Dxracer Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)	58
Table 97. Dxracer Gaming Furniture Product	59
Table 98. Logitech Company Information	60
Table 99. Logitech Description and Business Overview	60
Table 100. Logitech Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)	61
Table 101. Logitech Gaming Furniture Product	61
Table 102. Haworth Company Information	62
Table 103. Haworth Description and Business Overview	63
Table 104. Haworth Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)	63
Table 105. Haworth Gaming Furniture Product	64
Table 106. Dxracer Company Information	66
Table 107. Dxracer Description and Business Overview	66
Table 108. Dxracer Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)	67
Table 109. Dxracer Gaming Furniture Product	67
Table 110. Nowy Styl Company Information	68
Table 111. Nowy Styl Description and Business Overview	68
Table 112. Nowy Styl Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)	69
Table 113. Nowy Styl Gaming Furniture Product	69
Table 114. Cooler Master Company Information	70
Table 115. Cooler Master Description and Business Overview	70
Table 116. Cooler Master Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)	71
Table 117. Cooler Master Gaming Furniture Product	71
Table 118. Anji Leisa Furniture Company Information	72
Table 119. Anji Leisa Furniture Description and Business Overview	73
Table 120. Anji Leisa Furniture Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)	73
Table 121. Anji Leisa Furniture Gaming Furniture Product	74
Table 122. X Rocker Gaming Company Information	75
Table 123. X Rocker Gaming Description and Business Overview	76
Table 124. X Rocker Gaming Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)	76
Table 125. X Rocker Gaming Gaming Furniture Product	77
Table 126. IKEA Company Information	79
Table 127. IKEA Description and Business Overview	79
Table 128. IKEA Gaming Furniture Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2019-2024)	80
Table 129. IKEA Gaming Furniture Product	81
Table 130. Raw Materials Key Suppliers Lists	84
Table 131. Gaming Furniture Distributors List	86
Table 132. Gaming Furniture Customers List	86
Table 133. Gaming Furniture Market Trends	87
Table 134. Gaming Furniture Market Drivers	87
Table 135. Gaming Furniture Market Challenges	88
Table 136. Gaming Furniture Market Restraints	89
Table 137. Research Programs/Design for This Report	92
Table 138. Key Data Information from Secondary Sources	96
Table 139. Key Data Information from Primary Sources	97
Table 140. Authors List of This Report	98


List of Figures

Figure 1. Product Picture of Gaming Furniture	1
Figure 2. Global Gaming Furniture Market Share by Type: 2023 & 2030	2
Figure 3. Gaming Table Product Picture	3
Figure 4. Gaming Chair Product Picture	3
Figure 5. Global Gaming Furniture Market Share by Application: 2023 & 2030	4
Figure 6. Residential	5
Figure 7. Commercial	6
Figure 8. Global Gaming Furniture Revenue, (US$ Million), 2019 VS 2023 VS 2030	7
Figure 9. Global Gaming Furniture Market Size (2019-2030) & (US$ Million)	7
Figure 10. Global Gaming Furniture Sales (2019-2030) & (K Units)	8
Figure 11. Global Gaming Furniture Average Price (US$/Unit) & (2019-2030)	8
Figure 12. Gaming Furniture Report Years Considered	10
Figure 13. Global 3 and 5 Largest Gaming Furniture Players: Market Share by Revenue in Gaming Furniture in 2023	16
Figure 14. Gaming Furniture Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2019 VS 2023	18
Figure 15. United States Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	25
Figure 16. Canada Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	25
Figure 17. Germany Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	29
Figure 18. France Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	30
Figure 19. U.K. Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	30
Figure 20. Russia Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	31
Figure 21. Italy Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	31
Figure 22. China Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	35
Figure 23. Japan Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	36
Figure 24. South Korea Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	36
Figure 25. India Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	37
Figure 26. Southeast Asia Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	37
Figure 27. Brazil Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	40
Figure 28. Mexico Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	41
Figure 29. Middle East Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	44
Figure 30. Africa Gaming Furniture Revenue Growth Rate (2019-2030) & (US$ Million)	44
Figure 31. Gaming Furniture Value Chain	84
Figure 32. Bottom-up and Top-down Approaches for This Report	94
Figure 33. Data Triangulation	95
Figure 34. Key Executives Interviewed	97

The global Gaming Furniture market was valued at US$ 2.07 billion in 2023 and is anticipated to reach US$ 4.65 billion by 2030, witnessing a CAGR of 12.53% during the forecast period 2024-2030.

North American market for Gaming Furniture is estimated to increase from $ 572.70 million in 2023 to reach $ 1.27 billion by 2030, at a CAGR of 12.42% during the forecast period of 2024 through 2030.
Asia-Pacific market for Gaming Furniture is estimated to increase from $ 877.06 million in 2023 to reach $ 2.04 billion by 2030, at a CAGR of 12.97% during the forecast period of 2024 through 2030.

The major global manufacturers of Gaming Furniture include Secretlab, Wudi, Dxracer, Logitech, Haworth, Hangzhou Fighting Victory, Nowy Styl, Cooler Master, and Anji Leisa Furniture, etc. In 2023, the world's top three vendors accounted for approximately 34.28% of the revenue.

This report aims to provide a comprehensive presentation of the global market for Gaming Furniture, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Furniture.

The Gaming Furniture market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Gaming Furniture market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. 
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Gaming Furniture manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.

Market Segmentation
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc.), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Gaming Furniture manufacturers competitive landscape, price, sales and revenue market share, etc.
Chapter 3:  Sales, revenue of Gaming Furniture in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Global Gaming Furniture Market Research Report 2024

Industry: Consumer Goods

Published: 2024-04-30

Pages: 116 Pages

Report ld: 3122707

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A comprehensive and in-depth analysis of current industry data on markets, competitors and suppliers.

In-depth research on key industry players and analysis of production and sales operations.

Objective forecasts of future trends in the industry.

WHAT QYRESEARCH OFFER?
Competition

Competition

Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.

Industry Analysis

Industry Analysis

Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.

Market Size

Market Size

Capacity, production, sales, revenue, price, cost etc.

Customized Information

Customized Information

We can offer customized survey and information to meet ourclient's need.

INTEREST IN THIS REPORT?

Get A Free Sample >>
WHY QYR?
  • Fastest report delivery service

    Fastest report delivery service

  • More than 17 years of vast experience

    More than 17 years of vast experience

  • Operation for 24 * 7 & 365 days

    Operation for 24 * 7 & 365 days

  • In-depth and comprehensive analysis

    In-depth and comprehensive analysis

  • Professional and timely after-sales service

    Professional and timely after-sales service

  • Owns large database

    Owns large database

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